This sounds good.
Here some other suggestions/questions:
1. I have noticed that you´ve placed Ankara in the east of turkey. Normally it´s located more in the central of the country. Maybe it should be renamed to Erzurum.
2. I don´t know where but i´ve read that you´ve explained for what the different map-versions are. I can´t find it anymore.
3. I´ve used the search function but i didn´t found anything. I have a "minor-problem" inside the game. All the new added units are namend "TXT_KEY_UNIT_and then the name of the unit". I´ve cleared the cache of the game, but it didn´t worked for me. Can you help me?
4. is it possible to give each citystate different unitgraphics or is there LUA also needed? This would give the game more flavore.
5. Thank you
You're welcome
1. I'll take a look at it and most likely end up changing the name then.
2. It probably got deleted from the OP at some point when I was updating it. The differences are all based on the starting diplomacy situation.
In the regular version all 1939 Allies & Axis start out permanently at war with one another, and also are permanently at peace with corresponding WWII allies (with a few exceptions like US & Mexico).
In O1 version the permanent peace is removed, so war can be declared on anyone.
In O2 version permanent war is removed, so generally the AI will sue for peace after turn 7.
In O3 version no one starts out at war or with any treaties in place either.
The O (open) versions were all added for fun.
3. I saw that some others had that problem earlier when I first uploaded the mod. After I reuploaded it with the new install instructions I hadn't heard anymore about it, so I assumed it was solved. I need to know exactly what state you're running the mod in to help:
-First just to clarify, is it just the units that are showing up this way? Do leader names work? How about either of the 2 custom buildings that Germany gets? Almost all of the name changes reference to the same large file called "NewText.xml", so that is why I'm asking. It doesn't makes sense to me that only some of the name changes would not be working.
-At the in game mod enable screen what mods do you have enabled when you are planning to setup a new game? Type them out exactly as they appear (ie. "WWII mod part 1/4 (v2)")
You should have 4 enabled parts 1-4 that are all (v2). Also, don't try to run any extra mods along with the WWII scenario mods. That's probably common sense if you're getting a bug, but I figure it's worth mentioning.
-Do you have any old versions of the mod parts sitting there? This is just guesswork by me, but having an old version in the MODS folder along with version 2 may be causing a conflict even if it's not enabled. If so either move it from the folder or delete it.
-Lastly if you are thinking that everything appears to be installed correctly, you might just try to reinstall the mod. Delete the mod you have first if you want to try it. You shouldn't have to redo the part with the Edited_Aim_state files though.
4. That may be possible. I still have hundreds of more units to add in for the major civs though, so it's not something I'll be looking into doing for a while.