Any Fallout fans out there?

I don't think i'll be able to help very much - things are quite busy for me.
But here are some thoughts.
4. Apart from NCR, Arroyo and Enclave, what should be the remaining 4 civilizations? (provided that independants are Barbarians) I ask because I cant honestly find any other contendants for Californian dominance other than the 3 mentioned.
I don't remember how things in civ2 are, but maybe you can make the other large cities as civs you cannot play with. (so you can trade with these)
Why not the Brotherhood. Tactics proves they are expansive. But even without Tactics there are a few other things pointing to this. The BoS outposts in the major cities in F2. If you had technology that's a lot superior than what most around you have, would you use it to rule the others or to sit tight in your bunkers. :)
From Tactics (even though it's not canon) you can get ideas for units. (Hummer, Tank, Zepelin etc.)
I figured an aftermath would take away from the fun of "changing" or "making" Fallout history so that is not an option at the moment. Necropolis, Vault City and New Reno are good suggestions, I wil certainly have them. However I'm still breaking my head on the "point" of the game. Domination of the Wilds? F2 Quest? Prevent Enclave from spreading FEV? :confused:
That's a hard question. :hmm:
Well, one thing would be to split the objectives to the civs.
But the main objective would be the law of the jungle. Kill or be killed. The objective for most civs would be: "There is an increasing number of rumours that a ruthless force coming from the west is conquering everything in it's path. The rumours could be false, but if they are true, we are not prepared to defend ourselves. We must start preparations, even if this means expanding on the detriment of others. "
The force from the west could be the Enclave. But not necesarely, it could be just a "rumour" wich caused everyone to kill eachother in the preparation of some fictive atack.
That's the vaguest main objective i could come up with. But if you make F1 and F2 scenarios separately you could just go for the classic objectives.
If i were you use the vague rumour main objective then you could combine F1 and F2 in a scenario. Where, both the Enclave and the Children of the Cathedral/Super Mutants would be the major forces.
Chronology would be tricky in this case. The Enclave has to have a very slow developement rate (to simulate the fact that they start acting in F2) - this could mean to make their tech tree full of really expensive techs.


Just some thoughts that crossed my mind on the spot. :)
 
Bethesda isn't making F3. As far as I know, no one is. Here are Bethesda's current projects:
http://www.bethsoft.com/games/games_indevelopment.html
I was sure that they were making F3. I hope they didn't drop it :sad:

Well, I was including Vault City from F2 in that. If I would use F2 cities, I would use:
Enclave
NCR
Vault City
San Francisco (Has the Hubbologists as a faction)
Faction of intelligent deathclaws
Raiders (again)
Good list :)
Enclave, NCR stay
Vault City and Raiders are most probable choices too. Strength of the second will be balanced by the technology of others.
I will certainly have a ghoul faction.
Deathclaws will be persent as part of Arroyo technology tree (event) that allows for creation of some deathclaw units. They are too insignificant to make them as a separate civilization.

Unfortunately, my memory of F2 is worse than F1 for some reason.
For me its the vice versa and probably due to my gaming history. I played F2 for years before getting F1. Still haven't properly completed F1.

By the way, I found some maps somebody made of the Fallout games.
View attachment 144892

View attachment 144893
Thank you :) However you can't imagine how big my collection of Fallout images is now :) I've even found a BoS Tactics and Van Buren maps:

http://www.falloutvault.com/index.php?title=Fallout_Tactics_missions

http://fallout.neogame.ru/pics/f3_scr_20.jpg

I'm guessing you could make two scenarios using the same map and units and stuff. One where the player needs to kill the master, and the other is a simple conquer game.
I think that having two scenarios is a very good solution. I will most probably start with Fallout 2 :)
 
I don't remember how things in civ2 are, but maybe you can make the other large cities as civs you cannot play with. (so you can trade with these)
I think the only option other than hardcoding this is to say "this faction is unplayable" and I even can't afford to do that. I need all 7 factions and I wouldn't mind 2-3 more.

Why not the Brotherhood. Tactics proves they are expansive. But even without Tactics there are a few other things pointing to this. The BoS outposts in the major cities in F2. If you had technology that's a lot superior than what most around you have, would you use it to rule the others or to sit tight in your bunkers. :)
From Tactics (even though it's not canon) you can get ideas for units. (Hummer, Tank, Zepelin etc.)
BoS.... BoS will be there. They are a good faction and well spread out int he wastes. They could keep Enclave and NCR in check allowing other factions to develop relatively peacefuly. As for the units I was thinking I would use some stuff from Tactics. I thought it had to many well preserved cars really :mischief:

That's a hard question. :hmm:
Well, one thing would be to split the objectives to the civs.
But the main objective would be the law of the jungle. Kill or be killed. The objective for most civs would be: "There is an increasing number of rumours that a ruthless force coming from the west is conquering everything in it's path. The rumours could be false, but if they are true, we are not prepared to defend ourselves. We must start preparations, even if this means expanding on the detriment of others. "
The force from the west could be the Enclave. But not necesarely, it could be just a "rumour" wich caused everyone to kill eachother in the preparation of some fictive atack.
That's the vaguest main objective i could come up with. But if you make F1 and F2 scenarios separately you could just go for the classic objectives.
If i were you use the vague rumour main objective then you could combine F1 and F2 in a scenario. Where, both the Enclave and the Children of the Cathedral/Super Mutants would be the major forces.
Chronology would be tricky in this case. The Enclave has to have a very slow developement rate (to simulate the fact that they start acting in F2) - this could mean to make their tech tree full of really expensive techs.
Brilliant! :D
What I will do (based on your ideas :) ) is:
1. F2 setting, a message saying that factions should expand
2. Balance between a "domination" scenario and "real life" events of F2

I can procede now!
 
1. Arroyo
Arroyo is also in control of V13 (possibly). It is there for players enjoyment and will have good events.

2. NCR
New California republic is a huge civilization compared to the rest. It unites more than 10 cities in the beginning of the game.

3. Enclave
Located to the West of all Civilized nations Enclave unites 3 relatively small communities. Enclave is very advanced and only the special plans of the President keep them away from conquering California.

4. Brotherhood of Steel
Brotherhood controls (besides its base) the deserted area between LA and San Frano. It is the only force in the area holding Enclave and NCR in check.

5. Raiders
Raiders represent a big threat to NCR. They are a large militarized community that can take control of the Wastes provided that they can get the manpower and technology.

6. Vault City confederation
To add a bit of intrigue and freelance fiction Vault City will be a capital of a broad Vault confederation with its own unique city graphics. In order to keep up the “realism” all Vaults will be located far from each other.

7. ????
Looking for a good 7th faction.
 
Well, if Raiders are a civ, why not Deathclaws(was that their name?)?
But the Deathclaw main city would have to be Vault 13 ... :)
Why? this is a Civ2 mod if anything
If this wasn't here (and if Gelion wouldn't have linked it in the civ3 forums) i wouldn't have found it. This is more of an ideas thread. Kinda like the questions for my mod from the History forums.
 
^ Amen to that.

I can make Deathclaws as a faction simply because on a huge Californian map they are small, insignificant and clutter up the V13 space. Plus at the start of the scenario they shouldn't be there anyways.

Still need that blasted 7th civilization.
Bad ideas so far:
New Reno - no chance to dominate the Wilds
Masters Army - their time for world domination is over, they can't reproduce
Broken Hills, Den, Klamath, Modoc - too small, lack ideological or technological base.
San Frano - possible, but too close to Enclave at start of the game....
 
An interesting idea about the Legions. They are in a good place unoccupied by anyone (South East, around the Hoover Dam area, right?)
Redding sadly does not bring anything special.

Here's a crappy strategic map so far:
factions21.png

Gray - Enclave
White - Arroyo
Blue - NCR
Red - BoS and BoS affected areas
Puprle - Ghouls
Strange Purple - Vaults
Yellow - San Frano

In terms of strategical location.... I could replace a small faction or two. I just have to know where and what.

NCR - is playing a game with wilders, raiders and muties. Kept in check by BoS
BoS - is keeping in check NCR and is a strong opposition to Enclave
Arroyo is too far and too small to trouble anyone
Gecko, Vault City and San Frano are in trouble because they are effectively 1 city civs in the middle of hostile forces that are stronger than them.
 
Nice map. :)

I have no idea where the Hoover Dam/Grand Canion would be in relation to the rest of the Fallout world. I'm guessing N or NE. The empty part of the map. :)
The legions came to mind when i thought of slavers - but technically the raiders are slavers too. If there would be more information on the Legion a civ could be made from it. That chariot looks nice tho. :)

Here is a map from Fallout3:
album_pic.php
 
Nice map. :)

I have no idea where the Hoover Dam/Grand Canion would be in relation to the rest of the Fallout world. I'm guessing N or NE. The empty part of the map. :)
The legions came to mind when i thought of slavers - but technically the raiders are slavers too. If there would be more information on the Legion a civ could be made from it. That chariot looks nice tho. :)

Here is a map from Fallout3:
album_pic.php

I checked tht Hoover Dam location :)
You can now call me semi-prof in Fallout locations. HD would be East passed the line that says "muties".

I can't see your map, its forbidden for me, but its nice that you dwell in some Fallout forum ;)
 
Hmph. Now I realized this is for Civ2.

Why you couldn't make this for Civ4?

Or even Civ3?

But Civ2. I never had it. Civ1 I had, but it was downloaded.
 
Why you couldn't make this for Civ4?
Dont have a copy yet. Planning to have one in the future.

Or even Civ3?
1. Someone is already doing it.
2. I hate 3D modelling.
3. I dont like how Civ3 looks. IMHO its not customisable enough.
 
1. Arroyo
Arroyo is also in control of V13 (possibly). It is there for players enjoyment and will have good events.

2. NCR
New California republic is a huge civilization compared to the rest. It unites more than 10 cities in the beginning of the game.

3. Enclave
Located to the West of all Civilized nations Enclave unites 3 relatively small communities. Enclave is very advanced and only the special plans of the President keep them away from conquering California.

4. Brotherhood of Steel
Brotherhood controls (besides its base) the deserted area between LA and San Frano. It is the only force in the area holding Enclave and NCR in check.

5. Raiders
Raiders represent a big threat to NCR. They are a large militarized community that can take control of the Wastes provided that they can get the manpower and technology.

6. Vault City confederation
To add a bit of intrigue and freelance fiction Vault City will be a capital of a broad Vault confederation with its own unique city graphics. In order to keep up the “realism” all Vaults will be located far from each other.

7. ????
Looking for a good 7th faction.

How can Arroyo be in control of V13? They were opposite sides of the game map in F2.
 
How can Arroyo be in control of V13? They were opposite sides of the game map in F2.

I'm still debating that. However if it were to happen V13 and Arroyo are part of the same "faction". In any case they are meant to be re-united by the end of F2.
 
I need to find a few Fallout fans to discuss the scenario. Two heads is better than one and I've gotten to a point where I need outside input. If you like Fallout and got spare time to write, do!

No but wasteland is my favorite game of all time.
 
I checked tht Hoover Dam location :)
You can now call me semi-prof in Fallout locations. HD would be East passed the line that says "muties".

I can't see your map, its forbidden for me, but its nice that you dwell in some Fallout forum ;)
That's strange. :hmm: You don't need to be logged on to see it.

I don't have an account there. I just lurk to see what's happening. :)

This is the main site. No mutants allowed. :)
 
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