shakabrade
Praise Vivec!
I still think that mapmakers have an ability to learn from their mistakes.
Let's first get our current wonder. ;-) Also, I think it would be too big of a cost to delay Pottery in favour to Masonry.
There is no need to delay Pottery. Masonry takes 2 turns to research and Lighthouse and Granary take some time to be built.
Are we ready to proceed? There was that issue regarding granary whipping in Sparta. Doshin's arguments about food saving are convincing to me and I don't think it matters much regarding unhappiness problems and staying at size 3 later on. There are only 3 good tiles there and that city will be a production spot rather than GP farm. Especially since it would have GP pollution from the Oracle.
Given that all AI that we've seen came from the NW, I prefer to send our wbt in that direction (option 2). There could be more AI behind their borders and if there is in fact somerhing there at the option 1 passage, I'd expect some AI workboats by now comming from that direction.
Are we ready to proceed? There was that issue regarding granary whipping in Sparta. Doshin's arguments about food saving are convincing to me and I don't think it matters much regarding unhappiness problems and staying at size 3 later on. There are only 3 good tiles there and that city will be a production spot rather than GP farm. Especially since it would have GP pollution from the Oracle.
After Oracle, we have a problem with nothing left to build. No forges, no wonders, while cities past city #6 become economic burden.
Regarding barbs:
Spoiler :![]()
Barbs can see Sparta if they go like this and will go past our defender straight for the city.
We need to move the warrior up and back him up with another warrior, if that is possible.
We have a lot to build after Oracle, granaries, settlers, and workers. At least 2 more cities are good to grab from current map. The horse/whale site and the Corn site. The only productive cities are the capital and Cow site can be counted as half. Capital also need to hire scientists to be able to produce 2 more GSs.
Does anyone know how the human anti-barb trick works? Tachywaxon used it in the Joao isolated game, and I think Kakumeika used it in former SGOTMs.
Ok, nothing to build past T68.
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I'll start playing at approx. 3:30PM EST, if anyone wants to keep me company.![]()
Settlers and workers takes lots of turns, with 2 island trade routes, the new cities won't be a heavy economical burden.
Edit: If you could show me a math model of how much GLH could offer us before we could capture it T110~115, I could be convinced.Of course, you need to count the cost of GLH which can be used for other build such as more settlers and workers. Moreover, the possible cost of the pollution of capital GP pool.
Which way barbarians want to go also depends on the distance of their possible targets. Since there are 3 known AIs from west, I'd assume that the barbarians from middle west have a good chance of being closer to AI's cities. Therefore 2 warriors to block the SW direction are probably enough to solve the barbarian problem.
Er, the fire alarm just went off in my apartment building and we had to evacuate for an hour.Nothing dangerous, but lots of smoke and soot everywhere.
I might need to play tomorrow. The heat has been turned off and it's snowing outside.