Downloaded the mod and I loved it. I had a lot of fun playing Talos of Atmora and conquering Tamriel with my unstoppable legions of troops
There are a few things that do require attention. Of course, the Bosmer and Argonians need a fix - that 1,000,000+ GP percentage boost is insane (yes, I know the user can fix it, but it's still the most glaring issue). The Khajiit could use some custom skins like the Argonians have, making them actual catfolk instead of Aztecs and elves, but that could be put on a back burner. I also encountered a bug where building a Warmage made me unable to enter the cityscreen of the city that made it, the graphic never showed up on the map, and for all intents and purposes the unit didn't exist; every time I tried to select it the game would group it with another unit and have said unit move instead. Finally, how does one gain access to/construct the Jungle Tribe improvement?
Minor nitpicks include a want for customized leaderheads/portraits, more leaders (Ulfric Stormcloak, Uriel Septim, Almalexia, etc.), changing certain city properties (Dawnstar has, far as I know, never been even a major city in Skyrim - changing the capital to Solitude or Winterhold would work better; also, Torval is in southwestern Elsweyr, near Valenwood, not near the Cyrodilic border), and customization of barbarian city names - it was odd seeing Illinois and Angle alongside Falkreath and Orcrest. Perhaps name them after locations where anklebiters run the show - bandit camps, Forsworn redoubts, etc. On that note, maybe make barbarians have units like goblins and Forsworn? Lastly, if this mod is meant to encompass the entirety of Tamrielic history, perhaps introduce the Dwemer and Falmer (preferably pre-enslavement) as civilizations?
Again, this is an excellent mod and has great potential. Thank you for bringing this to life.