«» (Shchuka class, alias ShCh or SC, russian ww2 sub)

Sorry, less time - short answer.

No never seen it before. Yes, bigger mod (my mod) - Community Civ V [CCV] from Germany. ;)

Must be torpedos because it moves like torpedos and the globes only appear at the beginning of a battle! That's why I'm asking if my firststrikechance can cause the problem. That would explain why it only happens sometimes.

My XML seems to be okay, but I'm working modular. May that be a problem? Why?

Thomas

€: Thanks for help and all ideas but I will be away for some hours now. Bye.
 
sorry i can´t repeat the error by me, but first, Refar is right, both sub animations (Gato and SC) lack the two files, i will reload both later (thanks for finding this out Refar, forget to unpack one pak :blush: [(i think they will be reloaded in around 3 hours - as quick help, you can also make it by yourself, only copy the two files from the standard sub animation which are not part of the gato animation and rename them after the sheme)]).

Perhaps your problem is caused because of the missing files? i tested it in my test mod, where all subs are included using this custom animation and all had symbols and when attacking there where no errors.

try it with the updated animations, i hope you still have the standard sub there, because some files used are used from there (e.g. the torpedo nif is there).

As last idea, it could also be still a texture or other missing file error, it looks like the position where the bubbles should be, perhaps as last hope copy the new subs all in the submarine folder (or copy the submarine files to all other folders) and look if it work

You could also try to use only the standard animation beside the the dive deep is exact the same and see if it works then.

Edit: After rereading refars porst, another options, there could be a problem with the kfm file, copy the standard kfm file to the new sub folders and exchange the SC or Gato with submarine by all .kf files (and then you also you the submarine.nif there or must rename the sc.nif )

If your first strike does something? i don´t know, you could also try it without this it and see what happens.

i´m still a noob considering modeling and especially animation and most important how the thinks work in civ, so sorry if i can´t help you more

@ refar
yes, as i started i thought not to rename the files (but then i thought there could be perhaps a problem with same named animation and how to regonize later which is which [and SC is shorter as submarine_middle_... :lol:])

@ all

has someone else the same or similar errors with the animations? or works it like it should?
 
First result. I gave all subs the standard sub animation and all are working fine. All buttons are seen and there were no red globes (I did 10 battles in each combination of my 4 different subs).

So, there must be a problem with your kfm and animations, I fear. Didn't have a closer look yet. Did you chance the paths in the kfm? Or have you just renamed the .kf files?
 
strange, i made the same with all my subs testest 10 fights and all worked right.

what i did, with the KFMconverter i edited the submarine KFM (only changed the name of the .kf files and the linked model) and exported the result. Next i only changed one number in each of the renamed .kf files (the translation which controls how deep the sub dives). That was all, the rest is standard still sub, so i have no further idea where the failure could be [if it animation related then i only see two options, error in the KFM file, solution idea is in my last post, error happens while saving the .kf file with Nifskope, then i see no solution and the standard sub animation must be used :(]

Have you fixed your Gato animation? (edit: fixed dl in the openig post of the gato thread)

Sorry that i haven´t better news for you
 
Okay. Please tell me what number has to be changed for the diving depth. I'll try to make my own animations. Maybe I'll find out what causes the problem.
 
the node is submarine_dummy, then in the files of the animation where the sub is dived you have to change translation by the node controlling the sumbarine_dummy (standard: ~ 21, gato need ~27). You can look at the kf files to see the numbers.

the only different part is the fortifyA (iirc) there is no translation and i changed what seems to be suitable (see the kfs, i don´t remember the exact name).

Thats all (and the reason why i don´t understand why it not works)

Before making it yourself can you try the following, add all submarine files to the folder where the new animations are (the idea [but really only one], perhaps there is a problem with modular loading and using existing files of the game)

Ciao
The_Coyote

Edit: you tested sub against sub? i only tested against surface ships so far, so i made the same sub against sub (total 50 battles) and it worked how it should. So i´m not able to reproduce the problem.
 
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