Round 3: 1560BC - 400BC
Quite a long round this time. Picking up from where we left the game, I decided, as agreed, to research Sailing next so that we could build the Great Lighthouse asap.
Then, prompted by Cabert's comment, I looked at Washington to see if there's anything that we could do better with its build. It was still unhappy, so it certainly couldn't grow its whipped population back yet. But I decided to grow the city's pop to the point of increase, so that we could grow it back immediately when the unhappines wore off:
We had a forest regrow near Washington (the one NE of the corn):
That's a good sign to whip the Great Lighthouse in the capital
Shortly after chopping a monument in New York, Saladin's border did expand and claim the marble:
I guess he beat us to it. This meant war... a culture war. I decided to pick up Writing next so that we could chop for a library in New York asap and fight for control of the marble.
In 1000 BC (a nice year, isn't it?

), copper city was finally founded:
Washington was building a worker for it in between receiving chops for the lighthouse/Great Lighthouse:
And we finally got the pigs pastured in New York:
The city would grow and build its barracks in 4 turns. Writing would be discovered in 5. I thought, why not get Writing completed in 4 turns as well so that New York could start on a library immediately? So I went to Washington and made some adjustments:
Now things would be in perfect timing. The arrangement in Washington would only remain as long as it took to get Writing researched in 4 turns from this date.
Anyway, we got a good look at the Celtic homeland after we signed Open Borders with Brennus:
His capital seemed... under-developed. When our scout went NW to explore further, it was revealed that there was no quarry on the marble. Someone's been having problems with barbs, eh?

I'm glad we built the Great Wall instead of him.
Back to the domestic scene, with one or two chops, Washington didn't need many turns to build the Great Lighthouse, even while it was still focusing on growth:
All hail Industrious! The plan would be the same as that of the Great Wall. Within several turns, aided by another chop or two, Washington would be grown to next size and then whip two pop (including the unhappy one) immediately to complete the wonder.
By the way, after Writing, I happily began researching Pottery for cottages. Fortunately, one turn later, I remembered that we needed Polytheism for the ToA and promptly made the change.
The time came to prepare for the Great Whip once more:
Our early-game plans were falling into place. All that remained was to build the ToA with a GE.
[to be continued in the next post...]