Tomice
Passionate Smart-Ass
You might know about "trading posts redesigned" by poncratias. He changed the tents to have darker, wood-like colours, making them look like wooden huts.
He announced to do something about the ugly road spaghetti, too, but nothing happened in the last few weaks. So I tried it myself yesterday, but I'm not sure how to do it.
I unpacked the fpk files into dds and I can open them with GIMP and dds plugin. I found 20 files with "trading" in their name in this folder:
C:\Program Files\Steam\SteamApps\common\sid meier's civilization v\resource\DX9
One of them is the UI symbol, the others are divided into "med" and "mod" trading posts (medieval and modern I suppose). This makes 10 "med" files (and 9 "mod" files, dunno why).
hb_med_trading_post_decal_d.dds
hb_med_trading_post_decal_h.dds
med_trading_post_decal_diff.dds
med_trading_post_decal_h.dds
med_trading_post_decal_s.dds
med_trading_post_diff.dds
med_trading_post_sref.dds
pl_med_trading_post.dds
pl_med_trading_post_decal_d.dds
pl_med_trading_post_sref.dds
Some of them are the textures for the roads, in natural coulours with a chess pattern as background, obviously meaning transparency. But then there's also a blue-ish version of the same object. What do I have to do to make the road network invisible?
He announced to do something about the ugly road spaghetti, too, but nothing happened in the last few weaks. So I tried it myself yesterday, but I'm not sure how to do it.
I unpacked the fpk files into dds and I can open them with GIMP and dds plugin. I found 20 files with "trading" in their name in this folder:
C:\Program Files\Steam\SteamApps\common\sid meier's civilization v\resource\DX9
One of them is the UI symbol, the others are divided into "med" and "mod" trading posts (medieval and modern I suppose). This makes 10 "med" files (and 9 "mod" files, dunno why).
hb_med_trading_post_decal_d.dds
hb_med_trading_post_decal_h.dds
med_trading_post_decal_diff.dds
med_trading_post_decal_h.dds
med_trading_post_decal_s.dds
med_trading_post_diff.dds
med_trading_post_sref.dds
pl_med_trading_post.dds
pl_med_trading_post_decal_d.dds
pl_med_trading_post_sref.dds
Some of them are the textures for the roads, in natural coulours with a chess pattern as background, obviously meaning transparency. But then there's also a blue-ish version of the same object. What do I have to do to make the road network invisible?