Hemiptera, I love the options you added. this script is even better with the options. only thing I could think to add for an option would be the amount of water.
i played around with the water tiles settings a bit, the regular amount (0.002) creates a lot of water, breaking the map into 2 or 3 pieces, i lowered it to 0.0009 and that makes a decent amount of water, usually one side of the map has a decent sized body of water, occasionally with an island the size of 1 valley. if you lower it to around 0.0002 it makes it so theres a body a water contained in the middle of the map, kinda like inland sea.
so id recommend
Sea Level:
High 0.005
Normal 0.002
Low 0.0009
Lower 0.0002
any chance you could provide a non-FF one? i looked through it and tried your instructions before but got confused heh
Someone could make a put scrubs script? I'm pretty sure that it would be something like line 2516 def addFeatures():
Hopefully if I'm not too busy, the next version of Creation will be out next week. It's next on my to do list.
I'm still thinking on what the rules should be for placement. They look horrible on hills. I sure do wish someone could figure out how to make plant life that forms to the terrain like the forests in Civ do. It should be easy to just copy that behavior.
pref = ImprovementPreference(GetInfoType("IMPROVEMENT_RING_OF_CARCER"))
pref.idealMoisture = 0.8
pref.idealAltitude = 0.95
pref.altitudeWeight = 2.0
pref.distanceWeight = 0.75
pref.needCoast = False
pref.needWater = False
pref.needHill = False
pref.needFlat = True
impPreferenceList.append(pref)