smeagolheart
Monarch
What are the parameters of the plague effect? Seems to be 8 unhealthiness. But for how long does it last and what is % to spread along trade routes? 5% or 100% something inbetween?
What are the parameters of the plague effect? Seems to be 8 unhealthiness. But for how long does it last and what is % to spread along trade routes? 5% or 100% something inbetween?
tsentom1, is it possible for a specialist to increase happiness in a city?
I don't suppose you could point me in the right direction?
The only way to have a specialist increase health or happiness is by moding the SDK. It's impossible with either just XML or Python. I know there's a mod or two that does this - I don't know if it includes the SDK changes or just a compiled DLL - but I forget which at the moment.
What about a cripple-solution?
Cycle every turn through every city, count in the cities the specialists, and than change the extrahappiness/health.
But i don't want to know, how the performance would be with this.
I'm looking. I know it was a sci-fi type mod that had the health from a specialist (health and happy would use basically the same code anyway). I'll find it.
edit: @tsentom:
mmh, is there no help-tag for specialists?
But yes, i think the same.
I'm looking. I know it was a sci-fi type mod that had the health from a specialist (health and happy would use basically the same code anyway). I'll find it.
So has anyone actually done a cleanup of this (end the other great people) - possibly merged it with BUG mod?
\Skodkim