Struggle for Peace and Survival 2.1

Toteone

Deity
Joined
Oct 11, 2004
Messages
4,880
Game information
Spoiler :
I'll mod this one for anyone who still wants to play if I am allowed to do so (by Stormy/Gel).
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stSBNESIV (StGNES2) 2003: Time of Struggle for Peace and Survival 2


THE GAME

The Setting

This game is not a sequel the Gelion/Stormy’s 1999 NES, especially considering that the world got nuked in the end. This game starts in 2005 in our world with quite a few alternative elements (it is a direct sequel to the events of 2004 - where a peace treaty is worked out and France withdraws, a referendum is held and the Germans vote to remain a part of their own country. The Cold War has been over for more than 15 years, Russia and China has conquered much, and new challenges are facing the modern states ranging from rampant nuclear terrorist attacks to increasing resource shortages and oil crisis to even more terrorism and WMD proliferation issues.

For realisms sake I woudl've add a few of the leading world organisations like the EU and NATO, but since the events of 1999-2005 there is not much validity left to these two organization. This NES will start January the 1'st. Some small states were merged into bigger ones in 1990’s and the world awaits its destiny, whatever it might be. The rest is up to you. There’s almost no “history” to follow so any path of development is possible. The name is still the same because none of the Cold War dangers went away, they became even deadlier than ever before and have killed two earlier versions of the game. Can you guide your nation through the new challenges?

Players and NPCs

This is a simulation of the real world and actions have consequences, if you start acting mad then look out for a coup!

You can pick a state, create and organization or a terrorist group, even a corporation [like in Goobers NES]. If you decide to run as a terrorist group or any other organization life will be tough (all stat.s are official) and your ultimate reward may be the heat-death of the world.

Turns and Updates

I will update as often as I can. I guarantee an update every week (on a weekend), or more often depending on the number of orders I get. A game turn is one year. Slight snag: I live in Europe which is a problem for most of you. So if there’s trouble write me a PM or write me an email and I will respond as soon as I can. I will update with 50% or more orders and give a warning 24 hours before starting it.

Orders and Stories

Orders – please write them in a list and submit by PM. Stories and innovative solutions in orders are also welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret .
Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good – some positive random events.

DOMESTIC POLICY

Economy

I will try to make this simple. You have 2 numbers as part of your economy: how much you can spend a turn/how much you have banked or you are in debt. There are two ways to deal with economy: centralized and not, and I will describe both in a second.

Centralized means that government taxes people, and then makes government projects, actually builds industry and it is controlled by the government. Needless to say it is an efficient way to raise economy but kills the ideas of free market and you can only go so far doing this.

Free Market means your government simply allowes the economy to take its own course. Companies will build industries, create jobs, and then government will give out contracts to those companies to build something instead of building it on a government factory. Economy grows faster but prices for everything will be greater.

Now, how do you increase your economy? You don't. The government has no direct control over economy. Using money to give tax breaks to companies in a non-centralized economy can work, or creating public works projects in a centralized economy could work, but you have to tell me how you are doing it, throwing money at the economy does not make it work better.

Government

There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages. A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind. NPC governments interact more favorably with governments of their own type. If you want to design a new form of government just do it and put it in your orders.

Stability

Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. The decision is up to the mod, good stories and policies that your people like will help.

Industries

Same as economy, they could be centralized or not. If you are actually building industries as the government then you have to pay the people wages, regulate it, etc. Generally centralized industries are easier to increase but are generally not as effective as free market industries. For free market industries however you can only indirectly stimulate the companies to increase productivity. Same thing, have to tell me how you are doing it.

Trade

To establish a trade rout both players’ pay 5 economy points. This will provide an additional economy point to each of the partners every turn. Maximum of 5 trade routes is allowed.

Literacy

Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions in democracies and more likley in totalitarian government, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects in the country. Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military. Literacy is represented by a percentage of the population.

Projects

Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources can’t make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: “turns to complete” and “economy” needed to finish it.

Example: You start the “Internet” project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3.

Advances

Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick. Advances include the technologies your country received not only developed.

THE MILITARY

The military consists of 4 parts namely Army, Navy, Airforce and Strategic Forces. With time Space Forces might be added too. The military is measured in divisions. 1 division = 10,000 soldiers = 100 tanks = 50 aircraft = 10 helicopters. Navy will be done in single ships, missiles in single missiles.

As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons. This is however untrue for different mechas which need to be manufactured. Some old equipment could be updated to newer versions for ecos.

Nuclear Weapons are allocated between 4 branches of the military (mostly in Strategic Forces). If you choose to use this weapons it may result in the heat-death of the world... again! Or a rebellion, or incurable heart cancer in your leader.

There will be a special post reserved for Weapons Description . It is created for players to estimate their own forces, as well as forces of their allies or enemies. Needless to say information here could help with trading military technology (more on that under technologies . Note that this list represents the best knowledge of the world intelligences. It is never wrong, but may be incomplete.

You can order conscription at any time and for many nations it is a normal policy. This gives you a bunch of troops and may hurt your economy. Your new boys are typically trained for one week and given a rifle and some shells, his officers usually aren't the best either, so most of the time he's ordered around inefficiently.

DIPLOMACY

The UN

The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies as well as UNSC or the General Assembly. If you want to use them or create threads and resolutions for them go ahead. In UNSC all 5 main powers still have the VETO power. The UN typically has no influence in any NES but you may try and change this.

Alliances, Treaties and Organizations

Make your own threads for these and I will reserve a couple of posts to put down the stat's, and pro-con effects of your organizations.
 
Players and War Records/Histories of war fought and wars still going on... badaadadadumm psh!
Spoiler :
Players:
1. Silver 2039 - USA [Player's US faction is currently incarcerated at a military facility]
2. das - UIR
3. Cleric - France
4. RealGoober - Canada
5.
6.
7.
8.
9.
10.
11.

World Conflicts:

Invasion of Taiwan (China vs. Taiwan) 1999-2002
A well-planned Chinese mission to overrun the small island of Taiwan. In Response the USA provoked a number of revolts in China that were been put down by 2002.

German War (Germany vs. Check Republic and NATO) 1999-2004
After a re-surgence of Fascist tendencies in Germany in 1999 the Army marched into Check Republic and annexed the nation. As a responce Germany was expelled from NATO and NATO began a military operation against Germany. Liberals made a coup in Germany and peace was signed by the NATO commanders except France which went on to occupy half of Germany before they were forced out by an internationally approved referendum held by Polish and Danish forces where the Germans voted to remain a part of their country. Anglo-American and French relations are icy at best and Germany was forced to pay huge sums of money in war retributions to Czechoslovakia and France. During the French withdrawal, most of the industry in southwestern Germany was removed and the rest was sabotaged.

Second Iran-Iraq War (Iraq vs. Iran) 2000-2002
Iraqi troops invaded the neighboring country and after cooperation with the Kurdish troops in the North managed to occupy south western Iran. As a result Iraq gained small portions of the occupied territory.

Second Korean War (Japan and South Korea vs. North Korea) 2001-2002
With the aid of the newly re-militarized Japanese goverment South Korea invaded its Northern Neighbor in 2001. When Japanese power was oblitirated in the Japanese War South Korea was forced to accept very strict terms of peace with North Korea.
Now it looks as though war may flare up again as South Korea's allies in the region are naught but gone.

Japanese War (China and Russia vs. Japan) 2001-2003
Following Japanese re-armament and development of nuclear weapons the UNSC passed a resolution demanding disarmament and threatening war in case it was not achieved. When Japan refused to disarm Russia and China begun a military operation against Japan that has so far seen two nuclear weapons used. In 2003 Japan was defeated and occupied by Russian and Chinese forces that annexed the country.

Turkish War (Turkey vs. Russia) 2003-2004
After a number of ships carrying nuclear weapons into Russia were intercepted and the crew aprehended the FBR announced that the plan was devised by the Turkish government. Russia begun bombings of Turkey in 2003, and the Arab League has condemned the Russian actions. In 2004 after a mounting summer bombing campaign an official apology was made by the Turkish government and international inspection teams were let into the country.


Weapons & Weapon Designs!!!
Spoiler :
Russian Designs

Tanks
T-72– Introduced in 1971 the T-72 was by far the best tank of his time, its is sill continuously upgraded and its design forms the base of most tanks in the world.
T-80– Introduced in 1983 the T-80 can be easily confounded with the T-72 by the outer looks, however the T-80 is mechanically far superior and can proudly claim to be the most mobile tank in the world
T-90– Introduced in 1993 the T-90 features a new generation of armor on its hull and turret and vast improvements in his mechanics, though its weight make its slower than the T-80.
T-80UM2 "Black Eagle"- Features a new turret with highly sloped front and a bustle-mounted autoloader on a standard T-80U hull. Also incoporates a redesigned ammunition storage scheme to reduce vulnerability to ammunition fires.
T-95– Introduced in 1998 the T-95 has a much lower and smaller Turret with a larger caliber gun than all its predecessors drastically increasing its survivability.

Armored Vehicles
BMP-1- Introduced in 1967 the BMP-1 is armed with a 73mm cannon and anti-tank guided missiles, the BMP-1, and all his successors, is fully amphibious.
BMP-2- Introduced in 1981 the BMP-2 is an improved version of the BMP-1. The new two-man turret mounts a 30-mm gun that can be effectively used against aircraft and helicopters.
BMP-3- Introduced in 1990, the BMP-3 is a totally new concept compared to the BMP-1 and BMP-2, is a light tank that can hold a squad of infantry; the BMP-3 is armed with a 100mm main gun, which can fire long-range ATGMs, and a 30mm autocannon.

Artillery Systems
URAGAN 9K57 – Introduced in 1977 the URAGAN is a MLRS, it can fire up to 16 220mm rockets at a 10 to 35km range.
SMERCH 9K58 – Introduced in 1988 the SMERCH is a MLRS, it can fire up to 12 300mm rockets at a 20 to 70km Range.
MSTA-S 2S19 – Introduced in 1989 the MSTA-S is a Self Propelled Howitzer with a 152-mm gun, it can fire projectiles at a distance of 28,5km and its build on a T-72 Chassis.

Anti Air Systems
ZSU-23-4 "Shilka"- Introduced in 1965 the Shilka is armed with 4 23mm Cannons and, during the afghan conflict, it proven itself extremely deadly against Infantry and lightly armored vehicles.
2S6M "Tunguska"- Introduced in the 1988 the Tunguska is armed with 2 30mm Cannons and eight 9M311-M1 missiles, its radar can detect incoming aircrafts at 18km range.
SA-12 “Gladiator”- Low-to-high Altitude, tactical surface to air missile system also has anti-ballistic missile capabilities, Maximum Range-100km Maximum Altitude-30km.

Airplanes
Mig-21 "Fishbed"– Introduced in 1958 the Mig-21 was a clear weather interceptor, the 1972 model/upgrade (Mig-21bis-B 'Fishbed-N') gave the Mig-21 multi-role fighter capabilities.
Tu-22M “Backfire”– Introduced in 1972 the Tu-22M is a Medium Bomber, it can carry up to 24000 kg (52,910 lb) of ordnance, including various missiles, and has a combat range of 2.880km.
Su-25 “Frogfoot”– Introduced in 1979 the Su-25 is a Ground Attack Plane, with its latest upgrade (Su-39 “Frogfoot”) this airplane is expected to stay competitive until at least 2010.
Mig-31 “Foxhound”– Introduced in 1982 the Mig-31 is an Interceptor, it can fly at extremely high speed but its somewhat limited by its short endurance.
Mig-29 “Fulcrum”– Introduced in 1983 the Mig-29 is a Multirole Fighter widely exported and license built by many nations. (Latest Upgrade is Mig-33 “Fulcrum”).
Tu-160 “Blackjack”– Introduced in 1984 the Tu-160 is a Heavy Bomber, it can carry up to 12 KH-55 nuclear or KH-555 conventional long-range cruise missiles or 24 Kh-15 short-range nuclear attack missiles carried in two internal weapon bays; or up to 40000 kg (88,183 lb) of freefall nuclear or conventional bombs, it has a combat range of 12.300km.
Su-33 (Su-27K) "Navy Flanker"– Introduced in 1994 the Su-33 is has extra small wings near the pilots cabin which shorten the take-off distance and improve maneuverability. While it is not assisted by a catapult the Su-33 has a higher thrust to weight ratio and also, due to better aerodynamics, generates more lift than western Carrier Based aircrafts.
Su-37 “Terminator”– Introduced in 1996 the Su-37 is a Multirole Fighter, its Vectored Thrust technology gives this airplane unsurpassed Maneuverability.

Attack Helicopters
Mi-24/25/35 “Hind”- Introduced in 1972 the Hind is both and Attack and Transport helicopter and is used by at least 34 countries, the Hind E versions (Mi-35) is still widely Exported.
Ka-50 “Black Shark/Werewolf”- Introduced in 1995 the Ka-50 is a Single Seat state of the art Attack Helicopter, and the first helicopter with a Ejection Seat.
Mi-28 “Havoc”- Introduced in 1996 the Mi-28 is very much similar to the Ka-50, it slightly better armored but can carry slightly less weapons and has a 2 man crew.

Missiles
SS-N-27– Russian anti-sub anti-ship missile with a range of 300km and a payload of 400kg
SS-N-30– Russian SLBM with a range of 8,300km and a Payload of 10x0.1mt (MIRV) warheads.
SS-18 “Satana”- Russian Silo Based ICBM with a Range of 10.600km and a Payload of 10x0.55mt (MIRV) warheads or a single 20mt warhead
SS-25 “Topol”– Russian mobile Tactical Ballistic Missile with single 0.5 Mt warhead and ABM Jamming systems, 10,500km Range.

American Designs

Tanks
M60 Patton - Introduced in 1961 the M60A3 version has been produced until 1983, used in Vietnam and Desert Storm, it proved itself to be a dependable vehicle in all areas of operation.
M1 Abrams – The M1 was introduced 1980, it received a better gun in 1985 as part of the A1 Upgrade and in 1999 the armor was drastically upgraded as part of the A2 Upgrade.

Armored Vehicles
M113 – Introduced in 1960 the M113 comes in 12 variants and has been adopted by 50 nations, more than 80.000 of these vehicles have been built and with the recent M113A3 upgrade pack it seems that this vehicle will remain a common sight on the globe’s battlefields.
Bradley M2 – Introduced in 1981 the Bradley M2A3 upgrade program started in 1998, the M2A3 can carry one less trooper than the older versions but it far better armed and armored.

Artillery Systems
M109 – Introduced in 1963 the M109 is a 155mm Self Propelled Howitzer, in 1995 the M109A6 Paladin upgrade was introduced, successfully modernizing the system.
MLRS - Introduced in 1983 the MLRS is amazingly a MLRS, it can fire either up to 2 ATACMS rockets or up to 12 M26 Rockets at a maximum range of 32km

Anti-Air Systems
MIM-104 Patriot – Introduced in 1984 the Patriot is a is a long-range, all-altitude, all-weather air defense system to counter tactical ballistic missiles, cruise missiles and advanced aircraft.
Avenger – Introduced in 1992 the Avenger is a low level air defense system, it is able to fire up to 8 FIM-92A Stinger Missiles with an effective range from 1 to 8km.
Bradley Linebacker – Introduced in 1997 the Bradley Linebacker is a low level air defense system, it is able to fire up to 6 FIM-92A Stinger Missiles with an range from 1 to 8km.

Airplanes
F-14 Tomcat – Introduced in 1972 the F-14 is the standard fleet aircraft of the US Navy, it is now gradually being replaced by the F/A-18 Super Hornet
F-15 Eagle – Introduced in 1972 the F-15 is a Long-range interdiction fighter, the 1988 F-15E models have good Tactical Bombers capabilities along their exceptional Fighter capabilities.
A-10 Thunderbolt – Introduced in 1977 the A-10 is a low speed ground attack aircraft, its main weapon, a 30mm Gatling gun, is made to defeat get are enemy tanks.
F-16 Fighting Falcon – Introduced in 1979 the F-16 Fighting Falcon, the first of the US Air Force multi-role fighter aircraft, is the world's most prolific fighter with more than 2000 in service with the USAF and 2000 operational with 23 other countries.
F-117 Nighthawk – Introduced in 1982 the F-117 is a Stealth attack aircraft, The mission of the aircraft is to penetrate dense threat environments and attack high-value targets. The aircraft is only used during night-time mission and after a de-facto air superiority is achieved.
F/A-18 Super Hornet – Introduced in 1998 the Super Hornet is the newest maritime strike attack aircraft of the US Navy and is being used to phase the older F-14 out of service.

Attack Helicopters
OH-58 – Introduced in 1969 the OH-58 is a Recon Helicopter, the Newest models/upgrade give the Kiowa Warrior some offensive capabilities
AH-64 Apache – Introduced in 1984 the AH-64 is an Attack Helicopter, it is much smaller than the AH-1 and Russian Helicopters and it’s considerably slower.
AH-1 Super Cobra – Introduced in 1985 the AH-1 is an Attack Helicopter, it weights much more than its Russian counterparts but it can carry considerably more ordinance.

Missiles
TLAM-D - conventional submunitions dispenser with combined effect bomblets and has a maximum range of 1600km
AGM-84 Harpoon – The Harpoon is a Subsonic Cruise Missile, its more effective against ships than the Tomahawk but it has the a limited range of 300km and can just carry a 500 pound warhead, though they can be fired by the F/A 18 Hornet (Unlike the Tomahawks)
BGM-109 Tomahawk – The Tomahawk is a Subsonic Cruise missiles, it can deliver Block II TLAM-N – W80 nuclear warhead (1.5mt), a Block III TLAM-C and Block IV TLAM-E - 1,000 pound class unitary warhead or a Block III
Trident II – US SLBM with up to 8x4.75mt warheads and 10.000 km range
Peacekeeper – US ICBM with up to 10x3mt warheads and 10.000 km range
Minuteman III – US ICBM with up to 3x3.3mt warheads and 10.000 km range

Chinese Designs

Chinese Designs
Type 88 – Introduced in 1984 the Type 88 is a typical example of using modern Western technologies to upgrade Chinese weapon systems derived from the 1950s-era Soviet designs.
Type 96 – Introduced in 1997 the Type 96 is comparable with the western M1A1, Challenger-II, Leopard-II and the Soviet T-90 in terms of performance and technology.
Type 98i – Introduced in 2002 the Type 98i is in terms of performance and technology equal, if not superior, to any other tank in the world. Though, due to high production costs, this tank is expected to be fielded only with the most elite units of the People’s Liberation Army.

Artillery Systems
PLZ-45 – Introduced in 1997 the PLZ-45 is a 155mm Self Propelled Howitzer, it can shoot at a range of 39km wit a sustainable rate of fire of 4-5rpm.
WS-1 – Introduced in 1997 the WS-1 is a MLRS, it can shoot up to four 320mm caliber rockets at a range of 20 to 80km
A100 – Introduced in 1999 the A100 is a MLRS, it can shoot up to ten 300mm caliber rockets at a range of 50 to 100km

Aircrafts
J-8 Finback – Introduced in 1979 the J-8 is a Interceptors, the high-altitude high-speed performance of the 1995 upgraded J-8IIM is superior to the F-16A/C, F-18, and Mirage 2000
J-9 Thunder – Introduced in 2001 the J-9 is a lightweight multirole fighter, its simple but effective design makes it a very cost effective plane and ideal for the Export market.
J-10 Dragon – Introduced in 2002 the J-10 is an advanced multirole fighter, its indigenously build vectored thrust capable engine gives it maneuverability comparable with the Su-37.

Missiles
Dong – Chinese SLBM with a nuclear warhead of 200 Mt payload.

Israili Designs

Tanks
Sabra – Introduced in 1981 Sabra is a modernised upgraded M60A3, developed by Israel Military Industries. Inferior to most modern tanks due to the old impractical chasis.
Merkava 4 – Introduced in 1991 Merkava is the modern Israeli battle tank that is competative with most American and Soviet tanks from the 80's.

Indian Designs
Missiles
Agni – Indian SLBM missile – 150 Mts payload.

Pakistani Designs

Tanks
Crescent I – Introduced in 2002 the Crescent was designed to compete with the most advanced tanks in the world, but the designs were rushed.

Missiles
Hatf – Pakistani Nuclear Missile – 150 Mts payload

Al-Fatwa - Palestinian Conventional SRBM - 5t payload
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Player Nation and Ex-Player Nations &/or Organizations [they never quite lose that glory]
Spoiler :
Name/Player (leader): Canada/RealGoober
Government (Status): Multiparty Democracy
Economy: 14+1/29
Productivity: 54
Trade:
Stability: High
Literacy: 82
Advances:
Projects: Northern Energy (Done!), Northern Husky (Done!), Northern transport (Done!)
Army: 26 Divisions, 4 Tank Divisions
Navy: 12 destroyers, 18 battleships, 11 cruiser, 1 carrier, 16 submarine
Airforce: 4 Interceptor Wings, 4 Fighter Wings, 4 Bomber Wings
Strategic Forces:
Other Notes: +1 from Oil Exports

Name/Player (leader): China/Fëanor
Government (Status): Communism
Economy: 2/0
Productivity: 6
Trade:
Stability: Semi-Anarchy
Literacy: 75
Advances:
Projects: South-to-north Water Diversion Project (Destroyed!), Three Gorges Project (Destroyed!)
Army: 22 Divisions, 3 T-80 Divisions, 7 Type88 Divisions, 3 Type 98i Divisions
Navy: 4 destroyers, 2 battleships, 3 cruisers, 5 heavy cruisers, 1 carriers, 15 subs
Airforce: 1 Mig-29 Wings, 1 Mig-33 Wings, 2 J-9 Wings, 3 J-10 Wings,
9 Mi-25 Groups
Strategic Forces:
Other Notes: :nuke: :nuke:

Name/Player (leader): North Korea
Government (Status): ANARCHY!
Economy: 0/0
Productivity: 2
Trade:
Stability: Anarchy
Literacy: 66
Advances:
Projects:
Army: 2 Guerrila Divisions of confused men and fighters, 2 bands of maurading men and murderers who engage in banditry for survival
Navy: 4 destroyers, 1 battlehips, 5 subs, 3 Transports
Airforce: scattered aircraft hidden away in the dense forests and jungles of eastern N. Korea
Strategic Forces: :nuke: :nuke:

Name/Player (leader): Japan
Government (Status): Anarchy! Anarchy? Anarchy! Martial Law! Riots! Running around and looking for food. :lol: (= the survivors)
Economy: 1/0
Productivity: 12
Trade: China
Stability: Critically Unstable/Riots-Semi-Anarchy/Martial Law
Literacy: 87
Advances:
Projects:
Army: 2 Police Divisions (they have taken heavy casualties and been regrouped, they have also taken in civilian conscripts after the nuclear strike)
Navy: 11 Pt. Boats
Airforce: 2 Police Aircraft, 11 Police Helicopters
Strategic Forces:
Other Notes: :nuke: :nuke:

Name/Player (leader): Switzerland/Texas Toast
Government (Status): Multiparty Democracy
Economy: 11+1/2
Productivity: 47
Trade: France + 1 eco/turn
Stability: Outstanding
Literacy: 97
Advances:
Projects:
Army: 6 Divisions
Navy: 1 Modified Cruiser on Lake Geneva (Austria has 3)
Airforce: 2 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): France/Cleric
Government (Status): Multiparty Democracy
Economy: 11+4/8
Productivity: 106
Trade: Spain +1, Switzerland +1, Belgium +1, Italy +1
Stability: Unstable
Literacy: 95
Advances:
Projects: WZR (Done!), Kamino (18/18, 2/5), NanoR&D (8/33, 2/6), Cold Fusion (5/X, 1/X)
Army: 50 Divisions, 7 M1A1 Divisions
Navy: 8 destroyers, 1 battelships, 28 cruisers, 2 heavy cruisers, 1 carrier, 8 subs
Airforce: 2 F-16 Wings, 4 A-10 Wings, F-15E Bomber Wings
12 AH-64 Groups, 5 OH-58 Groups
Strategic Forces: 60 Tactical nukes, 30 ICBM, 20 SRBM
Other Notes: Britain, the USA, Pakistan and many other nations have refused to trade with France after the events of 2004. This has resulted to critical damage to the French economy.

Name/Player (leader): Poland/
Government (Status): Multiparty Democracy
Economy: 8+2/-1
Productivity: 47
Trade: Slovakia +1 eco, Canada+1
Stability: Stable (1/2)
Literacy: 75
Advances:
Projects:
Army: 30 Divisions
7 T-80 Divisions, 5 T-72 Divisions
Navy: 6 destroyers
Airforce: 2 Mig-29 Divisions, 2 Mig-31 Division
12 Mi-35 Groups
Strategic Forces:
Other Notes:

Name/Player (leader): India/
Government (Status): Multiparty Democracy
Economy: 8/8
Productivity: 95
Trade:
Stability: Stable
Literacy: 92
Advances:
Projects: Dharma Chakra (Done!) First National Objective (3/8 3/4) Arjun (Done!)
Army: 110 Divisions
3 T-72 Divisions, 10 T-80 Divisions
Navy: 26 destroyers, 21 battleships, 9 cruisers, 6 heavy cruisers, 1 carriers, 17 subs
Airforce: 7 Mig-29 Wings, 7 Mig-31 Wings, 7 Tu-22M Wings
14 Mi-25 Groups
Strategic Forces: anthrax, VX gas, 700 missiles, 100 Agni Missiles
Other Notes:

Name/Player (leader): Italy/
Government (Status): Multiparty Democracy
Economy: 16+2/0
Productivity: 75
Trade: France + 1 eco, Greece +1
Stability: High (1/3)
Literacy: 91
Advances: Sunshine(Done!) Hydrogen Fuel Cells(Done!) Lecrec2(Done!) Eurofighter(Done!) Javelin(Done!) Skyflash(10/10, 3/4) Invincible(Done!) Starstreak(10/10, 3/5) Caesar(Done!) Milan(6/6, 3/4)
Projects: ESPI(Done!)
Need to know projects... and techs...
Army: 26 Divisions, 15 M1A1 Divisions
Navy: 10 destroyers, 13 battleships, 5 cruisers
Airforce: 5 F-16 Wings, 5 F-15E Wings
13 AH-64 Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Mexico/
Government (Status): Multiparty Democracy
Economy: 12+1/0
Productivity: 76
Trade:
Stability: Normal
Literacy: 93
Advances:
Projects:
Army: 21 Division, 10,000 drug police, 4 M60 Divisions
Navy: 8 destroyers, 3 battlehsips, 2 cruiser
Airforce: 2 F-16 Wing, 2 OH-58 Groups
Strategic Forces:
Other Notes: "+1" eco from oil exports, Mexico's drug problem has been largely dealt with.

Name/Player (leader): Pakistan/
Government (Status): Multiparty Democracy
Economy: 9/9
Productivity: 80
Trade:
Stability: Above Normal
Literacy: 80
Advances:
Projects:
Army: 74 Division, 13 T-72 Divisions, 15 CrescentI Divisions
Navy: 9 destroyers, 4 battleships, 2 cruiser
Airforce: 3 Mig-21 Wings, 2 Su-25 Wings, 1 Tu-22 Wing, 8 Mi-24 Group
Strategic Forces: 300 short range missiles, 40 Hatf missiles
Other Notes:

Name/Player (leader): Russian Federation/Stormbringer
Government (Status): disorganized anarchy, central organization from pockets of survivors in Siberia, the innter parts of Russia and the southerns and southwestern Czechyen parts of Russia
Economy: 3/1
Productivity: 15
Trade:
Stability: Unstable
Literacy: 101
Advances: Mig-142(Done!), Mig-LFI(Done!)
Projects:
Army: 7 Divisions, 8 T-80 Divisions, 7 T-90 DIvisions, 8 Black Eagle Divisions
Navy: 8 destroyers, 3 cruisers, 21 subs, 15 nuclear subs
Airforce: 2 Mig-21B Wings, 7 Mig-29 Wings, 2 Mig-33 Wings, 1 Tu-22M Wing, 2 Tu-160M Wing, 5 SU-25 Wings, 4 Ka-50 Groups, 7 Mi-28 Groups
Strategic Forces:
Other Notes: :nuke: :nuke: :nuke:

Name/Player (leader): United Kingdom/
Government (Status): Parliamentary Monarchy
Economy: 16+2/-1
Productivity: 120
Trade: Spain +1
Stability: Stable (1/2)
Literacy: 101
Advances:
Projects:
Army: 25 Divisions, 13 Challenger Divisions
Navy: 30 destroyers, 20 battlehips, 20 cruisers, 8 heavy cruisers, 6 carriers, 12 subs
Airforce: 4 F-16 Wings, 3 A-10 WIngs, 3 F-15E Wings, 27 AH-64 Groups
Strategic Forces: 15 Trident II, 65 SLBMs, 50 nuclear-armed SLBMs
Other Notes: + 1 eco/turn from BSE

Nation/Leader (player): United Islamic Republics/Saddam Hussein/das
Government (Status): Totalitarianism/Multiparty Democracy [= title]
Economy: 5+9/0
Productivity: 68
Trade:
Stability: High (1/3)
Literacy: 35
Advances:
Projects: Desert Rat (4/8, 2/4)
Army: 79 Divisions, 8 Republican Guard Divisions, 2 Tank Divisions, 6 T-72 Divisions
Navy: 16 Destroyers, 5 Battelships, 1 Submarine (Split into the Gulf fleet and the smaller E. Mediterranean fleet)
Airforce: 6 Mig-29 Wing, 3 Tu-22M Wing, 2 Mi-24 Groups, 3 Fighter Wings, 3 Helicopter Groups
Strategic Forces: around 30 conventional SRBM
Other Notes: "+2" eco from oil exports, "+3" from Jordan Province, "+4" from Syria Province. Iraq is currently trying to dominate the oil market but has so far only managed to raise oil prices and adding to the treasuries of oil producing neighbors.

Name/Player (leader): United States of America/Silver 2039
Government (Status): 2-Party Democracy
Economy: 9+1/0
Productivity: 69
Trade:
Stability: Semi-Anarchy & Martial Law!
Literacy: 95
Advances:
Projects: ABL(Done!) will need to know...
Army: 68 Divisions, 22 Marine Divisions, 22 M60 Divisions
Navy: 40 Destroyers, 25 Battlehips, 15 Cruisers, 7 Heavy Cruisers, 8 Aircraft Carriers
Airforce: 11 F-117 Wings, 30 F-16 Wings
Strategic Forces: Anthrax, VX gas, Mustard gas, Sarin gas, Soman gas
Other Notes: "+1 eco" from Dollarisation Worldwide

Name/Player (leader): GLA/
Government (Status): Organistion
Economy: 6+4/-3
Productivity: 6
Trade: +2 eco from drug sales in Europe and South Africa, +2 From Black Market Sales
Stability: High (1/3)
Literacy: 40
Advances:
Projects: Black Market(Done!) VLV(Done!) ...info...
Army: 4 Divisions, 2 T-72 Divisions, 275 armoured vehicles
Navy: 30 combat and transport boats
Airforce: 2 Mi-24 Group
Strategic Forces: 7 SCUD
Other Notes: 1 MADs

Name/Player (leader): IRA/Communisto
Government (Status): Organisation
Economy: 3/-1
Productivity: 4
Trade:
Stability: High (1/3)
Literacy: 40
Advances:
Projects:
Army: 2 Division, 4 Volounteer Divisions
Navy: 60 combat and transport boats, stockpiles of explosives
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Brazil/Dachspng
Government (Status): Multiparty Democracy
Economy: 10/-3
Productivity: 59
Trade:
Stability: High (1/3)
Literacy: 71
Advances: HB(8/8, 4/5)
Projects: Satellite(6/6, 3/4), Trovão-Injetor (1/3 5/7)
Army: 31 Divisions, 2 M60 Divisions
Navy: 16 Destroyers, 8 Battleships, 5 Cruisers, 3 Heavy Cruisers
Airforce: 2 F-16, 1 F-15E Wing, 4 Helicopter Groups
Strategic Forces:
Other Notes:
 
NPC Africa
Spoiler :
Africa

Name/Player (leader): Algeria
Government (Status): Multiparty Democracy
Economy: 3/1
Productivity: 11
Trade:
Stability: Above Normal
Literacy: 32
Advances:
Projects:
Army: 10 Divisions, 2 Tank Division, 2 Conscript Divisions
Navy: 2 destroyers
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): Angola
Government (Status): Multiparty Democracy
Economy: 2/0
Productivity: 20
Trade:
Stability: Above Normal (1/2)
Literacy: 31
Advances:
Projects:
Army: 13 Divisions
Navy:
Airforce: 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Central African Republic
Government (Status): Multiparty Democracy
Economy: 2/0
Productivity: 4
Trade:
Stability: Stable (1/2)
Literacy: 21
Advances:
Projects:
Army: 1 Division, 1 Conscript Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Chad
Government (Status): Multiparty Democracy
Economy: 2/0
Productivity: 10
Trade:
Stability: Stable (1/2)
Literacy: 23
Advances:
Projects:
Army: 1 Division, 4 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Ethiopia
Government (Status): Communism
Economy: 7/5
Productivity: 42
Trade:
Stability: Stable (1/2)
Literacy: 35
Advances:
Projects:
Army: 40 Divisions, 8 Conscript Divisions
3 T-72 Divisions, 3 T-80 Divisions
Navy: 2 destroyers
Airforce: 1 Interceptro Wing, 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Guinean Confederation
Government (Status): Multiparty Democracy
Economy: 5/0
Productivity: 15
Trade:
Stability: Above Normal
Literacy: 20
Advances:
Projects:
Army: 3 Divisions, 2 Tank Division, 4 Concsript Divisions
Navy: 1 destroyer, 1 battleship, 1 cruiser
Airforce: 2 Fighter Wing, 1 Interceptor Wing
Strategic Forces: 2 Helicopter Groups
Other Notes:

Name/Player (leader): Kenya
Government (Status): Multiparty Democracy
Economy: 4/2
Productivity: 12
Trade:
Stability: Stable (1/2)
Literacy: 24
Advances:
Projects:
Army: 2 Divisions, 9 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Libya
Government (Status): Fundamentalism
Economy: 5+2/1
Productivity: 37
Trade:
Stability: Above Normal
Literacy: 40
Advances:
Projects: Nuclear Bomb (Done!)
Army: 11 Divisions, 11 Conscript Divisions, 2 T-72 Divisions
Navy: 4 destroyes, 2 battleships
Airforce: 1 Fighter Wing, 1 Interceptor Wing
Strategic Forces: 2 Nuclear Devices
Other Notes: "+1" eco from oil exports, +1 eco. from occupied Tunisia

Name/Player (leader): Madagascar
Government (Status): Multiparty Democracy
Economy: 7/1
Productivity: 27
Trade:
Stability: Stable (1/2)
Literacy: 40
Advances:
Projects:
Army: 8 Divisions
Navy: 4 destroyers, 3 battleships
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Mali
Government (Status): Multiparty Democracy
Economy: 2/2
Productivity: 18
Trade:
Stability: Stable
Literacy: 20
Advances:
Projects:
Army: 1 Division, 3 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Mauritania
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 12
Trade:
Stability: Stable
Literacy: 10
Advances:
Projects:
Army: 2 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Morocco
Government (Status): Multiparty Democracy
Economy: 6/0
Productivity: 31
Trade:
Stability: Stable (1/2)
Literacy: 41
Advances:
Projects:
Army: 16 Divisions, 11 Conscript Divisions
Navy: 3 destroyers, 4 battelships
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Mozambique
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 2
Trade:
Stability: Stable
Literacy: 20
Advances:
Projects:
Army: 1 Division, 2 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Namibia
Government (Status): Multiparty Democracy
Economy: 4/1
Productivity: 6
Trade:
Stability: Stable (1/2)
Literacy: 12
Advances:
Projects:
Army: 3 Division, 5 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Niger
Government (Status): Multiparty Democracy
Economy: 3/1
Productivity: 4
Trade:
Stability: Stable
Literacy: 12
Advances:
Projects:
Army: 1 Division, 5 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Nigeria
Government (Status): Multiparty Democracy
Economy: 6+2/0
Productivity: 25
Trade:
Stability: Normal
Literacy: 38
Advances:
Projects:
Army: 12 Divisions, 1 Tank Divisions, 11 Conscript Divisions
Navy: 2 destroyers
Airforce: 1 Fighter Wing, 1 Interceptor Wing
Strategic Forces:
Other Notes: "+2" eco from oil exports

Name/Player (leader): Republic of Cameroon
Government (Status): Multiparty Democracy
Economy: 3/0
Productivity: 19
Trade:
Stability: Unstable (1/2)
Literacy: 28
Advances:
Projects:
Army: 4 Divisions, 7 Conscript Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): South Africa
Government (Status): Multiparty Democracy
Economy: 6/-1
Productivity: 48
Trade: Spain +1 eco per/turn
Stability: High
Literacy: 57
Advances:
Projects:
Army: 9 Divisions, 10 Conscript Divisions, 3 Tank Divisions
Navy: 15 destroyers, 3 battleships, 3 cruiser, 3 Subs.
Airforce: 4 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Sudan
Government (Status): Multiparty Democracy
Economy: 5/3
Productivity: 21
Trade:
Stability: Stable
Literacy: 40
Advances:
Projects:
Army: 12 Divisions, 11 Conscript Divisions
Navy:
Airforce: 1 Interceptor Wing, 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Tanzanian Federation
Government (Status): Multiparty Democracy
Economy: 3/3
Productivity: 8
Trade:
Stability: Normal
Literacy: 12
Advances:
Projects:
Army: 1 Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Tunisia
Government (Status): Multiparty Democracy
Economy: 2/2
Productivity: 11
Trade:
Stability: Stable
Literacy: 30
Advances:
Projects:
Army: 2 Divisions
Navy: 2 Destroyers
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Zaire
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 21
Trade:
Stability: Normal
Literacy: 22
Advances:
Projects:
Army: 9 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Zambia
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 15
Trade:
Stability: Stable (1/2)
Literacy: 20
Advances:
Projects:
Army: 6 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Zimbabwean Republic
Government (Status): Multiparty Democracy
Economy: 5/0
Productivity: 30
Trade:
Stability: Normal
Literacy: 20
Advances:
Projects:
Army: 12 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:


NPC ASIA
Spoiler :

ASIA

Name/Player (leader): Turkey
Government (Status): Multiparty Democracy
Economy: 10/0
Productivity: 30
Trade:
Stability: Normal
Literacy: 65
Advances: ICBM tech, Mig-29, T-80, Black Shark
Projects:
Army: 66 Divisions, 4 T-80 Divisons, 1 T-80 Division, 20 Conscript Divisions
Navy: 11 destroyers, 5 battlehships, 3 cruiser, 1 Black Shark
Airforce: 3 Interceptor Divisions, 1 Mig-29, 1 Bomber Division, 4 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Afghanistan
Government (Status): Fundamentalism
Economy: 2/0
Productivity: 3
Trade:
Stability: Unstable
Literacy: 12
Advances:
Projects:
Army: 1 Division
Navy:
Airforce: 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Bangladesh
Government (Status): Multiparty Democracy
Economy: 4/1
Productivity: 13
Trade:
Stability: Unstable
Literacy: 9
Advances:
Projects:
Army: 13 Divisions
5 T-72 Divisions
Navy: 7 destroyers, 1 batteship
Airforce: 1 Interceptor Wing, 1 Fighter Wing
1 Helicopter Group
Strategic Forces:
Other Notes:

Name/Player (leader): Burma
Government (Status): Multiparty Democracy
Economy: 5/1
Productivity: 11
Trade:
Stability: Stable (1/2)
Literacy: 15
Advances:
Projects:
Army: 34 Divisions, 1 Tank Division
Navy: 6 destroyers, 2 battleships
Airforce: 1 Interceptor Wing
3 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Cambodia
Government (Status): Multiparty Democracy
Economy: 2/0
Productivity: 20
Trade:
Stability: Unstable (1/2)
Literacy: 19
Advances:
Projects:
Army: 14 Divisions, 1 Tank Division
Navy: 4 destroyers
Airforce: 1 Interceptor Wing, 1 Fighter Wing
Strategic Forces:
Other Notes:

Other Notes:

Name/Player (leader): Iran
Government (Status): Theocratic Totalitarianism
Economy: 4+1/-1
Productivity: 27
Trade:
Stability: Stable
Literacy: 41
Advances:
Projects: Nuclear Bomb (Done!)
Army: 50 Divisions, 2 Tank Divisions
Navy: 13 destroyers, 5 battlehips, 2 cruisers
Airforce: 2 Interceptor Wing, 1 Fighter Wing, 2 Helicopter Groups
Strategic Forces: Smallpox, Mustard Gas, 60 conventional SRBM, 4 conventional ICBM, 2 Nuclear ICBM
Other Notes: "+1" eco from oil exports

Name/Player (leader): Israel
Government (Status): Multiparty Democracy
Economy: 10/-10
Productivity: 55
Trade:
Stability: Unstable
Literacy: 65
Advances: Nuclear Bomb, Various Chemical Weapons
Projects:
Army: 30 Divisions, 3 Sabra Division, 5 Merkava Division
Navy: 11 destroyers, 4 battleships, 3 cruisers, 5 subs
Airforce: 1 Fighter Wings, 5 Interceptor Wing, 3 Bomber Wings, 6 Helicopter Groups
Strategic Forces: 23 Conventional SRBM, 45 Nuclear SRBM
Other Notes: Israel is now in complete control of Palestine... There has recently been a levy-en-mass to reinforce the army with more soldiers.

Name/Player (leader): Kyrdistan
Government (Status): Multi Party Democracy
Economy: 6/0
Productivity: 22
Trade:
Stability: Normal
Literacy: 33
Advances:
Projects:
Army: 7 Divisions
Navy:
Airforce:

Strategic Forces:
Other Notes:

Name/Player (leader): Kazakhstan
Government (Status): Multiparty Democracy
Economy: 6+1/0
Productivity: 25
Trade:
Stability: Normal
Literacy: 61
Advances:
Projects:
Army: 11 Divisions, 1 T-80 Division, 2 Conscript Divisions
Navy:
Airforce: 2 Mig-29 Wings
1 Helicopter Groups
Strategic Forces:
Other Notes: "+1" eco from oil exports economy in transition

Name/Player (leader): Kuwait
Government (Status): Constitutional Monarchy
Economy: 6+2/0
Productivity: 10
Trade:
Stability: Above Average (1/2)
Literacy: 38
Advances:
Projects:
Army: 5 Divisions, 2 Tank Regiments
Navy: 3 Destroyers, 1 Cruiser 1 Interceptor Wing, 1 Fighter Wing
Airforce:
Strategic Forces:
Other Notes: "+2" eco from oil exports

Name/Player (leader): Kyrgyzstan
Government (Status): Multiparty Democracy
Economy: 3/0
Productivity: 11
Trade:
Stability: Normal
Literacy: 30
Advances:
Projects:
Army: 3 Division, 2 Conscript Divisions
Navy:
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Laos
Government (Status): Multiparty Democracy
Economy: 3/0
Productivity: 11
Trade:
Stability: Normal
Literacy: 28
Advances:
Projects:
Army: 12 Divisions, 1 Tank Division
Navy: 3 Destroyers
Airforce: 2 Helicopter Group, 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Malaysia
Government (Status): Multiparty Democracy
Economy: 6/0
Productivity: 46
Trade:
Stability: Normal
Literacy: 44
Advances:
Projects:
Army: 7 Division, 5 Tank Divisions, 8 Mk1A Divisions, 16 Conscript Divisions
Navy: 8 destroyers, 2 battleship, 3 Cruiser, 3 Submarine
Airforce: 7 F-117 Wings, 3 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Oman
Government (Status): Constitutional Moncrachy
Economy: 5+2/-1
Productivity: 23
Trade:
Stability: High (2/3)
Literacy: 33
Advances:
Projects:
Army: 7 Divisions
Navy: 3 destroyers
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes: "+2" eco from oil exports

Name/Player (leader): Philippines
Government (Status): Multiparty Democracy
Economy: 5/0
Productivity: 37
Trade:
Stability: Stable (1/2)
Literacy: 67
Advances:
Projects:
Army: 18 Divisions, 2 Tank Division
Navy: 8 destroyers, 2 battleships
Airforce: 2 Fighter Wings
5 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Saudi Arabia
Government (Status): Monarchy
Economy: 5+4/0
Productivity: 30
Trade:
Stability: High (1/3)
Literacy: 47
Advances:
Projects:
Army: 20 Divisions, 4 Tank Divisions, 2 Inf. Div. of the Book
Navy: 9 destroyers, 2 battleship
Airforce: 2 Interceptor Wings, 2 Fighter Wings
Strategic Forces:
Other Notes: "+4" eco from oil exports

Name/Player (leader): South Korea
Government (Status): Multparty Democracy
Economy: 6/0
Productivity: 36
Trade:
Stability: Normal
Literacy: 36
Advances:
Projects:
Army: 44 Divisions, 5 Mk1A Divisions, 1 Tank Division
Navy: 7 destroyers, 3 battleships, 1 cruiser
Airforce: 3 Interceptor Wings, 4 F-117 Wings, 6 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Sri Lanka
Government (Status): REVOLUTION!
Economy: 4/0
Productivity: 16
Trade:
Stability: Revolution!
Literacy: 37
Advances:
Projects:
Army: 11 Loyalist Divisions, 2 Rebel Divisions, 6 Rebel Conscript Divisions, 2 Volounteer Rebel Divisions
Navy: Loyal: 10 destroyers, 7 battleships, 4 cruisers, 1 heavy cruisers
2 Destroyers Captured by Rebels
Airforce: Loyal: 1 Interceptor Wing, 2 Helicopter Groups
Strategic Forces:
Other Notes:


Name/Player (leader): Tajikistan
Government (Status): Multiparty Democracy
Economy: 3/-1
Productivity: 5
Trade:
Stability: Stable
Literacy: 21
Advances:
Projects:
Army: 5 Division, 2 Conscript Divisions
Navy:
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Thailand
Government (Status): Multiparty Democracy
Economy: 5/-3
Productivity: 37
Trade:
Stability: Normal
Literacy: 43
Advances:
Projects:
Army: 50 Divisions
Navy: 6 destroyers, 2 battleships
Airforce: 1 Interceptor Wing
3 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Turkmenistan
Government (Status): Multiparty Democracy
Economy: 3/0
Productivity: 8
Trade:
Stability: Normal
Literacy: 27
Advances:
Projects:
Army: 7 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Uzbekistan
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 12
Trade:
Stability: Stable
Literacy: 30
Advances:
Projects:
Army: 11 Divisions, 2 Conscript Divisions
Navy:
Airforce: 1 Mig-29 Wing
Strategic Forces:
Other Notes:

Name/Player (leader): UAE
Government (Status): Constitutional Monarchy
Economy: 7+4/-3
Productivity: 41
Trade:
Stability: High (2/3)
Literacy: 30
Advances:
Projects:
Army: 7 Divisions
Navy: 2 Destroyer
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes: "+4" eco from oil exports

Name/Player (leader): Yemen
Government (Status): Totalitarianism
Economy: 5/0
Productivity: 28
Trade:
Stability: Stable (1/2)
Literacy: 37
Advances:
Projects:
Army: 10 Divisions
Navy: 3 Destroyers, 1 Cruiser
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Vietnam
Government (Status): Communism
Economy: 5/1
Productivity: 40
Trade:
Stability: Stable (1/2)
Literacy: 37
Advances:
Projects:
Army: 53 Divisions, 17 T-72 Divisions
Navy: 15 Destroyers, 7 Battleships, 4 Cruisers
Airforce: 5 Interceptor Wings, 2 Fighter Wings, 5 Helicopter Groups
Strategic Forces:
Other Notes:
 
NPC AMERICA AND OCEANIA
Spoiler :
America and Oceania
North America and Caribbean

Name/Player (leader): American Union
Government (Status): Multiparty Democracy
Economy: 6/1
Productivity: 26
Trade:
Stability: Stable
Literacy: 68
Advances:
Projects:
Army: 2 Divisions, 1 Tank Division
Navy: 7 Destroyers, 1 Battleship
Airforce: 1 Helicopter Group
Strategic Forces:
Other Notes:

Name/Player (leader): Cuba
Government (Status): Communism
Economy: 5/1
Productivity: 23
Trade:
Stability: Stable (1/2)
Literacy: 77
Advances:
Projects:
Army: 7 Divisions, 3 T-72 Divisions
Navy: 5 destroyers, 1 battleship
Airforce: 1 Mig-29 Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Caribbean Federation
Government (Status): Multiparty Democracy
Economy: 5/2
Productivity: 20
Trade:
Stability: Unstable (1/2)
Literacy: 63
Advances:
Projects:
Army: 2 Division
Navy: 5 destroyers
Airforce:
Strategic Forces:
Other Notes:


Name/Player (leader): Nicaragua
Government (Status): Multiparty Democracy
Economy: 4/1
Productivity: 20
Trade:
Stability: Stable (1/2)
Literacy: 70
Advances:
Projects:
Army: 5 Division
Navy: 1 Destroyer, 1 Cruiser
Airforce: 1 Fighter
Strategic Forces:
Other Notes:

Name/Player (leader): Panama
Government (Status): Multiparty Democracy
Economy: 4/1
Productivity: 31
Trade:
Stability: Stable (1/2)
Literacy: 74
Advances:
Projects:
Army: Abolished by the Constitution
Navy:
Airforce:
Strategic Forces:
Other Notes:


South America

Name/Player (leader): Argentina
Government (Status): Multiparty Democracy
Economy: 5/3
Productivity: 46
Trade:
Stability: Unstable (1/2)
Literacy: 75
Advances:
Projects:
Army: 7 Divisions, 1 Tank Division
Navy: 12 destroyers, 4 battleships, 1 cruiser
Airforce: 1 Intercepter Wing, 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Bolivia
Government (Status): Multiparty Democracy
Economy: 4/3
Productivity: 30
Trade:
Stability: Stable
Literacy: 70
Advances:
Projects:
Army: 4 Divisions
Navy: 1 Destroyer
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Chile
Government (Status): Multiparty Democracy
Economy: 5/1
Productivity: 47
Trade:
Stability: Stable (1/2)
Literacy: 68
Advances:
Projects:
Army: 9 Divisions
Navy: 6 destroyers, 4 battlehships
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Colombia
Government (Status): Multiparty Democracy
Economy: 6/-1
Productivity: 42
Trade:
Stability: Normal
Literacy: 67
Advances:
Projects:
Army: 15 Divisions
Navy: 4 destroyers
Airforce: 1 Fighter Wing
Strategic Forces:
Other Notes:

Other Notes:
Name/Player (leader): Ecuador
Government (Status): Multiparty Democracy
Economy: 6/-1
Productivity: 42
Trade:
Stability: Normal
Literacy: 72
Advances:
Projects:
Army: 6 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:


Name/Player (leader): Guyana
Government (Status): Multiparty Democracy
Economy: 4/0
Productivity: 12
Trade:
Stability: Unstable
Literacy: 68
Advances:
Projects:
Army: 1 Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Paraguay
Government (Status): Multiparty Democracy
Economy: 3/3
Productivity: 45
Trade:
Stability: Stable
Literacy: 70
Advances:
Projects:
Army: 7 Divisions
Navy:
Airforce: 1 Interceptor Wing, 2 Interceptor Wings
Strategic Forces:
Other Notes:

Name/Player (leader): Peru
Government (Status): Multiparty Democracy
Economy: 6/0
Productivity: 51
Trade:
Stability: Unstable
Literacy: 70
Advances:
Projects:
Army: 12 Divisions
Navy: 8 destroyers, 3 battelships, 3 cruisers
Airforce: 1 Interceptor Wing
2 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Suriname
Government (Status): Multiparty Democracy
Economy: 3/1
Productivity: 16
Trade:
Stability: Stable
Literacy: 71
Advances:
Projects:
Army: 1 Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Uruguay
Government (Status): Multiparty Democracy
Economy: 4/4
Productivity: 37
Trade:
Stability: Stable
Literacy: 70
Advances:
Projects:
Army: 2 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Venezuela
Government (Status): Multiparty Democracy
Economy: 7+2/0
Productivity: 50
Trade:
Stability: Stable
Literacy: 75
Advances:
Projects:
Army: 7 Divisions, 2 M4A1 Division
Navy: 7 destroyers
Airforce: 1 Interceptor, 1 Fighter
Strategic Forces:
Other Notes: "+2" eco from oil exports

Oceania

Name/Player (leader): Australia
Government (Status): Multiparty Democracy
Economy: 8/-2
Productivity: 70
Trade:
Stability: High
Literacy: 88
Advances:
Projects:
Army: 9 Divisions
Navy: 17 destroyers, 10 battlehips, 7 cruisers
Airforce: 1 Fighter Wing, 3 Interceptor Wings
Strategic Forces:
Other Notes:

Name/Player (leader): Indonesia
Government (Status): Multiparty Democracy
Economy: 12+8/-3
Productivity: 64
Trade:
Stability: Normal
Literacy: 59
Advances:
Projects:
Army: 58 Divisions, 9 Tank Divisions
Navy: 21 destroyers, 13 battlehips, 3 cruiser
Airforce: 3 Interceptor Wings, 3 Fighter Wings, 2 Bomber Wing
5 Helicopter Groups
Strategic Forces:
Other Notes: "+1" eco from oil exports

Name/Player (leader): New Zealand
Government (Status): Multiparty Democracy
Economy: 6/2
Productivity: 20
Trade:
Stability: Normal
Literacy: 70
Advances:
Projects:
Army: 2 Divisions
Navy: 2 Destroyers
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Pacific Confederation
Government (Status): Multiparty Democracy
Economy: 5/1
Productivity: 23
Trade:
Stability: Stable (1/2)
Literacy: 68
Advances:
Projects:
Army: 2 Division
Navy: 4 Destroyers, 1 Battleship, 1 Submarine
Airforce:
Strategic Forces:
Other Notes:
----------------
 
T3h mighty European NPC's!
Spoiler :
EUROPE

Name/Player (leader): Germany
Government (Status): Multiparty Democracy
Economy: 10/0
Productivity: 50
Trade:
Stability: Stable
Literacy: 99
Advances:
Projects: Greater German Reforms (Done!)
Army: 16 Divisions, 2 M4A1 Divisions, 2 Tank Divisions
Navy: 8 destroyers, 3 battleships, 3 cruisers, 2 heavy cruisers
Airforce: 2 F-16 Air Wings, 2 AH-64 Groups
Strategic Forces:
Other Notes: Most of Germany's military hardware are gifts from the USA.

Name/Player (leader): Albania
Government (Status): Multiparty Democracy
Economy: 2/2
Productivity: 24
Trade:
Stability: High
Literacy: 65
Advances:
Projects:
Army: 10 Divisions
Navy: 6 patrol boats
Airforce: 1 Interceptor Wing
Strategic Forces: none
Other Notes: Albania is slowly becoming a more prosperous place.

Name/Player (leader): Armenia
Government (Status): Multiparty Democracy
Economy: 2/2
Productivity: 13
Trade:
Stability: Stable
Literacy: 43
Advances:
Projects:
Army: 5 Divisions, 1 T-72 Division
Navy: none
Airforce: 1 Helicopter Group
Strategic Forces: none
Other Notes: economy almost through transition

Name/Player (leader): Austria
Government (Status): Multiparty Democracy
Economy: 9/-4
Productivity: 45
Trade:
Stability: Stable (1/2)
Literacy: 100
Advances:
Projects:
Army: 7 Divisions, 4 Tank Divisions
Navy: 4 Modified Cruisers on Lake Geneva (the western part rented from the Swizz Govt.)
Airforce: 2 Fighter Division
Strategic Forces: none
Other Notes:

Name/Player (leader): Azerbaijan
Government (Status): Dictatorship
Economy: 3/3
Productivity: 15
Trade:
Stability: Unstable
Literacy: 35
Advances:
Projects:
Army: 8 Divisions
3 T-72 Divisions
Navy: 5 patrol boats, 1 Cruiser
Airforce: 2 Mig-29 Wing, 3 Helicopter Group
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Belgium
Government (Status): Multiparty Democracy
Economy: 10+1/0
Productivity: 62
Trade: France + 1 eco/turn
Stability: Stable
Literacy: 98
Advances:
Projects:
Army: 5 Divisions, 2 Tank Division
Navy: 7 destroyers, 5 battleships, 3 cruisers
Airforce: 1 Interceptor Wing, 1 Fighter Wing, 7 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Bosnia-Herzegovina
Government (Status): Multiparty Democracy
Economy: 5/1
Productivity: 25
Trade:
Stability: Stable
Literacy: 77
Advances:
Projects:
Army: 2 Division
Navy: none
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Bulgaria
Government (Status): Multiparty Democracy
Economy: 5/0
Productivity: 37
Trade:
Stability: Stable
Literacy: 85
Advances:
Projects:
Army: 22 Divisions, 8 T-72 Divisions, 6 T-80 Divisions
Navy: 5 destroyers, 1 battleship
Airforce: 1 Mig-21 Wing, 1 Mig-27 Wing
3 Helicopter Group
Strategic Forces:
Other Notes:

Name/Player (leader): Croatia
Government (Status): Multiparty Democracy
Economy: 6/3
Productivity: 15
Trade:
Stability: Stable
Literacy: 65
Advances:
Projects:
Army: 7 Divisions
Navy: none
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Cyprus
Government (Status): Multiparty Democracy
Economy: 3/1
Productivity: 4
Trade:
Stability: Stable (1/2)
Literacy: 32
Advances:
Projects:
Army: 1 Division
Navy: none
Airforce: none
Strategic Forces:
Other Notes:

Name/Player (leader): Czech Republic
Government (Status): Multiparty Democracy
Economy: 8+1/0
Productivity: 21
Trade: Slovakia +1 eco/turn
Stability: Normal
Literacy: 86
Advances:
Projects:
Army: 2 Division, 3 Freedom Divisions
Navy: none
Airforce: none
Strategic Forces:
Other Notes:

Name/Player (leader): Denmark
Government (Status): Multiparty Democracy
Economy: 10/0
Productivity: 50
Trade:
Stability: High
Literacy: 100
Advances:
Projects: Future
Army: 2 Divisions, 2 Tank Divisions
Navy: 23 destroyers, 12 battleships, 7 cruisers, 2 heavy cuisers
Airforce: 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Estonia
Government (Status): Multiparty Democracy
Economy: 4/2
Productivity: 20
Trade:
Stability: Stable
Literacy: 81
Advances:
Projects:
Army: 4 Divisions, 1 Conscript Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Finland
Government (Status): Multiparty Democracy
Economy: 9+1/0
Productivity: 43
Trade: Sweden +1 eco/turn
Stability: High
Literacy: 87
Advances:
Projects:
Army: 1 Division
Navy: 12 destoyers, 8 battleships, 1 cruiser
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Georgia
Government (Status): Multiparty Democracy
Economy: 4/4
Productivity: 8
Trade:
Stability: Stable
Literacy: 35
Advances:
Projects:
Army: 5 Divisions, 1 T-80 Division
Navy: 3 destroyers
Airforce: 1 Helicopter Group
Strategic Forces:
Other Notes:


Name/Player (leader): Greece
Government (Status): Multiparty Democracy
Economy: 10/1
Productivity: 31
Trade:
Stability: Above Normal
Literacy: 76
Advances:
Projects:
Army: 15 Divisions, 17 Tank Divisions
Navy: 10 destroyers, 8 batteships,1 cruiser
Airforce: 4 Interceptor Wings, 4 Fighter Wings
2 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Hungary
Government (Status): Multiparty Democracy
Economy: 7/0
Productivity: 35
Trade:
Stability: Stable
Literacy: 85
Advances:
Projects:
Army: 12 Divisions, 9 T-72 Divisions
Navy:
Airforce: 3 Mig-29 Wings, 5 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Iceland
Government (Status): Multiparty Democracy
Economy: 4/1
Productivity: 15
Trade:
Stability: Above Normal
Literacy: 67
Advances:
Projects:
Army: 2 Divisions (all military is provided by the USA)
Navy: 4 Destroyers, 1 Cruiser, 1 Submarine, 2 Transports
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Ireland
Government (Status): Multiparty Democracy
Economy: 7/-1
Productivity: 44
Trade:
Stability: High
Literacy: 80
Advances:
Projects:
Army: 4 Division
Navy:
Airforce: 2 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Latvia
Government (Status): Multi Parti Democracy
Economy: 5/-1
Productivity: 5
Trade:
Stability: Above Normal
Literacy: 60
Advances:
Projects:
Army: 1 Division
Navy:
Airforce: 1 Mig-29 Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Lithuania
Government (Status): Multi Parti Democracy
Economy: 5/-1
Productivity: 16
Trade:
Stability: Above Normal
Literacy: 65
Advances:
Projects:
Army: 2 Division
Navy:
Airforce:
Strategic Forces:
Other Notes:

Name/Player (leader): Macedonia
Government (Status): Multiparty Democracy
Economy: 4/-2
Productivity: 3
Trade:
Stability: Above Normal
Literacy: 41
Advances:
Projects:
Army: 1 Divisions
Navy:
Airforce:
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Netherlands
Government (Status): Multiparty Democracy
Economy: 13/-1
Productivity: 52
Trade:
Stability: High
Literacy: 85
Advances:
Projects:
Army: 5 Divisions, 3 Tank Divisions
Navy: 7 destroyers, 2 cruisers
Airforce: 1 Fighter Wing, 2 Interceptor Wing
3 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Norway
Government (Status): Multiparty Democracy
Economy: 9+2/0
Productivity: 56
Trade: Sweden +1 eco/turn, Portugal +1 eco/turn
Stability: Above Normal
Literacy: 76
Advances:
Projects:
Army: 3 Divisions, 1 Tank Division
Navy: 12 destroyers, 2 battleships, 3 cruiser
Airforce: 2 Interceptor Wings
Strategic Forces:
Other Notes: "+1" eco from oil exports


Name/Player (leader): Portugal
Government (Status): Multiparty Democracy
Economy: 9/1
Productivity: 41
Trade: Norway +1 eco per/turn
Stability: Above Normal (1/2)
Literacy: 79
Advances:
Projects:
Army: 4 Divisions, 2 Tank Divisions
Navy: 13 destroyers, 7 battleships, 2 cruisers
Airforce: 1 Interceptor Wing, 1 Fighter Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Romania
Government (Status): Multiparty Democracy
Economy: 8/0
Productivity: 20
Trade:
Stability: Stable
Literacy: 68
Advances:
Projects:
Army: 39 Divisions, 10 T-72 Divisions, 6 T-80 Divisions
Navy: 6 Destroyers, 3 Cruisers
Airforce: 3 Mig-21 Wings, 3 Mig-29 Wing, 3 Helicopter Groups
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Serbia
Government (Status): Multiparty Democracy
Economy: 5/3
Productivity: 12
Trade:
Stability: Unstable (1/2)
Literacy: 41
Advances:
Projects:
Army: 1 Division
Navy:
Airforce:
Strategic Forces:
Other Notes: economy in transition

Name/Player (leader): Slovakia
Government (Status): Multiparty Democracy
Economy: 6+2/-2
Productivity: 22
Trade: Poland +1 eco/turn, Czech Republic +1 eco/turn
Stability: Normal
Literacy: 56
Advances:
Projects:
Army: 2 Divisions, 1 T-80 Division
Navy:
Airforce: 1 Interceptor Wing
Strategic Forces:
Other Notes:

Name/Player (leader): Slovenia
Government (Status): Multiparty Democracy
Economy: 4/2
Productivity: 21
Trade:
Stability: Stable (1/2)
Literacy: 55
Advances:
Projects:
Army: 7 Divisions
4 Tank Divisions
Navy:
Airforce: 1 Interceptor Wing
2 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Spain
Government (Status): Multiparty Democracy
Economy: 11+1/4
Productivity: 61
Trade: France + 1 eco/turn, South Africa +1 eco/turn
Stability: High
Literacy: 78
Advances:
Projects: Anti-Missile System (6/30, 2/5), BML weaponry development (4/13, 1/3)
Army: 20 Divisions, 2 M4A1 Divisions, 7 Tank Divisions
Navy: 12 destroyers, 6 battleships, 2 cruisers
Airforce: 2 Fighter Wing, 6 Interceptor Wing, 4 Helicopter Groups
Strategic Forces:
Other Notes:

Name/Player (leader): Sweden
Government (Status): Multiparty Democracy
Economy: 10+3/0
Productivity: 63
Trade: Norway +1 eco/turn, Finland +1 eco/turn
Stability: Stable
Literacy: 119
Advances:
Projects:
Army: 7 Divisions
Navy: 7 destroyers, 3 Cruisers
Airforce:
Strategic Forces:
Other Notes: +1 from innovative market technology (i.e. highest education)

Name/Player (leader): Ukraine
Government (Status): Multiparty Democracy
Economy: 2/0
Productivity: 22
Trade:
Stability: Unstable (1/2)
Literacy: 76
Advances:
Projects:
Army: 32 Divisions
10 T-72 Divisions, 23 T-80 Divisions, 3 T-90 Divisions
Navy: none
Airforce: 6 Mig-29 Wings, 6 Interceptor Wings
20 Helicopter Groups
Strategic Forces:
Other Notes: economy in transition
 
I would like Russia first of all

Second of all do you want the files with the stats and the map and the projects? they are helpful ;)
 
is it just me or did france get an army increase while no one else did ;)
 
you are actually right, France did get an army increase while Russia for one did not. Explanations Toteone?
 
UN for me,now craft me some stats,+5 eco donations a turn would be good :)
 
I do not belive UN should be a player-controlled organization, considering cannot do anything without the agreement of all nations. Also +5 from donations makes no snece, since UN's budget is way less than that. If you do the math UN should be getting somewhere around an eighth of an eco point a turn.
 
Explanations Toteone?

Now I'm no Toteone, but methinks its the polar bear volunteers.

When should we send in orders?
 
also, toteone had the industry in french occupied germany removed back to france or sabotoged....

EDIT: as well as France getting large war reparations from Germany... 20 eco banked

EDIT: as well as france getting more ICBMs...
 
Toteone, I would like an explanation for your actions, because otherwise I will not play in a NES where the Mod is biased towards a country he used to play in this same NES.
 
01.gif


A polar bear volunteer poster. These letters in the upper right part of the picture aren't really Russian letters, but only look extremelly similar, and say "Polarbearum wants YOU to join the Volunteer Corps!"
 
^No comment... :mischief:
 
Yah I guess you are right,I`ll have to pick something else then.
 
I wasn't finished editing... wheeze, internet cafees are expensive!!
I must say there was an alarm bell going off in my head when I only updated the first four nations :)

I have NOT updated any other nations yet. Am working on the problem. Did another few nations. Bring disk home to continue on it.
France just happened to be pretty close to the top of the list (third nation out of fourth I updated when I pasted all of this)

Few things are worse than a GM's character showing up as god. (well a godly powerful character) =^_^=

Question: How do I use spoilers plz?
 
Hmmm... USA checking in, I guess.

When are orders due? I assume France has had its insane leaders removed and the occupation of Germany ended.
 
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