choxorn 01: Low level training game

choxorn said:
@Whomp: I was waiting for the arguing over turnsets to stop. I've decided on 11, but 21 if nothing happens. I'll play now. Oh, and I was hoping the rolleyes thingy would annoy gmaharriet...
Well you've accomplished your mission Choxorn. You've fully annoyed me.

Count me out of this one Choxorn. I have zero interest in training you (sorry to all the other players). There are plenty of players much better than I so maybe they'll step up and fill the role. Adios.
 
choxorn said:
@Whomp: I was waiting for the arguing over turnsets to stop. I've decided on 11, but 21 if nothing happens. I'll play now. Oh, and I was hoping the rolleyes thingy would annoy gmaharriet...

Does the phrase "when you're in a hole - stop digging" mean anything to you?

A blind man could see the respect gmaharriet enjoys in these forums. And you have alienated our mentor. I too withdraw.
 
"A house divided against itself cannot stand" - Abraham Lincoln.

Looks like this house is pretty divided.

Sorry, but I'm out.
 
Okay, just forget it. This game has died. I guess I can try again later now that I know how things work in training games. This game is over.
 
You could ask before you had created this one ;) but nevermind .
 
I have no idea what that means. ;)
P.S. Is anybody interested in seeing how I played that last turnset (which, BTW, was 11 turns :))?
 
What he was saying is that you started a training game, but needed to get an understanding of what that type of game was meant to be and could have asked or looked at some of the better ones.

Otherwise just play a non training SG as it hurts the trainees if they are not allowed to learn. Dropping 20 turns at any stage of a training game is not going to be very helpful to trainees.

It is best to actually show as much detail as you can stand to write and to give an explaination of events and thinking. Worker moves are one of the important aspect for new players to learn as well as city placement and builds and timing of builds.

If someone drops 20 turns with mostly ZZZ's, what is imparted? Now you had someone that was willing to under take the task, but he was ignored often and finally run off.

Even if you totally disagreed, you are not doing yourself or the others any favors, but not trying to be a team player, hence no one is left.
 
I guess I'll just try again later and make it an actual training game.
 
It's rather clear that you don't know how a teaching gane works and, if you try to set one up, you won't get any teachers.

Let me give you a bit of friendly advice: try a normal succession game instead. You might have a chance with that.
 
@choxorn: This game only got to 3100 BC, so a lot of the game is left to be playe. You may want to consider this. Play the game on your own, but play it as a SG, posting saves and turn logs as you go. This involves a lot of work, but by playing the game in groups of 10 or even 20 turns, you begin to plan your turns and work a little bit better than before. I've got a game like this in Stories and Tales; it might serve as a guide.
 
@abgweit: Yeah, maybe just a normal succesion game. If I want a training game, I'll join someone else's.
@commando: I'll check that game out and see if I want to do something like that.
 
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