Aircraft

Thalassicus

Bytes and Nibblers
Joined
Nov 9, 2005
Messages
11,057
Location
Texas
These are probably noticed in every game testers play, but I guess even the obvious bugs deserve a post.

  • Aircraft combat odds do not display.
    When mousing over a potential target, a combat odds panel does not appear.
    .
  • Aircraft range does not display.
    When an air domain unit is selected, its attack range does not display on the normal or strategic views.
    .
  • Aircraft attack animations do not take the same time as other units. This is problematic because the game blocks all other actions against the defending target until the animation is complete. I timed several and discovered the maximum durations are:
    • 2 seconds - Most units
    • 18 seconds - Bomber
    • 36 seconds - Stealth Bomber
    Due to this, in my current game bombing a distant city with just a few aircraft takes 3 minutes per turn.
 
Aircraft range does not display.
When an air domain unit is selected, nothing appears showing its range on the normal or strategic views. Determining range requires tedious tile-counting.

It's displayed, but I think you need to select the operation (air strike or rebase), because the range may be different based on what you select.
 
I didn't even notice there was an air strike button, thank you for pointing that out.

The ideal solution to this problem then is to have attack range visible by default. Since the player right-clicks to attack, using the order is an extra keystroke that serves no purpose, and the order can be removed.
 
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