Okay next ten turns are up!
Inherited Turn,
Everything seems to be in order, the only thing I adjust is switching NewYork from working a 3food farm to a 4hammer mine, shaves a turn off the settler.
Hit Enter
Turn 301 - 1405 AD
Okay some good news,
Okay it looks bad, as were 2nd from last, however just is top which means no one out there is further ahead of us than him. Well it sounded like good news.
Phili finishes Longbow > starts another Longbow (this is our settle general city)
as a note we could build Heroic epic here its available now.
Set a worker to chop a forrest for Washingtons NationalEpic
Turn 303 - 1415 AD
Chicago finishes Longbow > starts Library,
okay these may seem a bit of a

move as this cities only producing 5.5 beakers but it won't be long before its generating some.
Set another worker to chop a forrest at Washington
Other workers chopping jungle or building improvements in our newer cities
Turn 304 - 1420 AD
Atlanta builds Longbow > Starts University
Losangles builds monument > starts courthouse
All these longbows are hurting our Gpt

I set sanfran to work a few water tiles temporarily to counter the cost.
Turn 306 - 1430 AD
Sanfran finishes courthouse > starts lighthouse
Our next GP is born, Great merchant. could be rather handy given our money situation. Settle for long term reward or trade mission for a nice hit of gold? If we settle him we really need to think about the best city, our future wallstreet. I send him down to the capital so we can decide where he should go.
Turn 307 - 1435 AD
Newyork finishes Settler > starts Uni
Phili finishes Longbow > starts Uni
A cow pasture is destroyed by enemy infiltrators. Must be Mehmed, he'll keep.
Send worker up to fix it.
Send our settler to the infill city site, and free workers head over to start irrigation
Turn 308 - 1440
National Epic is in at Washington, I switch off most production and switch on the scientists. Beakers per turn are back upto 172 @ 50% science. I let washington finish of the courthouse (3 truns) I'll send a troop or two down as were at the happy cap here.
Turn 309 - 1445 AD
Houston founded > starts a monument
Gold deficit jumps up to -12 Gpt, knock the slider down to 40%
Workers start chain irrigation
Turn 400 - 1450 AD
Send more workers to the chain irrigation area ready to start farming
Left the Great Merchant ready for the next player
Just to recap
Next GP in 7 turns will be a scientist from washington
Great merchant we should probably settle Asap so we can get the slider back up (he's waiting in Washington)
Libralism is due in 3 turns if we grab Nationalism then go for Constitution it will take 28 turns!!!

at our current tech rate.
Justin is currently teching Banking finishes in 1 turn, so keep an eye on what he goes for next just incase we need any trades, talking of trades this is his current offer for education.
Plus 60 gold and worldmap
and thats about it.
Well still no word from Pigswill so I guess GatlingGun your up, sorry its come around so quickly! Any other players out there willing to jump on this sinking ship of a game?
The Roster,
pigswill - (still no word)
GatlingGun - Up Now
schwartz - On Deck
aol - (MIA)
Groogaroo - Just Played
And the save,