Full text:
1) It's fine the way it is.
2) It's fine, but I would like to see some minor changes.
3) Quick combat. The idea is to auto-execute the combat between SODs. Solves battle micromanagement.
4) Limited stacks. The idea is to limit the size of SODs to a fix number or to a dynamically changing number, which is for example determined by technological advance.
5) Deploy/Undeploy. The idea is to have a non-combat stack which can be moved as a single unit and undeployed at the destination into a tactical formation. This solves movement micromanagement and units blanketing terrain.
6) Tactical layer. The idea is to have an additional tactical layer based on 1UPTs ( a separate combat map "within" the main map). While on the main map you have stacks. Additionally a quick combat could take place between stacks same way as in Civ4. . This solves movement micromanagement and units blanketing terrain.
7) 1UPT is unsalvageable. Eliminate them and revert to Civ4 SODs or something similar to Civ4 SODs (a more balanced version of Civ4 Sods)
8) Other. Please choose this only if you have a substantially different wish, like revert to Civ1 or implement a real time strategy game instead of turn-based etc..
1) It's fine the way it is.
2) It's fine, but I would like to see some minor changes.
3) Quick combat. The idea is to auto-execute the combat between SODs. Solves battle micromanagement.
4) Limited stacks. The idea is to limit the size of SODs to a fix number or to a dynamically changing number, which is for example determined by technological advance.
5) Deploy/Undeploy. The idea is to have a non-combat stack which can be moved as a single unit and undeployed at the destination into a tactical formation. This solves movement micromanagement and units blanketing terrain.
6) Tactical layer. The idea is to have an additional tactical layer based on 1UPTs ( a separate combat map "within" the main map). While on the main map you have stacks. Additionally a quick combat could take place between stacks same way as in Civ4. . This solves movement micromanagement and units blanketing terrain.
7) 1UPT is unsalvageable. Eliminate them and revert to Civ4 SODs or something similar to Civ4 SODs (a more balanced version of Civ4 Sods)
8) Other. Please choose this only if you have a substantially different wish, like revert to Civ1 or implement a real time strategy game instead of turn-based etc..