Round4: 1000BC-355BC
This round, it's whip, whip and whip.
Timbuktu switched production to barracks again. Djenne put the overflow from whipping the libary into a workboat. Once the barracks is done, Timbuktu whipped the settler for 2 pop and put the overflow into a Skirmisher.
Next research, I decided, would be Mathematics. I had a feeling the AI wasn't too interested this time, for some reason, and I didn't want to delay getting Construction. I could use Maths for further tech trading.
Look at what Kublai did.
That fellow is really asking for it. You got it, man. Just hang on for a while more.
After completing the workboat, Djenne started on a granary.
Notice that while the city was still experiencing unhappiness from whipping, I put a scientist there. No reason to grow so soon anyway, so I thought why not use the time to get some GP points? When it's time, I would grow it to maximum population asap and whip again.
The settler from Timbuktu reached Site A.
First build in that city was an obelisk while it waited for a worker to finish the pasture on the sheep.
Skirmisher built, Timbuktu started on an axeman. Skirmisher went to Djenne to fortify. Warrior from Djenne went out exploring, allured by the flashy "Visit Mongolia" sign.
Mathematics was soon completed. I checked my trading options but was sadly met with an unfavourable picture.
We only had Masonry and IW as options from both of them. I was reluctant to give Maths to Kublai (who had researched Writing on his own) and Napoleon didn't want to give me both these techs. Well, what could I expect? I traded Maths for IW. But I wasn't going to trade it to Kublai for Masonry (586 beakers for 186). We'd take 4 turns to research Masonry (required for Construction) so we might as well do it on our own. We won't be helping you get catapults sooner, Kublai.
Anyway, I realised why Kublai settled Ning-hsia.
Not bad. Looks like we can capture it and keep Turfan.
Take a look at where else iron appeared.
Wow, this site is looking really good now. I think it's really worth settling early.
Once the unhappiness in Djenne ended, I grew it to max size within 2 turns and then whipped the granary for 1 pop. Because only 1 pop was sacrificed, I could assign 2 scientists while waiting for the new unhappiness to end.
Timbuktu continued producing axemen. I let it work the sheep pasture and the two gold mines while waiting for the unhappiness from whipping the settler to end. Barbs appeared to give my axemen some training.
Kumbi Saleh finally grew to size 2. I decided to apply the whip on the city immediately. Mwahaha!
Next build there was a granary, as the overflow would cause a workboat to be completed in 2 turns, several turns before the border expanded and the seafood became available.
Now, look at what Kublai did next.
I knew this was going to happen. The copper city site. But even if we were going to lose our copper (not likely anytime soon), at least we have an iron source now. Certainly, Kublai is accumulating a lot of "You are an annoying idiot" negative diplomatic modifiers from me.
Anyway, Timbuktu continued on axemen. I let it grow to size 4 asap when it could. I will only whip again when it's at max size (5). In the meantime, it gave a lot of hammers and commerce working the sheep pasture, the cow pasture and the two gold mines.
Djenne, meanwhile, experienced the whip again once it could grow to its max size (4). Barracks completed, it started on continuous axemen production, to be helped along by whipping.
My exploring warrior found out something interesting:
Capitals right next to each other? Reminds me of the ongoing thread about the worst start ever. This is really weird, and it throws any plans of capturing Karakorum early into jeopardy. I think it will probably have to be conquered along with Paris later on.
This extreme case of close borders might make it possible to bribe Napoleon into attacking Kublai when we declare war on the latter, but at the risk of Napoleon capturing the Mongolian capital. We'll have to evaluate this strategem later on in the game.
Anyway, back to Kumbi Saleh, I whipped the granary for 1 pop once the city grew to size 2. While working on a workboat next, it grew back to size 2 and I applied the whip yet again, with enough overflow to complete the second workboat within 1 turn.
This is where this round stopped. A map of our modest empire: