I have a rather busy weekend ahead of me as well so there's no real hurry.
Mining vs Sushi... wow this is a tough call.
We're going to be whipping so the food will be very good... however Sushi costs twice as much as Mining.
15 food vs 26 hammers (post-factory+power).
With Kremlin, I think food wins but I have nothing to back this up right now. 15F is worth a lot of Workshops.
Nice catching UoS
I'm still not convinced a lot of those island cities should get Factories+Coal plants unless we want to spread Mining to all of them... which we probably do, right?
I need some time to think on all issues.
Some are more obvious:
civic - Slavery+OR but when we are ready to whip. No need to revolt this turn, no?
builds - Factories depend where we spread mining. In every city mining will be +26H - 15gpt or so, so a net +11 gold/turn... pays for itself within 10 turns. However we can't spread it everywhere, we don't have the time/hammers...
war - take remaining mainland Roose cities, we might lose a few units. Time is of matter now.
next GA: use a GS of course as we have 2. We need 2 more GPs that aren't scientists (Physics free GP) to trigger 3rd GA. We won't get a 4th GA and we have more than 36 turns to launch. As we're whipping a bit, next GA can probably wait slightly.
We need a good estimate on time to launch to make the best possible decision - not waste GA turns.
Mining vs Sushi... wow this is a tough call.
We're going to be whipping so the food will be very good... however Sushi costs twice as much as Mining.
15 food vs 26 hammers (post-factory+power).
With Kremlin, I think food wins but I have nothing to back this up right now. 15F is worth a lot of Workshops.
Nice catching UoS

I'm still not convinced a lot of those island cities should get Factories+Coal plants unless we want to spread Mining to all of them... which we probably do, right?
I need some time to think on all issues.
Some are more obvious:
civic - Slavery+OR but when we are ready to whip. No need to revolt this turn, no?
builds - Factories depend where we spread mining. In every city mining will be +26H - 15gpt or so, so a net +11 gold/turn... pays for itself within 10 turns. However we can't spread it everywhere, we don't have the time/hammers...
war - take remaining mainland Roose cities, we might lose a few units. Time is of matter now.
next GA: use a GS of course as we have 2. We need 2 more GPs that aren't scientists (Physics free GP) to trigger 3rd GA. We won't get a 4th GA and we have more than 36 turns to launch. As we're whipping a bit, next GA can probably wait slightly.
We need a good estimate on time to launch to make the best possible decision - not waste GA turns.