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Straczynski

Bolshevik Nerd
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So I opened this thread to keep you informed on the changes I make to my mod while it's not released yet. :)

First, I'd like to show you all the four techtrees. Yes, I know the images are kinda big (arround 300kb each), but I did my best to compress them while still making the words readable...

Ancient age:
stromod-ancient-v3.gif


Middle age:
stromod-middle-v2.gif


Industrial age:
stromod-industrial-v2.gif


Modern era:
stromod-modern-v3.gif


Suggestions? :)
 
On the whole everything seems very well thought out, Straczynsky! :) A very much like the addition of some long (in the Epic game) long forgotten techs like the Telegraph, Telephone, Pesticides, Personal Computers, Global Economy etc.

There are some research links that I don't quite understand, though. Like, why does Philosophy lead to Mysticism? I tend to think of philosophy as "invented" by the ancient Greeks as a way to "scientifically" find out how the world works, and Mysticism as the struggle, by prehistoric peoples even, to find reasons behind things they observe, much more simple than philosophy... :) If you could convince me of the opposite, that works too.

Also, why does Archery lead to Seafaring, and why does Magnetism lead to both Navigation AND Naval Tactics, wouldn't it leading to just one or the other be enough?

May I suggest re-naming Liberalism Revolutionism, as seeing the revolutions of the 18th century and thereafter as liberal could be disputed (though, not by me)...

Looks great, though! :D Keep up the great work.

Het22

PS: Chemestry should be Chemistry... :)
 
Originally posted by hetairoi22
On the whole everything seems very well thought out, Straczynsky! :) A very much like the addition of some long (in the Epic game) long forgotten techs like the Telegraph, Telephone, Pesticides, Personal Computers, Global Economy etc.
Thanks!

There are some research links that I don't quite understand, though. Like, why does Philosophy lead to Mysticism? I tend to think of philosophy as "invented" by the ancient Greeks as a way to "scientifically" find out how the world works, and Mysticism as the struggle, by prehistoric peoples even, to find reasons behind things they observe, much more simple than philosophy... :) If you could convince me of the opposite, that works too.
I just hate to be wrong. :D So, what you think philosophy should lead to? Mathematics, maybe?

Also, why does Archery lead to Seafaring?
The Seafaring tech allows the players to build the Coracle transport vessel and the Trireme warship... Since both vessels attack and defend by throwing arrows at their enemies, Archery leads to Seafaring... :)

and why does Magnetism lead to both Navigation AND Naval Tactics, wouldn't it leading to just one or the other be enough?
Because I'm stupid. :o Already fixed that, thanks for the tip! Now, Magnetism leads to Navigation, which leads to Naval Tactics.

May I suggest re-naming Liberalism Revolutionism, as seeing the revolutions of the 18th century and thereafter as liberal could be disputed (though, not by me)...
Well, I guess there's nothing wrong with Liberalism... Thanks for the suggestion, anyway. :)

Looks great, though! :D Keep up the great work.
Be sure I will! :)

Chemestry should be Chemistry... :)
So I'm not dat good in Inglish spalling after al, I fink... :D
 
I'm definately going to play this mod, and collaborate some techs from it for my scen/mod! Great job!!! One suggestion: Add "Green Economy" as a tech in the modern age. It's a thusfar theoretical economic system in which the environment is the first priority. It would allow for Green Democracy, and perhaps a "Ecological Harmony" wonder...I dunno, I'm just spoutin' off some ideas...Like 'em?

Question: Difference between Federalism and Constitutionalism? I think Constitutionalism should be Democracy, or allow for Democracy...

Edit: Jeez, I've waaaaay too many ideas!!!:eek: For Slavery, perhaps you could add an "Emancipation" tech, which would allow for no a wonder with no more slavery, decreased production, but happier populace.

I have yet another Govt./tech idea. How about Thechnologism? It's a govt. I came up with that places peace, free flow of information, and research over everything else...If you want, I could brainstorm some stats. It would require a tech, though...:hmm:

Edit 2: WAAAAAAAAY TOO MANY IDEAS!:eek: As for this quote:
The Seafaring tech allows the players to build the Coracle transport vessel and the Trireme warship... Since both vessels attack and defend by throwing arrows at their enemies, Archery leads to Seafaring...

I believe the Polynesians were the first civilized seafarers, and I don't believe they had archers on the ship...Ya don't expect to encounter many enemies in the deep Pacific 6,000+ years ago, do ya?;) Then again, they would've brought along archery equipment for hunting when they get where they wanna go...:undecide:

As I said, way too many ideas!:crazyeye:
 
Originally posted by Straczynski

I just hate to be wrong. :D So, what you think philosophy should lead to? Mathematics, maybe?

That would work. :)


The Seafaring tech allows the players to build the Coracle transport vessel and the Trireme warship... Since both vessels attack and defend by throwing arrows at their enemies, Archery leads to Seafaring... :)

OK. Maybe change the name to 'Naval Warfare,' then? Since what Archery really leads to, then, is its application at sea in warfare, and not as a way to better travel ("fare") the seas?


Well, I guess there's nothing wrong with Liberalism... Thanks for the suggestion, anyway. :)

Alrighty! Anything goes :D

I like the amount of techs you have included, but was wondering: Will there be a Unit/Building/Wonder/Worker Action etc. for each tech, or will there be some 'empty' advances? I'm asking 'cause discovering a tech that offers something new, is so much more satisfying then recieving nothing from many years of scientific research... :)

Bye,

Het22

Edit: Typos

I too have many ideas... I have been working on some tech trees for a looooong time, but never had time to implement any of it. I could post it if you want (Word documents...)?
 
And here they are (Ancient, Medieval, Industrial 1 & 2 and Modern techs). Some are in .rtf format, and others are .docs... :) I hope it's useful...
 
Originally posted by Amenhotep7
I'm definately going to play this mod, and collaborate some techs from it for my scen/mod! Great job!!!

Thank you! :)

One suggestion: Add "Green Economy" as a tech in the modern age. It's a thusfar theoretical economic system in which the environment is the first priority. It would allow for Green Democracy, and perhaps a "Ecological Harmony" wonder...I dunno, I'm just spoutin' off some ideas...Like 'em?

Hm... Not sure on the Green Economy and Green Democracy, but I liked this Ecological Harmony wonder! I guess I'll make it avaiable with the Ecology tech. Now we just need a better name for it... Sustainable Development, or something like that (I'm pretty sure you don't call it Sustainable Development, as it's just a direct translation from Portuguese "Desenvolvimento Sustentavel"... Anyway, you get the point... :) )...

Question: Difference between Federalism and Constitutionalism? I think Constitutionalism should be Democracy, or allow for Democracy...

The thing is, there's no such government called Democracy on my mod... There are several democratic governments on the game, namely Social Democracy, Fedaration (avaiable with Federalism), Neoliberalism (avaiable with Globalized Economy) and Constitutional Monarchy (avaiable with Constitutionalism), each one with small changes from each other (i.e., Neoliberalism has higher science cap, Constitutional Monarchy is good for short wars, a Federation has low corruption, workers complete their tasks shorter under Social Democracy...). The original Democracy is now called Direct Democracy and is avaiable on the ancient era. Just like the Egalitarianism from DyP.

For Slavery, perhaps you could add an "Emancipation" tech, which would allow for no a wonder with no more slavery, decreased production, but happier populace.

That's what Civil Liberties is for. :)

I have yet another Govt./tech idea. How about Thechnologism? It's a govt. I came up with that places peace, free flow of information, and research over everything else...

I had those ideas in the past for the Technocracy government, but I realized the nation with it would be too powerful, even tought it's very near the end of the game... So, I dropped it.

I believe the Polynesians were the first civilized seafarers, and I don't believe they had archers on the ship...Ya don't expect to encounter many enemies in the deep Pacific 6,000+ years ago, do ya?;) Then again, they would've brought along archery equipment for hunting when they get where they wanna go...:undecide:

Anyway, there won't be any Maori on StrOMod... ;)

As I said, way too many ideas!:crazyeye:

Thanks for them! And keep posting more!
 
These are great, het22! I'll find an excuse to use 'em!;)
 
Originally posted by Straczynski

Thank you! :)

Hm... Not sure on the Green Economy and Green Democracy, but I liked this Ecological Harmony wonder! I guess I'll make it avaiable with the Ecology tech. Now we just need a better name for it... Sustainable Development, or something like that (I'm pretty sure you don't call it Sustainable Development, as it's just a direct translation from Portuguese "Desenvolvimento Sustentavel"... Anyway, you get the point... :) )...

I think that would be Environmentalism, but I'm not 100% sure...


The thing is, there's no such government called Democracy on my mod... There are several democratic governments on the game, namely Social Democracy, Fedaration (avaiable with Federalism), Neoliberalism (avaiable with Globalized Economy) and Constitutional Monarchy (avaiable with Constitutionalism), each one with small changes from each other (i.e., Neoliberalism has higher science cap, Constitutional Monarchy is good for short wars, a Federation has low corruption, workers complete their tasks shorter under Social Democracy...). The original Democracy is now called Direct Democracy and is avaiable on the ancient era. Just like the Egalitarianism from DyP.

I like this seperation of different democratic movements! Sound really cool. :D

To Amenhotep7: Sounds good :D

You'll give me due credits, of course... :p :)

I would love some comments. Those could be PM'ed, though, so as not to lead to a threadjack. :)

Het22
 
Originally posted by hetairoi22
So, what you think philosophy should lead to? Mathematics, maybe?

That would work. :)
Done. :)

OK. Maybe change the name to 'Naval Warfare,' then? Since what Archery really leads to, then, is its application at sea in warfare, and not as a way to better travel ("fare") the seas?
But Seafaring allows for the Coracle ship, which fares the seas... :D

I like the amount of techs you have included, but was wondering: Will there be a Unit/Building/Wonder/Worker Action etc. for each tech, or will there be some 'empty' advances?
Yes, most techs will have a reward for it's discoverer, but, unfortunately, some of them will be empty. Anyway, it won't affect gameplay much, I promess.

I too have many ideas... I have been working on some tech trees for a looooong time, but never had time to implement any of it. I could post it if you want (Word documents...)?
Thanks for the files! I'm sure they'll be useful for me! :goodjob:
 
Originally posted by hetairoi22
I think that would be Environmentalism, but I'm not 100% sure...
Hm, that's not quite the word I'm looking for...

I like this seperation of different democratic movements! Sound really cool. :D
Thanks!
 
Alright, that's good...I like the different forms of democracy, too...
More ideas:crazyeye::Constitutional Monarchy- I hope it's under Constitutionalism, right? If not, it should be moved or called Theocratic Monarchy or just Monarchy. Humanism just be called "Humanitarianism"...I looked up in the dictionary, and both are acceptable...Humanitarianism just sounds more natral to me, but whatever floats your boat!:D:fish: No Technocracy? :sad::( Well, if you upped the tech cost for the modern era, then it really wouldn't be a govt. too late, since you'd still have to be researching...Then again, there is the whole "end by 2050" thing...Personally, I think it should end in 2100, but o well!:D

Gettin a lil lengthy!:crazyeye: More ideas later!
 
Originally posted by Amenhotep7
Constitutional Monarchy- I hope it's under Constitutionalism, right?
Yep.

If not, it should be moved or called Theocratic Monarchy or just Monarchy.
So, let's move on to the types of Monarchy :D : There's the already mentioned Constitutional Monarchy. The original one was renamed Absolute Monarchy and is avaiable under the ancient age tech Divine Right (even tought Divine Right as we know it didn't appeared until, I guess, the XV century... :rolleyes:). When I buy Conquests, I will rename the new Feudalism system as Feudal Monarchy (Feudalism was a a socio-economical system, just like Capitalism, not a government model).

Then, there's also the Theocracy, but it isn't technically a Monarchy... :)

Humanism just be called "Humanitarianism"...I looked up in the dictionary, and both are acceptable...Humanitarianism just sounds more natral to me, but whatever floats your boat!
Nope. Both words exist, but they mean different things... Humanitarianism is the view that all people are human beings, with the right to live free. Humanism is almost a synonymous of Renaissance, the European movement that revived the language, science and culture of ancient Greece and Rome...

No Technocracy? Well, if you upped the tech cost for the modern era, then it really wouldn't be a govt. too late, since you'd still have to be researching...
Hm... Why not? I'll consider your idea. :D

Then again, there is the whole "end by 2050" thing...Personally, I think it should end in 2100, but o well!:D
I guess that can be changed in PTW... Not sure, though. Anyone...?
 
[post deleted]
 
It can...Look carefully under PTW scenario properties...
 
Originally posted by Straczynski


[/b]
Hm... Not sure on the Green Economy and Green Democracy, but I liked this Ecological Harmony wonder! I guess I'll make it avaiable with the Ecology tech. Now we just need a better name for it... Sustainable Development, or something like that (I'm pretty sure you don't call it Sustainable Development, as it's just a direct translation from Portuguese "Desenvolvimento Sustentavel"... Anyway, you get the point... :) )...
[/B]

As far as I know it is called Sustainable Development.

As a matter of fact, I'm following the course right now.
 
:hmm: You mean Sustainable Development has been acheived? Hmm...What about the rainforest???What course???:confused: Anyways...

Ideas: THE SEQUEL:eek:

Alright! More Ideas!:crazyeye: Why does trade need Code of Laws??? Personally, I think that Trade should come after some kind of "Early Diplomacy" Tech... Ah, well! :hmm: Medicine in Medieval times??? Remember, in Colonial America, there were such strange cures as using "Dr. Rush's Thunderbolts", superlaxatives that had little or no effect. The same goes for draining blood! Medicine as we know it didn't come till after sanitation, unless you're talking about the practice of medicine, of which these primitive treatments belonged to. One last thing- Strtegy in Middle Ages? So before the Fall of Rome, they just rushed blindly into battle with no plan?;)

Anyways....Next Episode: Ideas:THE PREQUEL:lol::mwaha:
 
I personally think that Trade should require Pottery, as you'll need something to carry your goods in... And shouldn't Currency also require Mathematics, since you'll need to place values upon your coins, and be able to add them together etc...? :)

And I agree with Amenhotep on the Medicine thing...

I also think that instead of leading directly to Organized Army, Seafaring could lead to Local Rule (or Provinces, requiring Trade or Code of Laws), allowing the Forbidden Palace to be built, which in turn could lead to Org. Army. Having Seafaring lead to Org. Army just seems a little wierd... :)

And, BTW, what excactly does Wheeled Vehicles give you, coming after Riding?

Just some ideas,

Het22
 
Originally posted by Amenhotep7
:hmm: You mean Sustainable Development has been acheived? Hmm...What about the rainforest???What course???:confused: Anyways...

this course

course
n. direction; part of a meal; series; layer; series of lessons or classes on a particular subject; unit of studies (especially on a university level)

Oh, and about the rainforest... It's a bit like:

You mean they have landed on the moon? Hmm... Why are we still living on Earth???
 
:lol: Alright, black_rose. Touche.:lol:

Ideas: THE PREQUEL

I think that siege should be a seperate idea coming after wheeled vehicles and maybe some sort of woodworking tech. You forgot woodworking???:undecide: Siege would in turn lead to organized army, which I think should lead to Strategy...Speaking of strategy, you should create maybe Tactics and Military Hierarchy. Military Hierarchy: Generals, Lieutenants, etc. What would come in wheeled vehicles, het22? Catpults, of course.;) As for Green Democracy...Well, instead of making it just democracy, I suggest you make that and Communism as well, since you don't hear alot about A Green Despotism!:lol: It would be faster at production, since i understands the environment, but slower growth. More to come.

<Rolls to preview of next Ideas saga>
 
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