Round 4: 400BC - 450AD
Well, to reward your patience (

) here's a long update that will satisfy you guys for the next few days.
We began our war preparations. But against who? Saladin, with his annoying nearby cities was the top candidate. But we'll see. I decided to research Alphabet next in the hopes of trading for Maths and IW.
So how did we go about amassing an army as quickly as possible? With the help of the whip. Before whipping, I would grow the city to just one turn before growing into an unhappy size, timing it such that the axe it was building normally would be complete on this turn. Then I would start on a new axe and switch the tiles worked to higher food tiles that didn't give many hammers and would allow the city to grow generously into unhappiness on the next turn. This is so that the city would put in less than 5 hammers to the axe and would have more food after whipping to facilitate earlier population recovery later on. On the next turn, the city could then whip the axe for 2 pop, put the overflow into another axe subsequently and would not need to grow back by 1 pop to hit the post-whip happiness cap.
An simplistic illustration of this:
Get what I mean?
The timing was usually good enough such that a city could finish one or two axes by building normally, with the help of the whip overflow, just before it was ready to be whipped again (i.e. the whip unhappiness had worn off and the city had grown back to the pre-whip happiness cap).
Anyway, scouting was needed to assess Saladin's defensive capabilities and determine whether a campaign against him would be too costly to undertake. So we sent New York's long-time garrison to take a look:
Two archers. Just as I predicted. We would need a minimum of 6 axes for this city, with the possibility of losing up to 4.
Meanwhile, Boston had completed its barracks by working the copper mine. I know chariots are seen as useless in helping us take cities, but I guess a few of them wouldn't harm. Boston was just the right place to build them, due to its low hammer yield when it was focused on growth:
We could apply the whip based on the principle outlined above to build an axe or two here. If the city could grow in time.
Anyway, our scouting warrior sighted Mecca's defenses:
Quite tough. 3 Protective archers, one with CG2, and 60% cultural defense. We would need more than 9 axes, with the possibility of losing 6-8. Maybe the experience a few of our axes might get from taking Damascus (= CR2) would help. So the estimate stood at a minimum of 14 axes in total to safely take these cities from Saladin, about 11 of which might be lost in the process.
Now the question was, should we spend so many hammers to take two core cities from Saladin or do we take a few marginal cities from Brennus in our first war?
Well, in any case, whipping was the order of the day back home:
Whip now, worry later.
Our scouting warrior checked Medina out next, to see what Saladin might have to reinforce the two cities with:
Not much. Notice that Medina was the Christian holy city and that Saladin had converted to Chrisitanity. So the man did found a religion after all. Must be what the prophet we saw at Mecca was for. This meant that he would soon be the common enemy of Brennus and us. And it also meant that Saladin made for a better target by far.
In any case, since Alphabet had just been discovered, I decided it was time to trade before it was too late:
Sally was quite ahead in techs, I'm betting thanks to his gem mines. We only had Alphabet to trade to him. But our poor friend Brennus wasn't doing so well. I went to see if I could trade him Agriculture and Pottery for something:
He wouldn't give me Monotheism for them, so I settled for this trade.
I was considering not trading to Saladin, but Brennus didn't have IW (Saladin had it, but didn't want to trade it away). We would want Maths to be able to research Construction. Catapults are better than iron anyway. We could trade Alphabet to Brennus for Maths, but then we would have nothing to bribe him with when we invade Saladin. Relations between the two of them were beginning to sour, so I reasoned that even if we traded Alphabet to Saladin for Maths, he wouldn't trade it to Brennus. Hence, I made the gamble:
Indeed, on the next turn, Saladin severed diplomatic relations:
I bet he did so with Brennus too. That was lucky. If we had waited another turn, we wouldn't have been able to trade with Saladin at all.
Anyway, after a bit of thinking, I had decided to research Literature next. If we capture Damascus, we would get marble, which would allow us to build the Great Library quickly. If we could capture Mecca with just axes, catapults could wait for the next war. The GL was just too tempting...
So, I guess Saladin would be the target, not Brennus. The latter had problems keeping the city nearest to us anyway:
I laughed evilly when I saw that.
Anyway, I also noticed that the barbs built a city on the site that we had decided was a good place to settle:
Perfect. We could take it from them later. Even if Brennus got there first, at least he wouldn't build a city somewhere less optimal like one tile away from the coast. We could take the city from him later on.
Our next GP was born in Washington:
I guess the free priest from the ToA got his say. I'm thinking of saving Narak (what religion did he belong to?) for a shrine in Medina when we've captured the city. Who knows how many more prophets we will get and when.
And then it was time:
We had more than enough axes to capture at least Damascus (Boston only managed to build one chariot). Time to die, Saladin.
[to be continued in the next post...]