FFH 2.41i -- Barbarian AI change: bug or feature?
[Long-time FFH2 player, fwiw]
I recently started playing FFH2 again on my laptop (FFH 2.41g), working my way through the various maps, mostly playing Noble/Small. I also have FFH2 installed on a desktop system downstairs in my office, but I haven't played on that machine for a while.
Today, I had to do some major file transfers on my laptop (disk is full), so I downloaded the 2.41i patch onto the desktop, installed it, and started playing. My usual options include raging barbarians/barbarian world, so I wasn't surprised when they started showing up. However, they would almost never attack my cities. Instead, they would simply congregate within my cities' boundaries in ever increasing numbers, attacking anything that came out of the cities. I quickly found myself with large numbers of lizardmen, skeletons, goblins, etc., all wandering around within a few squares of each city, waiting for something to come out, but rarely attacking the city itself.
Just to make sure I wasn't imagining things, I set up two identical games, one on my laptop (2.41g) and one on my desktop (2.41i). Sure enough, in 2.41g, the barbs would march up to my cities at attack (with warriors demolishing a few things along the way). In 2.41i, they would march around, attack any unit outside of the city, and then either hang around or march off. Clearly different behavior.
This is a significant change in barbarian behavior and renders the game (IMHO) almost unplayable. In one case, I found myself early in the game with several lizardmen all hanging around my one and only city and killing anything that set foot outside of the city.
I turned off 'raging' and still got the same effect, just in smaller numbers. Don't know if this is a deliberate or unintended consequence of the 'h' or 'i' patches, but it's enough to make me keep my laptop at 2.41g and reinstall FFH2 on my desktop. And if it's a deliberate and permanent change, it's enough to make me drop the game completely. Just sayin'. ..fritz..