AbsintheRed
Deity
Intruducing merchant units in the game sounds nice
But then we should have both land and naval merchants, like Merijn said
But then we should have both land and naval merchants, like Merijn said
Actually, if we do go for the caravan-y merchants, what about the UHV being "gain X gold through trade missions"? That means you gotta have open borders and churn out enough of them. Great Merchants would be able to grant progress on that one too but since they're require for another one, they probably shouldn't be used.
I would vote against merchant units since they are annoying to micro and trade is already represented in an abstract fashion by trade routes.
At one point the Dutch were hopeless and I gave them a bunch of buffs. Then everyone else got nerfed (especially with the tech) and I guess the Dutch got too easy. I will nerf them a bit.
Duffy, do you think you can do the 5 merchants AND build the Amsterdam Beurs by 1750 or something similar?
I also don't like the Open Borders UHV, it depends too much on other nations religion and survival, there has to be something more appropriate. I will try to ask merijn_v1 when he comes back.
Sorry to burst in here too, but I have a question about the Lithuanian UHV about accumulating 4 000 culture points without declaring a state religion before 1386.
This requirement has to be met within approximately 75 turns.
Unlike the Burgundian equivalent, it does not state that Great Artists' Great Works don't count, so I assumed it would be okay to go that route.
I researched Philosophy > Education (this alone takes 30 turns) to enable the Apprenticeship civic allowing for Artist specialists. While researching education I emphasised growth in Kaunas to allow for enough specialists.
Once the revolution was over, I added four artists in Kaunas and a Great Artist arrived 12 turns later. I created the Great Work, the culture points meter didn't recognise it, and I even played on until after 1386 to see if it might just not be counting it properly in the indicator. No such luck.
If Great Artists' Great Works don't count, I think it should at least be mentioned.
The other issue is that for the UHV requirement to be met it requires actually producing the culture points within 75 turns without the assistance of "building culture" enabled by the discovery of Drama.
This effectively translates into producing something like 53 culture points per turn until 1386, either through spamming artist specialists after adopting Apprenticeship, or by letting your only three / four cities (if you're lucky) build culture instead of something useful for about 150 years or until you adopt Apprenticeship.
I've tried various strategies for this and I've failed miserably repeatedly now, which officially makes Lithuania my least favourite civ to play
Any comments / suggestions / feedback on this UHV? I've even tried conquering huge Polish cities![]()
I'm playing a game as Spain (RFCE++ admittedly) and the 2nd (Colony) UHV didn't fire despite the fact that I had build the only two colonies!
It worked perfectly previously on viceroy, but this is a game on monarch.
Any thoughts?