Baleur
Prince
I debated wether or not i should have posted this as a reply to the infoaddict mod thread ( http://forums.civfanatics.com/showthread.php?t=391069 ), but considering the number of screenshots (and the will to spread the knowledge about this mod) i thought it'd be best to make a seperate thread.
This is mainly about how this one mod completely changed my view on the AI nations in the game. Granted they are still stupid, but at least now i have an understanding of why, what they are doing, and why some of them are in certain situations.
How this could not be included in the vanilla UI, is the most backwards choice any of the Civ5 devs could possibly have made.
Keeping the civ numbers hidden for more "realism" is fine, but when it removes any sense of personality, as comically the full-screen leaders were supposed to help with, it doesnt help immersion one bit.
In this following example i'll just describe what i know about the other civs (from an immersion perspective), before looking at / using the infoaddict screen, and after.
And the various results of this.
First off, here's the world as it currently is explored.
Now, what do i know about the other civs from this, since this is all the knowledge you get in vanilla?
Well, i know that. Um, England is spread across the coast of one huge bay, with Japan and America on both sides.
I know that the Iroquois have dense borders with Greece and Rome.
And i know that i accepted a war request from Rome against Greece, and took over one city (Halicarnassus) before being offered a peace agreement in which Greece gave me 27 gold per turn.
Thats it really, idk anything about what the other civs relations are, what so ever.
Now..
(don't be fooled, this is the Political overlay, my selection thingy simply bugged out)
What do i know from this? I see that Japan is VERY isolationist, and the fact that they have cooperated with me for so long, even to accept my Defense Treaty the previous turn, was very lucky for me considering they only have 1 other Open Borders treaty.
With America, which seems to want to be friends with everyone, Open Borders and Research Agreement requests are thrown around from America like cookies!
I also see that the Iroquois and English have a pact of cooperation, and otherwise seem to be on pretty darn good terms.
And it seems Greece is pretty much "meh" to most other civilizations, noone really cares much about Greece, possibly due to Greeces very low score in all respects.
What more can we discover from the economic overlay then?
We see that the English is getting 11 gold per turn from the Iroquois, as a friendly gesture due to their pact of cooperation
(they have never been at war, so it couldnt be a peace offer).
We also see that England trades Gold for Incence AND 1 Horses from Rome, indicating that Rome is threatened by England and willing to submit (due to the previous war between Rome and Iroquois, Englands friend).
Here we further see the isolationist nature of Japan (im playing with random personalities, so it was a nice surprise), and that they somehow got England to pay Ivory as tribute to Japan..
This strongly indicates that Japan was at war with the English, and won the conflict, suggesting that the English are now somewhat threatened by Japan.
Now i at least have some personality to the AI civs, some minor immersion in dealing with them, more than just numbers.
-------
So in summary, thanks to simply having SOME, ANY, information on what the global politics between the AI's are, i can deduce that Japan and England are on harsh terms, that my alliance with Japan is highly unorthodox and will likely get me in a war with England at some point, which will result in a possible war with the Iroquois due to their good terms with England..
I also happily notice that nobody really cares about Greece, so a future war with them is a nice option on the table.
See, if these kinds of normal "WTH is going on?" screens were in vanilla, we'd at least have a clue as to why the AI does certain things.
I honestly dont know what the devs were thinking.
Its not like they were trying to hide the stupidity of the AI, because frankly, since i started playing with this mod it appears a tad less stupid, if only as an illusion, i take what i can get.
This is mainly about how this one mod completely changed my view on the AI nations in the game. Granted they are still stupid, but at least now i have an understanding of why, what they are doing, and why some of them are in certain situations.
How this could not be included in the vanilla UI, is the most backwards choice any of the Civ5 devs could possibly have made.
Keeping the civ numbers hidden for more "realism" is fine, but when it removes any sense of personality, as comically the full-screen leaders were supposed to help with, it doesnt help immersion one bit.
In this following example i'll just describe what i know about the other civs (from an immersion perspective), before looking at / using the infoaddict screen, and after.
And the various results of this.

First off, here's the world as it currently is explored.



Now, what do i know about the other civs from this, since this is all the knowledge you get in vanilla?
Well, i know that. Um, England is spread across the coast of one huge bay, with Japan and America on both sides.
I know that the Iroquois have dense borders with Greece and Rome.
And i know that i accepted a war request from Rome against Greece, and took over one city (Halicarnassus) before being offered a peace agreement in which Greece gave me 27 gold per turn.

Thats it really, idk anything about what the other civs relations are, what so ever.
Now..

(don't be fooled, this is the Political overlay, my selection thingy simply bugged out)
What do i know from this? I see that Japan is VERY isolationist, and the fact that they have cooperated with me for so long, even to accept my Defense Treaty the previous turn, was very lucky for me considering they only have 1 other Open Borders treaty.

With America, which seems to want to be friends with everyone, Open Borders and Research Agreement requests are thrown around from America like cookies!
I also see that the Iroquois and English have a pact of cooperation, and otherwise seem to be on pretty darn good terms.
And it seems Greece is pretty much "meh" to most other civilizations, noone really cares much about Greece, possibly due to Greeces very low score in all respects.

What more can we discover from the economic overlay then?
We see that the English is getting 11 gold per turn from the Iroquois, as a friendly gesture due to their pact of cooperation

We also see that England trades Gold for Incence AND 1 Horses from Rome, indicating that Rome is threatened by England and willing to submit (due to the previous war between Rome and Iroquois, Englands friend).
Here we further see the isolationist nature of Japan (im playing with random personalities, so it was a nice surprise), and that they somehow got England to pay Ivory as tribute to Japan..
This strongly indicates that Japan was at war with the English, and won the conflict, suggesting that the English are now somewhat threatened by Japan.
Now i at least have some personality to the AI civs, some minor immersion in dealing with them, more than just numbers.
-------
So in summary, thanks to simply having SOME, ANY, information on what the global politics between the AI's are, i can deduce that Japan and England are on harsh terms, that my alliance with Japan is highly unorthodox and will likely get me in a war with England at some point, which will result in a possible war with the Iroquois due to their good terms with England..
I also happily notice that nobody really cares about Greece, so a future war with them is a nice option on the table.

See, if these kinds of normal "WTH is going on?" screens were in vanilla, we'd at least have a clue as to why the AI does certain things.
I honestly dont know what the devs were thinking.
Its not like they were trying to hide the stupidity of the AI, because frankly, since i started playing with this mod it appears a tad less stupid, if only as an illusion, i take what i can get.
