The last game was fun but I'm ready to try a non financial civ. Playing a financial civ is pretty straightforward and doesn't require too much planning. Let's try a non financial civ and go for a GS powered economy.
My civ of choice will be Gandhi. Philo for the GSs and Spiritual to switch in and out of pacifism and theocracy to run to economy and war machine.
Gandhi starts with mysticism and mining.
The settings will be the same as the last game: Emperor/Fractal/Normal
Here's the start:
I moved the warrior over to the hill to get a better idea of the surroundings.
Looks like a terrible production but huge amounts of food. No happiness resources visible yet so an early religion would be very helpful. The cheap temples may also come in handy.
Starting position? I happen to agree with the blue circle here. Those sea tiles are pretty worthless and we may be able to grab an extra resource or two is we move one tile west.
Strategy? This initial city will likely be the GP farm so I'd like to move the capital later in the game to a production oriented location.
I'd also like to build the Oracle in the second city to have the first focus on GSs. I'd forgo hindu/buddha and take CoL with the free tech for Confucianism.
I think the initial tech path should probably be Fishing - Agriculture - BW then either AH or wheel depending on if we get copper OR maybe Agriculture then BW and chop some settlers and work boats.
First build should definitely be a worker to start chopping.
Finally, I'd like to run a strategy for taking Military Tradition with the Liberalism free tech and conquer the landmass with cavs. I don't have much GS light bulbing experience so I'd like some help there.
Post Liberalism, I'd like to go to Democracy for Emancipation and switch out all the farms for cottages.
Too much planning ahead??
Round 1 3960 BC to 3520 BC
Round 2 3520 BC to 2480 BC
Round 3 2480 BC to 1600 BC
Round 4 1600 BC to 675 BC
Round 5 675 BC to 175 BC
Round 6 175 BC to 520 AD
Round 7 520 AD to 1270 AD
Here's the save game.
My civ of choice will be Gandhi. Philo for the GSs and Spiritual to switch in and out of pacifism and theocracy to run to economy and war machine.
Gandhi starts with mysticism and mining.
The settings will be the same as the last game: Emperor/Fractal/Normal
Here's the start:
I moved the warrior over to the hill to get a better idea of the surroundings.
Looks like a terrible production but huge amounts of food. No happiness resources visible yet so an early religion would be very helpful. The cheap temples may also come in handy.
Starting position? I happen to agree with the blue circle here. Those sea tiles are pretty worthless and we may be able to grab an extra resource or two is we move one tile west.
Strategy? This initial city will likely be the GP farm so I'd like to move the capital later in the game to a production oriented location.
I'd also like to build the Oracle in the second city to have the first focus on GSs. I'd forgo hindu/buddha and take CoL with the free tech for Confucianism.
I think the initial tech path should probably be Fishing - Agriculture - BW then either AH or wheel depending on if we get copper OR maybe Agriculture then BW and chop some settlers and work boats.
First build should definitely be a worker to start chopping.
Finally, I'd like to run a strategy for taking Military Tradition with the Liberalism free tech and conquer the landmass with cavs. I don't have much GS light bulbing experience so I'd like some help there.
Post Liberalism, I'd like to go to Democracy for Emancipation and switch out all the farms for cottages.
Too much planning ahead??
Round 1 3960 BC to 3520 BC
Round 2 3520 BC to 2480 BC
Round 3 2480 BC to 1600 BC
Round 4 1600 BC to 675 BC
Round 5 675 BC to 175 BC
Round 6 175 BC to 520 AD
Round 7 520 AD to 1270 AD
Here's the save game.
This is a enormous good starting site for a SE economy. The only downside is the lack of production so better save those forests. A religion at start is too much to ask propably on emperor. Lets get the game going.
central and after that a damn good GP farm ( after relocating the palace to a more suitable position).
. You should be able to research the early techs faster, and food-build settlers fast. Build the 2nd worrior early because you have no happy res, need to have him explore the North and locate happy res. You also need the 2nd worker after the first settler to start building roads leading to the new cities.
1W looks like a winner to me too.

, I think it is the best choice in this particular game.
).
/turn. But if you are gearing up for an axe rush, that is prob the best spot.