cymru_man said:How can you say Quecha is underpowered? Have you SEEN what people do with that unit?
I mowed them down with my roman praets (despite some resistance), it was on settler level though
cymru_man said:How can you say Quecha is underpowered? Have you SEEN what people do with that unit?
cymru_man said:How can you say Quecha is underpowered? Have you SEEN what people do with that unit?
cymru_man said:How can you say Quecha is underpowered? Have you SEEN what people do with that unit?
Since when are spearmen offensive units?Mahatmajon said:Um. Archer and longbowman can get city defense promotions. They are good as defensive units in your cities. Having cities on hills for added defense makes these units even better city defenders.
Phalanx can't get city defender. Therefore it is an offensive unit. Having +25% hill defense on an offensive unit is "one of the stupedest unit abilities in the game IMO".
I think it's kind of ironic (and sucky) that the aggressive civs have such mediocre UUs: phalanx, keshik, quechua, jaguar, musketeer, samurai.
Lord Chambers said:An aggressive civ's Axemen is 5.5. Its horse archers are 6.6.
futurehermit said:ok, first off i should say i play on normal speed. so therefore quechas have a very short timespan for me. plus i'm not *just* evaluating the unit based on vs. the ai, but also on their potential for vs human opponents. no human opponent is going to build archers if they see an aggressive incan on the horizon. not only that, but who doesn't rush to get axes out right away for both offense and defense?
keshiks for pillaging? yes, sure, but first of all you don't want to pillage too much a land you're planning on taking, second of all no human player is going to avoid building spears vs an aggressive mongolian and will have them sitting on their copper mines, and finally you have to research archery and hbriding which stunt your tech growth since they don't lead to anything.
futurehermit said:I think it's kind of ironic (and sucky) that the aggressive civs have such mediocre UUs: phalanx, keshik, quechua, jaguar, musketeer, samurai.
Kinda hard to be **aggressive** with these units!!! Musketeer, jaguar, and phalanx are defensive units, the keshik requires you to research two deadend techs (hbriding, archery), quechua has such a short period of use and is of questionable usefulness, which leaves only the samurai. The samurai is debatable, but I have found that they lack the punch you would like to face longbowmen at that point in the game.
I dunno, does anyone else have any thoughts on this? I started out really wanting to go with an aggressive civ, but because of the UUs, I've started playing with other civs and finding much more success.
edit: I wonder if this is consequently why conquest seems so much harder than the other victory conditions? Imo the 4 best conquest civs on paper would be: napoleon, genghis, huayna, montezuma. This is because of synergy of traits and UUs "in theory". But since their respective UUs actually suckconquest is made more difficult since you can't leverage your UUs. What do you think?