[PYTHON] zReligion Limiter

MODing: I have added a new Global Define in the GlobalDefinesAlt.xml. Set the new MAX_IN_GAME_RELIGIONS Global Define to the number of religions you want.

Say I have a game with 15 civs and I change the MAX_IN_GAME_RELIGIONS to 15 religions. Do you have 8 additional religions beyond the default 7?

If so, what religions have you added?
If not, can you add 27 religions for a total of 34 that can be selected. 34 available religions would match the total number of available civs.

Very Respectfully,

Orion Veteran :cool:
 
The game let's you add as many religions as you want, this modcomp only allows you to restrict the number of religions in game. For example if you have 24 religions you can use this modcomp to limit the number of religions in the game to 10 religions. Now you would have 10 randomly selected religions every time you start the game. But if you set this modcomp to 34 when you only have 24 religions you will still only have 24 religions.
 
zebra... what happens if you set the religion limiter and also have the "choose religions" option enabled?
 
Oh... and if someone could tell me how to actually ADD religions and/or how to make the resources for them (buildings, pictures, etc) or where to find them that would be super.
 
I think it should work with choose religions, I don't understand why it would CDT. I'll look into fixing it.

Post in the C&C forum to find out about religion MODing. It can be complex and indepth, beyond a simple post.
 
I hope I didn't miss it but I was wondering if this mod also included an option to make sure certain Religions *are* included and the rest are random?

I'm a sucker for Confucianism but I'd love random religions ^^


*great mod* either way btw :goodjob:
 
Zebra,

This is just a guess but isnt it possible in python to make a counter where after a certain number of religions are founded then no more religions can be founded? This may be a way to let people choose which religions can be in the game. though I like the random religion idea.
 
Sorry to revive this old topic, but I was wondering...

Is there also a way to make the number of active religions in a game dependent on how many players there are? For instance, in a game with only five players, Confucianism and Taoism are left out, while in a game with eigtheen players, you get several additional religions? Would be very, very useful.
 
Sorry to revive this old topic, but I was wondering...

Is there also a way to make the number of active religions in a game dependent on how many players there are? For instance, in a game with only five players, Confucianism and Taoism are left out, while in a game with eigtheen players, you get several additional religions? Would be very, very useful.

Yeah. I would like to set a number of religions based on map sizes. That would make this very useful for RoM, where you can have 20+ religions, and in a small map, that isn't fun.
 
Afforess, you may want to check this post for an idea of how to do it. It should be really easy to do, frankly.
 
Sorry to revive this old topic, but I was wondering...

Is there also a way to make the number of active religions in a game dependent on how many players there are? For instance, in a game with only five players, Confucianism and Taoism are left out, while in a game with eigtheen players, you get several additional religions? Would be very, very useful.

Sorry to re-re-revive this topic but I was wondering if anyone had advanced this project into the SDK, to limit available religions based on # of players.
 
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