SGOTM 22 - TTfkapr

I think I will go.

TW yes!
Warrior to Gems.
TGW now.
2f1c for 1 turn.

I can play on till TW is teched tonight. Then we can discuss more afterwards. Very little micro to test here. It's just getting TGW T41 and the growth to S2.

Yep pretty happy with the micro using 2f1c for 1 turn. Means TGW T41. Keeping the warriors alive is another matter. Firing up live save now. Let's hope our warriors live.

Wish me luck all.

Stopped 2 turns before wheel. Our southern warrior has unexpectedly found a bear. No way I could of known it was there. Really unlucky. He probably won't make it to the next turn. Our warrior is not on forest. (Deer tile?) Play on I guess.

On plus side 2 of the 4 warriors are almost home. There is a panther roaming west of Rome. Need to avoid it if we can. The eastern warrior still has a long way to go. He was attacked by a lion and had to heal twice.

Next tech Agriculture?? Otherwise I can play on. I think we will need 1-2 warriors before our settler once TGW is built.

Spoiler :
Here is your Session Turn Log from 3240 BC to 3000 BC:

Turn 19, 3240 BC: You have discovered Masonry!

Turn 21, 3160 BC: Barbarian's Lion (2.00) vs Julius Caesar's John (Warrior) (3.18)
Turn 21, 3160 BC: Combat Odds: 8.6%
Turn 21, 3160 BC: (Animal Combat: +20%)
Turn 21, 3160 BC: (Plot Defense: +50%)
Turn 21, 3160 BC: (Fortify: +15%)
Turn 21, 3160 BC: Julius Caesar's John (Warrior) is hit for 15 (71/100HP)
Turn 21, 3160 BC: Barbarian's Lion is hit for 26 (74/100HP)
Turn 21, 3160 BC: Barbarian's Lion is hit for 26 (48/100HP)
Turn 21, 3160 BC: Julius Caesar's John (Warrior) is hit for 15 (56/100HP)
Turn 21, 3160 BC: Barbarian's Lion is hit for 26 (22/100HP)
Turn 21, 3160 BC: Barbarian's Lion is hit for 26 (0/100HP)
Turn 21, 3160 BC: Julius Caesar's John (Warrior) has defeated Barbarian's Lion!

Turn 24, 3040 BC: Saladin is the worst enemy of Brennus.
Turn 24, 3040 BC: Rome will grow to size 3 on the next turn.

Turn 25, 3000 BC: Rome has grown to size 3.
 
Our southern warrior has unexpectedly found a bear. No way I could of known it was there. Really unlucky. He probably won't make it to the next turn. Our warrior is not on forest. (Deer tile?)

Deer is forested:D

I like pottery, writing or mysticism before agriculture. Rome has enough food until we start getting happiness. The fish site has... well... fish. I would rather cottage those riverside tiles.

BTW, that grassland forest north of the fish is new.:goodjob:

I would like John to reveal the tiles northeast of the cow.

If the warrior dies, I want a warrior built in Rome ASAP so we don't lose the five hammers that are in the warrior queue now.


@ yyeah. Sorry, I am carrying over angst from my last SGOTM where nobody wanted a granary in the capitol but me. BTW...your answer as to what is BS?
 
Well stone city could use monument. Granary could be nice if we want to grow Rome. Key thing is 3rd building for 3rd city. That being said with slower growth out tech rate should quicken. I will play out bear combat when home.
 
Looking good. I don't mind finishing the warrior before the hammers decay. Need that warrior anyway.

When you tested 1f2h vs 2h1c, what was the difference in food bar and beakers by the time you got GW?

At least nobody built a 2nd city yet, so there's plenty of time before barbs start coming, I hope.

Post demos with scoreboard visible and I can try to figure out how the AI is doing.
 
@elite. I saved the game every turn. I couldn't take pictures in windows mode.

Food using 2f1c for a turn delayed growth to size 5 as we used mine over pigs.

Let's see if the warrior lives when I get home. Open to debate on completing warrior. We would lose 1t on tgw.

I can explore north of cow. Do we want warriors fog busting or back in borders?
 
@elite. I saved the game every turn. I couldn't take pictures in windows mode.

Food using 2f1c for a turn delayed growth to size 5 as we used mine over pigs.

Let's see if the warrior lives when I get home. Open to debate on completing warrior. We would lose 1t on tgw.

I can explore north of cow. Do we want warriors fog busting or back in borders?

I would fog bust, but not at maximum efficiency. Find a good forested hill two tiles from our border.

I recommend retesting the GW. The hammer we did not put into the warrior several turns ago could leave us short a hammer. Hopefully we don't lose any hammers on the warrior in 2T (we seem to be OK for next turn.)
 
Afternoon/morning Shulec.

I can retest GW. I have not updated test save yet. Before we were 1 hammer or so short.

I can do the demos once I switch game back to full screen. At size 5 mecca could have great production. GW in 18 or so turns or less. With stone even less.

I need to look at save for fogbusting. The west is an issue due to that panther. I would rather not risk that. (Updating still.)
 
Regarding the test game, I would suggest that you don't waste the effort updating the terrain. I am guessing we will scrap this test game once we find AI territory.

As long as you replicate Rome tiles, improvements and builds, we are good.
 
Sorry got distracted by a phone call. Let me fire up live save.

We currently have 5 hammers in warrior. Need 10 for warrior. Currently 2 turn build.

Warrior is on forest. Not as bad as I thought. If we survive the bear attack I will be suprised.

John has had a lion stalking the area near him. My belief is there is more land to the east. Not sure how much! 9 tiles from home.

There is a panther due west of Rome. So the route back for Paul is less than safe. I will try to stick to forest hills and fortify on one.

George. I could send him eastwards 3-4 tiles. Might help John on his route back.

Demo screen. Rival best production is 10!!! That is crazy production! Best food is 20. We have 6 production and 10 food. That is some crazy powered AI. We will have to watch wonder dates carefully here. I think one Ai may well have marble. Graph gazing I see Anti TSr have stopped 2320bc. The date I would expect TGW. Interesting.

So next tech?? Pottery or Myst? Not sure it really matters. No real strong feeling either way as worker will be busy for many turns. Were about 12 turns off TGW. We want monument for stone city. Pottery to keep worker busy. 11 turns for remaining mines. This also asssumes any roads we may build. We will want the mines for the settler and more warriors. So on this basis potery then msyt. Myst won't be needed for 20+ turns.

Build another warrior now? Would delay TGW 1 turn. Without pigs we have 13 production. So 10 for warrior leaves 3 spare. I think we can spare the pigs for 1 turn. Need to look at numbers as we may have to slow growth for 1 turn. I can switch production now.

I am happy to play on till TGW if needed. or I could play on till next tech. We need someone to clear some turns here as long as the micro is right. I will update test save in a bit and test warrior now.
 
Demo screens for Elite. Hope I did this right. I would post map pictures but not really much to reveal. Just a lot of empty land. Some WM2 prets would be nice on this map if we could reach the AI. Would mean some thoughts on civics.


3200bc T20
Spoiler :
T20%20demo3200bc0000_zpsoe4fj6r6.jpg


3160BC T21

Spoiler :
T20demo%203160bc0000_zpswmgxdkul.jpg


3120bc T22

Spoiler :
T22%20demo%203120bc0000_zpsxfjxakow.jpg


3080bc T23

Spoiler :
T23demo%203080bc0000_zpshj2mnknu.jpg


3040BC T24

Spoiler :
T24%20demo%203040bc0000_zpsrftmh2wo.jpg


3000bc T25

Spoiler :
T25demo%203000bc0000_zps23kqskpo.jpg


Test game to update now. A man's work is never done.
 
Yea Gumbolt play till TGW is finished, iam ok with pottery, if we want to settle stone sailing befor mistycyzm since we want to be conected and we can bulid monument when faund a city :D.
I have feeling that you are a bit too carefully with this warriors i would a take some shoots befor warriors and archers arrive. warriors are needed close to capitol in about like lets say 1 befor TGW is rdy. Settler takes 4 turns iirc maybe 5. So no hurry here.
 
So techs: pottery, sailing, msyt. Have we given up on BW??

Sailing would be needed in 25-30 turns. Pottery useful soon. Myst may be cheaper if more Ai have this. BW means 3rd city would need archers and we at present have no plans for archery.

So tech order is not as simple as it looks.

Didn't fully understand your post. (shoot??) I think you mean we can still explore with warriors for now. My key point here is we can't guarantee what date barb units might arrive.

I think let's finish the warrior. Go pottery. Use a mix of defence and explore with remaining warriors. I do want them alive for now.

Jon Exploring NE of cows has small risk as it's 1 turn on a grassland. See what opportunity offers here.

Interestingly on threat index with Darius we are high. Makes me wonder why just he is high on threat alert.

Key decisions.
Warrior now?
Pottery next?


Fog Busting.
George 2W and fortify.
Paul 1n of wine and fortify.
Ringo if he lives on Gems.
John - decide when he gets closer to home.

Updated test save attached. (Ignore warriors.)
 

Attachments

As requested by Shulec. Revised test save as how it might look at 2320bc. With warrior build. I had to use 4 mines for 1 turn. Sailing and BW would be 19 turns in total here. Probably less if Ai tech faster on live game.

Tech order is main question. 100% on warrior for me now.
 

Attachments

Sry my eng is poor, i meant taht you should fight with this animals :ar15:, and try to promote them when we can, if you get wm1, we would have to have very bad luck to loose on jungle/forest hills.
I dotn know about warrior or tgw your call, i would go streight for tgw and just forgot about this hammers but like i said i dont know iam playing on deity and iam not sayin it beocuse iam "brag"(?) or sth i just dont know timeings.

Edit:
BW after 3th city if we go for pottery-sailingi-mistycyzm-BW it should be all well timed,
 
Thanks for the demos!

This info should be accurate, unless I made a mistake somewhere. I'll list amount of techs for now, meaning ancient techs, no sign of anyone researching classical techs.

Saladin is on a small island, or a weird peninsula. Only 3 land tiles in inner ring (including city tile) and 2 more in outer ring, for a total of 5 land tiles. He's already up to pop 6 and 9 techs, probably started with pre-improved seafood and fishing. Can't be right, nobody has pop 6... Checking.

Gilgamesh is coastal or by a lake. 8 land tiles in inner ring and 7 in outer for a total of 15. Currently pop 3 and 7 techs.

Zara is most likely coastal with 6 land tiles in inner ring and 6 in outer, for a total of 12. In this case he has pop 3 and 8 techs. It is also possible he's at pop 2 with 9 landtiles in inner ring and 6 more in outer, but this would be a weird 1 tile from coast location, which I doubt the mapmaker would give him.

Darius is landlocked, no water tiles in BFC. Currently pop 4 and 8 techs.

Hannibal is coastal, 7 land tiles in inner ring and 8 more in outer, total 15. Currently either pop 4 and 8 techs or pop 3 and 9 techs, more likely the former.

Brennus has either no water tiles in BFC and pop 4, or by a 3 tile lake with 6 land tiles in inner ring and 12 more in outer ring and pop 5. Or he has 9 land tiles in inner ring and 9 more in outer ring and pop 5. In any case, his capital cannot be reached by naval units. He has 8 techs.

All AI but Brennus have grown a pop since T19, which means by now they are max 5 turns into a settler. There's a small chance that Zara finished settler at pop 1 and it is currently moving. But should be still some time until 4 of them have settled a 2nd city and the barbs start coming. Don't know how long it takes an AI to build a settler, but should be more than 5 turns, I think. Then they move 1 tile/turn together with escorting archers.
 
The warrior delays TGW by 1 turn. If we lose that warrior next turn to abear then we may need it. If I can see opportunities to train a WM2 warrior I will do it. I am just not going to go out my way to look for combats. Wolves would be nice to find.

Nothing wrong playing deity. Your not on this team to pick flowers and create nice daisy chains. Your opinion is important. I don't normally play Monarch level either. We have a lot of players on this team who can play deity. I am happy on immortal.

Great work Elite. I don't think the barbs alone are based on number of cities. I think city size has an impact on it too. Can't be sure. So Sal can't be the high production AI. I wonder if it is Darius and if he has copper or horse. The threat index on live gasme is weird for him.

Green to play 2 turns with warrior build and finish TW? Or is it better to let the hammers fade. Shame to waste 5 hammers.
 
I like pottery. I don't really like losing hammers, would finish warrior, unless testing shows this is really bad for some reason. If we have spawnbusters around, it is unlikely that barbs would have time to surprise us, even if GW is delayed a turn or two.
 
Okay i think pottery next and warrior/TGW sounds good.

Warrior actions as described above. Pause to update on warrior living or dying. Either way our plan remains the same.

Green?
 
I think I will play on. Waiting for Shulec to decide on the warrior build is a minor decision. If the warrior dies he will want it anyway. It's one of those times waiting holds little value. 1 turn lost on TGW is worth paying.

Be back around 22.30 or so to let you know if our brave warrior lives. Do we want demo screens still? I'll do them anyway. :)

The bear died. :D

Another bear has shown up. Near John now. My gut would be to send him onto the plains. I can post a picture. There is a risk another barb could be lurking nearby. If we send him onto the plains bear could still move along to the forest hill next turn. Meaning we still have to fight it. Unless the scout does us a favour. The animals get a -20% against us on Monarchy. So maybe fortify and stand and fight? We have WM1 too. Hmmm.

Sal now has 2 cities.

Any thoughts on what to do with new warrior? One logic was to place on hill. Does this stop forest growing??


Bear pic.

Spoiler :
Bear%20drama0000_zpsqrdlugqc.jpg


Uploading save now.

Turnset log.
Spoiler :
Here is your Session Turn Log from 3000 BC to 2880 BC:

Turn 25, 3000 BC: Barbarian's Bear (3.00) vs Julius Caesar's Ringo (Warrior) (3.40)
Turn 25, 3000 BC: Combat Odds: 30.3%
Turn 25, 3000 BC: (Animal Combat: +20%)
Turn 25, 3000 BC: (Plot Defense: +50%)
Turn 25, 3000 BC: Barbarian's Bear is hit for 21 (79/100HP)
Turn 25, 3000 BC: Julius Caesar's Ringo (Warrior) is hit for 18 (82/100HP)
Turn 25, 3000 BC: Barbarian's Bear is hit for 21 (58/100HP)
Turn 25, 3000 BC: Barbarian's Bear is hit for 21 (37/100HP)
Turn 25, 3000 BC: Barbarian's Bear is hit for 21 (16/100HP)
Turn 25, 3000 BC: Barbarian's Bear is hit for 21 (0/100HP)
Turn 25, 3000 BC: Julius Caesar's Ringo (Warrior) has defeated Barbarian's Bear!

Turn 26, 2960 BC: Brennus is the worst enemy of Saladin.
Turn 26, 2960 BC: Saladin is the worst enemy of Brennus.
Turn 26, 2960 BC: You have discovered The Wheel!
Turn 26, 2960 BC: You have trained a Warrior in Rome. Work has now begun on The Great Wall.
Turn 26, 2960 BC: Saladin has founded Medina in a distant land.
Turn 26, 2960 BC: Saladin adopts Slavery!

Turn 27, 2920 BC: Darius I is the worst enemy of Gilgamesh.
Turn 27, 2920 BC: Barbarian's Panther (2.00) vs Julius Caesar's Paul (Warrior) (3.90)
Turn 27, 2920 BC: Combat Odds: 1.0%
Turn 27, 2920 BC: (Animal Combat: +20%)
Turn 27, 2920 BC: (Plot Defense: +75%)
Turn 27, 2920 BC: Barbarian's Panther is hit for 27 (73/100HP)
Turn 27, 2920 BC: Barbarian's Panther is hit for 27 (46/100HP)
Turn 27, 2920 BC: Julius Caesar's Paul (Warrior) is hit for 14 (86/100HP)
Turn 27, 2920 BC: Barbarian's Panther is hit for 27 (19/100HP)
Turn 27, 2920 BC: Barbarian's Panther is hit for 27 (0/100HP)
Turn 27, 2920 BC: Julius Caesar's Paul (Warrior) has defeated Barbarian's Panther!
Turn 27, 2920 BC: While defending, your Paul has killed a Barbarian Panther!
 
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