I plan on hopefully making around 2 dozen more units:
6-10 more mechas/RAVS, 4-6 more tanks/vehicles, 2 or 3 starships, 4-6 naval units, 2 or 3 more starfighters, a couple of artillery, and more infantry units.
But I am not going to start those until all these are at least 75% complete (that is basically death, default, run, attack, sounds and civilopedia text).
Here is a break down on units:
Specialty:, like slashers, sniper, omega weapon etc, basically special force type units will have a -1 hp penalty.
RAV's:all terrain as road, perhaps other mobility features, Blitz.
Mechas:only 1 MP, but have a 1 HP bonus.
fighters vs bombers:no stealth, instead bombers/starships will have a 60% interception rate, whilst fighter/interceptor types will have a 25% interception rate.
Aircraft vs. SpacecraftDifference is space craft will always have unlimited range, in all actions, bombard, recon, Interception and airdrop. Starships will have large carrying capacity, extra HP's, extra defense, heavy bombard.
UU's:Each nation will get a UU. Many different racial "UU's" will also be available. These will be available to all nations of that culture group (and usually two or three of the culture groups).
In other words, slasher is available to all nations of Cyborg and Robotic culture, but the Crawler is available only to the Civ known as "The Level".
Also, racial UU's may be strong and weak, meaning the cyborg slasher will cost 10 shields less than a robot slasher.
The counterbalance could be no population cost for robot infantry, 1 for cyborg infantry, and two for the rest, with terrain food values sitting higher, but I have not play tested this concept yet.
Infantry:may cost a population point, but be cheaper. Not too sure on this yet.
tanks:<wheeled>will be the first to implement new weapons. This means plasma tank technology will come before plasma riflemen.
artillery:non-missile artillery wepons will have a max range of 1. Except perhaps large stationary plasma cannon. These will not have any form of lethal bombardment.
Missile artillery weapons may have a range of up to three, and may or may not have lethal bombardment.