NES game Concepts for newbies

sealman

Hater of Babylonians
Joined
Jan 23, 2002
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I noticed in Das' NES II thread some some people wondering about the concepts of an NES game. DAS has the credit for the game concept and can fill in any details that I miss. While the title of this thread states newbies, the concept of the game is about 1 week old thus making us all newbies.

In short, the players are the leaders in set countries. The founder of any NES game will list the countries available to play, this list will grow and as revolutions come and go. Each country can make treaties and deals with other nations, ie: the trade, technology or even the division of unexplored land.

All the is asked in return is some common curtesy with the other players and to try to keep things as realistic as possible. In Das' NES II game, he has asked that 1 real life day is equal to 1 game year. For example today May 6th is the year 1783, tomorrow, May 7th is 1784 and so on (use of the year in this thread is NOT the actual year is NES II, just an example.)

Other rules and updates of the map and country status are on the first post and update as often as the game leader can get around to it. Any posts that are made in the thread are expected to become common knowledge. Reseach and tech advances must have some sort of continuity, you just can not come out and say that you have bombers when there has been nothing leading up to it. Any private comuniques between nations (players) can be done via PM or e-mail, I perfer PM myself.

In these NES games, almost anything goes, although we would like to be civil about it. The NES thread with at least 15 pages is the first game to get underway and if anyone wants to browse through it, there is nothing stopping you (except for the 15 pages of posts):crazyeye:

Anyother of our active participants in any games can feel free to add their coments.

Sealman
aka Tzar Alekzandr Romanov (NES)
aka King Ramses VII (NES II)
aka King Constintine (SNES)
 
If you are playing on a world map, Buy an Atlas.

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If you are keeping your breakthroughs tied down to time (i.e. Advances are made very close to when they are made in real life), then bring a world history book.

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COMBINATION OF THE ABOVE: Find out as many facts as you can about your Nation or that region as you can relative to that time.

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If you are playing a modern age game, remeber the consequences of war, and the possibility of nuclear strikes.

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War is not always the answer.

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Prime Minister Elizabeth Tudor (Never-Ending Story)
Prime Minister Johnathan Sanford (NES)
British Leader, Name not decided (NES II)
 
Go for it: it's only a game.
Diplomacy is key!
Be sure to buy everyting that Sixchan reccomended
don't go too far, keep it real
help develop the rules

Sir napoleon in SNES
President Darius in NES
Prime Minister Grace in NESII
King Regan in Another NES
 
I've been reading a few of these things, and I was wondering: what's the official stance on "small players" popping in and writing up non-decision-making descriptive tidbits?
 
Am I the only Chancellor on this thread?
 
Oh yes, and Uknemsis really should have the credit for the concept.
 
Das, you made the NES concept, I just made the never-ending story concept.

The original never-ending story was just that, a never ending story. You were the one who made it into a game for all to play, NES(I always think of never ending story as a story written by loads of people, and NES as the games being played on here).

So these NESs are your concept, and good idea it was too, I'm just about to set one up myself, one with a simplified tech level, but more regulated, with me as an impartial judge when it comes to combat.

Nemesis
 
We should probably post a list of the most common NES rules, like the army sizes that were adopted in the first NES.

It's important that you don't get too carried away or patriotic with regards to your country, as that may lead to some rather ludicrous leaps in technology and army sizes.

I suppose non-decision making tidbits could be quite fun, in fact. Add a little life to the story. Just don't swarm us with it, and let us know at the top of the post wether it's releant or not.

Don't overpost. That's what happened to the first NES. Every day, two pages were added, and it became impossible for the leader (the venerable Das) to keep it updated.
 
Yes, but the inspiration for NES and my other NESes was in the original Never Ending Story. So I guess NES has two fathers:
Uknemsis and me.
 
1. Where's a map of the world (including Europe, and other maps)? I've seen them used in NES's.

2. What's to stop someone from saying "I've been secrectly building an army of 2 million people. I just used nukes on XYZ country and conquered it. End of story."?
 
1. It's Das's map, but here's what I started with when I made the very first UKNES map:

http://www.civfanatics.net/uploads/worldmapbitmap.zip

2. The "reality police" as they're known. Basically, if someone does something stupid, that post is ignored by general agreement. If they continue to be stupid, then they're booted from the game.

Nemesis
 
Destroy all weaker nations! :evil:

Destroy nations as early as possible because later you'll know everyone making it more likely that nations will help the nation you are assimilating.

:evil: :soldier: :tank: :soldier: :tank: :evil:

Emperor Puglover of the Aztecs

King Puglover of the Iroquois
 
This is a link from Jason The King:

Varant Bank - Many maps (called Variants) are listed in this site. (Hey, I answered my own newbie question I asked 8 months ago! :p)
 
hmm, looks was reading through here and noticed that it needs a huge update, lol. And since I am bored right now, I will try and do it.

NES CONCEPTS FOR NEWBEES.

First of all, NES's are broken down into two categories: game nes's and story nes's. You must be careful when joining, as these are two totally different kinds of nes's. I will use my own games as examples of the two kinds. Here is a JNES board game nes. Here is a story nes. To distinguish which is which, you can generally tell by just the name. Most story nes's have the prefix of St in the name (example: StJNES), which board games don't (example: JNES). The exception is the RTOR series, which is a story nes series.

Board games generally are based off of Diplomacy by Avalon Hill. You individually build units, and move them to provinces. You have a set money income, and many math caluculations (though most of them are done by the moderator), and a fair, calculated battle system. Story games are more laid back, with less strategy generally needed, and more of a reading and writing experience. Your country is at the mercy of the mod who decides who wins battles, random events, and other major things.

Update usually are about every three days, depending on the mod. Updates are specific to the genre of nes, story or board.

The most important thing when you join an NES is to read the rules on the front page. If you don't understand them, you can always contact me on AIM JJ Giantsfan3000 or by PM and I'll help you with any of my nes's rules, or anyone else's that I understand.

-----------------Basic Story NES Rules---------------------
These rules are based on the majority of the story nes's that start and pass. Many tho, have ammendments to these rules, and it's best that you read the front page of every nes before you join.

Generally, you get to pick your starting location on the map, and sometimes you get to make up your own nation. You also usually have a template to copy and paste, and to fill out.

Updates in Story NES's are basically an updated map based on all the player's orders, an update to the fist page where all the stats are (like a player orders for their army to be increased, so the mod edits their template on the front page) and to write about any battles that took place, etc.

Your military is in the basis of levels, such as the StJNES levels of Tiny, Small, Medium, Large, Very Large, Gigantic, and Imperial. To upgrade a stat, you just need to say in your orders. Your orders are to be posted each turn before an update, if their secret you can usually PM to the mod. The military levels are basically how large that certain branch of military is. In some nes's, it takes an economy level to increase one military branch, but in many others you can do two per economy level.

Your economy is basically the level of how much you can increase other stats. Basically, most other stats take an economy level to upgrade. Usually, you want to keep your economy high. Also, usually in most nes's it takes you can not upgrade anything else when you upgrade your economy.

There are various other stats that vary from every nes. Education usually is how fast you can reach another age of technology (at the descretion of the MOD), confidense is becoming a stat that reflects how much you write stories, and culture is usually how happy your people are.

The Story nes's players expect stories. They may not expect a story every turn, but it is a good idea to write a small story, maybe three paragraphs every other turn to carry on the nes.

-----------------Basic Game NES Rules---------------------
These nes's are much more harder to generalize, as most of them are different in large ways. But I will write the basics.

The Map is not blank like in story nes's. Instead the land is divided into provinces, which are numbered or named. Provinces decides how much money you make (like on province you own gives you 4 credits a turn, or something like that).

You give orders by PM. Usually the MOD will provide a template in the front page of how orders should be like, but sometimes that is not present. This is where you spend your credits. Usually you can buy armies for a set price (like one army is 3c), or other units (like fleets or airplanes). You must make sure you have enough money for what you want, and you must say where you build them (what province). Then you must move them (individual) to provinces if you wish. You can also move your other units. You can also attack should you want to another nation.

Usually in these games you dont have nation stats or anything, just the map. On updates, the MOD will update the map with troop positions on the map, and usually how much money each nations has to spend that turn.

These games are also more fragile. Meaning you shoudl NOT join if you are going to quit. The MOD needs as many players as they can get, so they dont have to move for NPC's (non player countries). It is very important that you get your orders in every turn.

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Hmm, i think that is it. We will definetly get replies to this ;). I wish for everyone to add in what they think i missed. Oh, and if you think your not wanted here, think differently. We always want more players, or why would I taken time to write this?

Happy nes'ing.

-Jason
 
Well said Jason. Tips for modding an NES:
-Be sure you are committed to regularly updating your NES (some of us, including me at times need to work on this)
-Ask veteran mods for help (Jason, EQ, uknemesis, SKILORD, possibly me) for ideas on how to make your NES work.
-Try thinking of new ideas for NESes, don't stick to doing the same basic start at 4000BC NES or the regular rules board NES. Think of something creative to do, such as UKNESIV (remade by Jason, JNESXII). Try to think of your own rules or additions to existing rulesets, don't just copy something entirely.
-Try not to start an NES until you have played a few of that genre and have been playing for a month or two. This should really help you get a feel for the game.
-Lastly, do not attempt to mod over two games unless you are absolutely sure you can handle it. I still try to mod one game at a time because I am often busy in RL.

If you need any ideas, I will start an NES registry thread soon, with links to every NES current and past. Hope this helps.

Naervod

Mod of NANES4
Egypt in RTOR2
Spain in stJNES4
Slovenia in JNESXIII
Yugoslavia in 1920 NES
Brunei in stFMNES2
Turkestan in stK1NES#1
 
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