[Map script]Creation.py for FFH2

Hemiptera, I love the options you added. this script is even better with the options. only thing I could think to add for an option would be the amount of water.
 
Hemiptera, I love the options you added. this script is even better with the options. only thing I could think to add for an option would be the amount of water.

How should I do it? Right now it's done based on the number of plots so that's staying in. The default values will always be cephalos' values, I want to keep the forking to a minimum. Should the options be based on just the number of tiles, or the number of players, an absolute or something else as well as the number of tiles.
 
i played around with the water tiles settings a bit, the regular amount (0.002) creates a lot of water, breaking the map into 2 or 3 pieces, i lowered it to 0.0009 and that makes a decent amount of water, usually one side of the map has a decent sized body of water, occasionally with an island the size of 1 valley. if you lower it to around 0.0002 it makes it so theres a body a water contained in the middle of the map, kinda like inland sea.

so id recommend
Sea Level:
High 0.005
Normal 0.002
Low 0.0009
Lower 0.0002
 
I agree with sure shot options like his should be fine.
 
i played around with the water tiles settings a bit, the regular amount (0.002) creates a lot of water, breaking the map into 2 or 3 pieces, i lowered it to 0.0009 and that makes a decent amount of water, usually one side of the map has a decent sized body of water, occasionally with an island the size of 1 valley. if you lower it to around 0.0002 it makes it so theres a body a water contained in the middle of the map, kinda like inland sea.

so id recommend
Sea Level:
High 0.005
Normal 0.002
Low 0.0009
Lower 0.0002

I like the settings. On lower I had a sliver of water with 4 separate areas, on High I had 8 islands with 10 separate areas.
 

Attachments

Someone could make a put scrubs script? I'm pretty sure that it would be something like line 2516 def addFeatures():
 
Someone could make a put scrubs script? I'm pretty sure that it would be something like line 2516 def addFeatures():

Hopefully if I'm not too busy, the next version of Creation will be out next week. It's next on my to do list.

I'm still thinking on what the rules should be for placement. They look horrible on hills. I sure do wish someone could figure out how to make plant life that forms to the terrain like the forests in Civ do. It should be easy to just copy that behavior.
 
Hopefully if I'm not too busy, the next version of Creation will be out next week. It's next on my to do list.

I'm still thinking on what the rules should be for placement. They look horrible on hills. I sure do wish someone could figure out how to make plant life that forms to the terrain like the forests in Civ do. It should be easy to just copy that behavior.

IMHO, scrubs should be confined to desert plains, somewhere around 15%.
 
Version 1.05 is out!

I fixed the bug that caused the 'region has no gate' error, so we should never ever see that again. Let me know if you do.

Deserts plains will now sometimes have 'Scrubs' on (actually floating above) them.

Also, I changed peaks to have tundra under them instead of desert so that hellfire doesn't end up all over the map. Peaks near flatlands will have the terrain under them that matches the surroundings however, including desert. Really, flames should never appear on peaks anyway no matter what the map does, I'd like to see that fixed in the mod.
 
Thanks!!! If it isn't asking too much... There is new world improvements in FFH, like "Guardian of Pristinus Pass" and "Ring of Carcer", shouldn't they be included in the script? At least Brigit prison...

or if I include this:
Code:
    pref = ImprovementPreference(GetInfoType("IMPROVEMENT_RING_OF_CARCER"))
    pref.idealMoisture = 0.8
    pref.idealAltitude = 0.95
    pref.altitudeWeight = 2.0
    pref.distanceWeight = 0.75
    pref.needCoast = False
    pref.needWater = False
    pref.needHill = False
    pref.needFlat = True
    impPreferenceList.append(pref)

Would it work? Since it needs snow.
 
would it be possible to have a setting on the improvements for how often they appear in each game?
 
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