dozens said:First off nice map...I almost exclusively play on Earth maps and this is one fo the best.
So far I've played a few games as Incas, Aztecs and Romans and so far I've liked it. The extra wheat for Europe allows nicely for small civs to still become powerful, though I d think the Americas get kind of shafted. Incas pretty much get screwed by barbarians if they can't get the GReat Wall (and so far Germany has been the first to complete it in two of the games) and I found population to grow pretty slow in most of central and south america.
I do think you have to play with Thai rather than Celts, otherwise India and China become monsters easily and without any holdups. It also frees up Europe slightly and lets Greece/Russia kind of build up to compete.
Can't wait to get the patch fix.
abuaftab said:Not that I am overly worried, but does this map have a lot of slowdown as the empires grow?
Anthropoid, you have too much free time.
im making a 1000AD scenario using this map, i have 6 cities in france and spain already, i think ill be editing the XML for the maintenance becuase 6 cities at start would kill the AI that has to play for Saladin.
Quote:
Originally Posted by Anthropoid
Using the figures of 25,000 for east-west, and 10,000 for north-south, in order to render an Earth map with tiles that are 7.5 miles on a side, we'd need the following size map (in tiles):
1334 tiles north-south axis
3334 tiles east-west axis
If we use the more precise figures of 24,900 and 9750 we get
1300 tiles north-south axis
3320 tiles east-west axis
Anyone know what the maximum map size is in the Civ4 mapmaker editor?
Whoa, whoa, whoa! Have a look at the computer performance comments about the 210 x 90 map I mentioned in my post above...oh, I see you are already in that thread.
That 210 x 90 map has 18,900 tiles. You are proposing a map with 4,316,000 tiles, 228 times as large. I work at IBM, but don't have access to any of our supercomputers, which I think is what you need to play a map that huge.
As much as I would love to play such a map, I don't think there are computers available to the general public that would play such a map. Then again, to hand make a map that size would take you a few years, so by then technology may have caught up.
The key statement I'd like you (or anyone for that matter ) to clarify is:
"don't have access to any of our supercomputers, which I think is what you need to play a map that huge."
The key phrase here being "I think." If you think 4 million tiles is too much, then how much is the limit? You tell me how big it can be and I'll commit to building the map in Warlords for next Xmas!
I just DLed Rhye's huge map, and also auto-generated a huge map in Warlords. Looks like the "biggies" at this point are about 210 x 90 or in that ballpark. Perhaps this is as much as is "possible" given procesing speeds but let me be frank: a map of Earth that is only 210 "steps" in circumference is ABSOLUTELY PREPOSTEROUS. This is my fundamental gripe about all Civ scenarios that seek to render accurate and realistic alternate history scenarios at large scales: the scaling is totally out of whack.
An in-shape human being can walk 20 to 30 miles per day (which is generous assuming things like mountains and deserts,and taking time off to rest etc.). This remains about the max for a modern day foot-soldier unit. Assuming a rate of 20 miles per day (which is VERY fast) that means it should take AT LEAST 1245 "turns" for a warrior to circumnavigate the Earth. Instead, it is possible in the current max-size "world maps" in 16% that required time-frame: 210 turns.
So my question is: what is the MAXIMUM size map that is possible for a top-notch machine to run in Civ4 Warlords?
Infinite Size. just infinite. providing you live in a naighbourhood with lots of cottages to fund your massive tech race to the future tech in 2050.