Okay, I have been messing with this list today, so I want to know your opinion. (and before mrtn starts yelling, I`ll remind thim that this is the "other" WH thread
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Ogre Kingdoms - Religious (food is their religion, and they eat alot) and Militaristic Outsiders, they start the game with Monarchy, Mysticism and Domestication. They are weak at the start, with measly Gnoblars as their major force, no respectfull cavalry (actually no cavalry at all. The Trapper is, altho he has 2MP, a Foot Unit) and the first Ogre unit costs as an Infantry unit. Later on, all units will be strong, but very expensive. They will not have an agressive A.I. setting so they will (I hope) not be major players on the world map, altho they could be, just like in Warhammer lore. If you see they have settled fertile and productive lands, I would suggest you whipe them out or do not annoy them
Some of you may ask why aren`t units such as Rhinox Cavalry, Gorgers or the Hunter in my list. Rhinox Cavalry is not included simpy because I don`t think the scales work. If you scale it to a Horseman it will be huge. If you scale it to a War Mammoth, if will look funny, because the Ogre will be tiny. As for the Gorgers, I have no idea what to do, what stats to give them and in what Tech to put them. A Hunter is a WHFB Lord unit, and I feel that along with the Butcher and the Tyrant, it would be overkill. Not in the sense of their stasts, but in the sense of using rather unique members of the Ogre army as buildable units.
Comments and suggestions are welcomed.
Greasus Goldtooth - King
Ogre Settler - 35, 0.0.1. - modeled after the Orc Settler
Gnoblar Worker - 10, 0.1.1 - modeled after the Goblin Worker
Spy - standard
Fireball - standard
Fireblast - standard
Lightning Bolt - standard
Gaseous Cloud - standard
Firestorm - standard
Coracle - standard
Boat - standard
Galley - standard
Death Galley - standard
Ogre Ship - 50, 5.3.5 (trasnport 5) - modeled after the Greenskin Hulk
Halfling Archer - standard - GW says they are close genetic relatives
crazyeye
with the Ogres, so it seems appropriate!
Halfing Mercenary - standard
Gnoblar - 10, 2.2.1. - upgrade to Gnoblar Fighter - modeled after the Snotling
Gnoblar Fighter - 20, 2.4.1 - Warrior Code - modeled after the Goblin Spearman
Gnoblar Slinger - 25, .5.2*.1 - Balistics - modeled after the Goblin Archer
Ogre Butcher - 35, 4.4*.1. (bomb.3, range 1, rof 1, detect invisible, lethal land & sea bombardment) - Magic - modeled after the Orc Shaman, but made stronger, because even if they are not great magical talents, they can really hold their own if it comes to melee.
Gnoblar Trapper - 25, 4.2.2. - Smithing - same tech as the first Ogre, cos they are not much of fighters but are good for scouting, since Ogres are slow.
Ogre - 55, 8.4.1. (requires Iron) - Smithing, upgrades to Ogre Bull - superior unit in the Ancient age. modeled after the standard infantry unit, but more expensive and with weaker defense
Ogre Bull - 70, 10.6.1. (requires Iron) - Steel - modeled after the standard Infantry, but more expensive and with weaker attack
Irongut - 80, 10.6.1. (+1HP, reqiores Iron) - Chivalry - slightly better than the Ogre Bulls, but also slightly more expensive
Maneater - 120, 12.6.1. (+1 HP, requires Ogres) - Dogs of War - this unit will replace the Irongut Mercenary for OK, available earlier, but with only 1HP bonus
Slave Giant - 150, 12.6.1 (+2HP) - Nature Lore - modeled after the Jotun
Yhetee - 110, 9.6.2. (+1HP, requires Beasts) - Creature Control - modeled after the Fen Beast
Gnoblar Scraplauncher - 120, 6.6*.1. (bomb.8, range 1, rof2, lethal land & sea bombardment) - Invention - GW description says it has some close combat capabilities so I modeled if after the Hellcannon, but Fire Catapult`s bombardment strength
Tyrant - 200, 14.8.1. (+ 2HP) - Domination - GW description says they can handle dragons on their own, so I did a mix of a Red Dragon and a Grail Knight, but slower and withoug other perks.
Leadbelcher - 130, 12.6*.1 (bomb.4, range 1, rof 2) - Metallurgy - unlike the Leadbelcher Mercenary, doesn`t require Ogres, but Iron instead
Rocket Launcher - standard - Mountains of Mourn are close to Cathay..
PS - what would you think of a War Mammoth-like Rhinox unit? With a basket/tower full of Gnoblar Slingers instead of an Ogre rider as Forge World has portrayed it?