Poll: A New Direction

Would you prefer a larger modmod pack featuring all the available modmods?

  • No, the old ways are best.

    Votes: 11 12.9%
  • Yes, A larger congolmerate pack would be nice.

    Votes: 74 87.1%

  • Total voters
    85
Wow, that was fast!

Just waiting for my dl to finish (btw. the ~1000kb/sec is way better than a torrents usually does - but then again its only 16,5 MB, not the expected really huge file^^) and try it out asap. Hope if I cross-install/overwrite it onto everything I installed before the puzzle will still work somehow, nevertheless I have a working backup of individual merges (graphics/Aarandas) in place...
 
Wow, that was fast!

Just waiting for my dl to finish (btw. the ~1000kb/sec is way better than a torrents usually does - but then again its only 16,5 MB, not the expected really huge file^^) and try it out asap. Hope if I cross-install/overwrite it onto everything I installed before the puzzle will still work somehow, nevertheless I have a working backup of individual merges (graphics/Aarandas) in place...

The service I'm using, dropbox, will shut off the link if it uses more than ~2gb in downloads, so it's a temporary fix. It's a good service, but I'm using a free account.
 
I encounterd some bugs when I installed this modpack. First off some of the mods was not in its right mapstructure.

I had to move "Brandenburg Gate", "Leaning Tower of Pisa", "Neuschwanstein", "RoM Modular Wonders II" and "Modular Civics Buildings" to Custom Buildings folder to get them to work.

The same with "Fortifications", but to the "Custom Units" folder.

I also had a problem with not getting sea-resources on the Smartmap-script.

But otherwise really great! :goodjob:

I know this is the beta :)
 
I encounterd some bugs when I installed this modpack. First off some of the mods was not in its right mapstructure.

I had to move "Brandenburg Gate", "Leaning Tower of Pisa", "Neuschwanstein", "RoM Modular Wonders II" and "Modular Civics Buildings" to Custom Buildings folder to get them to work.

The same with "Fortifications", but to the "Custom Units" folder.

Thanks. I went and fixed it, so future versions will be placed in the correct spot.

I also had a problem with not getting sea-resources on the Smartmap-script.

What sea resources? Could you be more specific?
 
I didn't have any sea-resources at all. No shrimp, fish, crab, clam, whale or anything. Don't know if I have done something when I moved the files, they shouldn't mess with this I think.

I see. I just noticed this myself. I accidently did this when I turned mountains mod into a game option, because I had to code the SDK myself, and I'm not very good at it. I checked through it and found the error. I fixed it, and so the next version will have that fixed.

I'm thinking of making a full version and a "lite" version.
Full version will have all the modmods, and be very very big. (probably end up being larger than 500mb.)
Lite version will not have any graphic mods, civilization addons, or anything else that is big, and be probably around 20 mb.
 
If I split it into multiple packs, it defeats the purpose of installers... The point is to be easy. But also, I don't own a web host nor do have access to one, so I would need to use hated Atomic Gamer or Filefront for anything bigger than 10mb. Any better free web hosting suggestions?

rapidshare.com
mediafire
or megaupload are all good free file hosts
 
Okay, I have a new version which has a lot more features. i've also fixed the sea resources bug. I'm not sure what other features are left to add, other than AAranda's civilizations and Zappara's mega civ pack. Any suggestions would be welcome.

Please note: This is still a beta

Known Bugs:
Many buildings and units do not require the correct resources. It is a SDK issue, and I am working on it.

Download Removed

 
Is it called A New Dawn? And it's 261MB in size?

JosEPh
 
Is it called A New Dawn? And it's 261MB in size?

JosEPh

Indeed. It may grow larger. This of course, is the full version. The lite version will be much smaller, but I won't release that until I finish the full version.
 
Latest version that I downloaded last night (but didn't install until this morning), seems to have problems with the religious component. While loading the game, I kept on getting XML Load Errors from the religious building XMLs (likely missing schema files). Anyway, I'm installing it again without extra religions and I'll see how it goes.

Update: Well, that'll teach me to act like I know what I'm talking about :D

Turns out the problem is directly in the assets/xml/buildings\CIV4BuildingInfos.xml. Could be because I'm running Win7. Not sure. Anyway, says that RELIGION_TENGRIISM in Info class was incorrect. Still seems like a problem with the extra religions module though; which I checked off so as not to install on this latest test. Seems that all the religions are not getting properly registered, since there's a problem with all the extra religions.
 
Turns out the problem is directly in the assets/xml/buildings\CIV4BuildingInfos.xml. Could be because I'm running Win7. Not sure. Anyway, says that RELIGION_TENGRIISM in Info class was incorrect. Still seems like a problem with the extra religions module though; which I checked off so as not to install on this latest test. Seems that all the religions are not getting properly registered, since there's a problem with all the extra religions.

Okay, I just confirmed this. I've already fixed this in my installer, and the fix will be in the next version.

Thanks.
 
I'm gettng the a similar set of XML Errors errors on loading, for units ("XML ERROR: {{unit name}} in info class was incorrect. Current XML file is: XML\Civilization/CIV4TraitInfos.xml").

Thanks for all the work - this is awesome!

EDIT: Actually it's not just units... I tried a full insatall of "A New Dawn", and on load there were about 10,000 errors then a CTD. Fonts, units, unit promotions, religions etc. I'll try installing just a few of the mods & see what happens :)
 
Okay guys, sorry about all the errors in the last version. I've got a new version, where I get no errors at start, and no art problems, at least that I've noticed. I just need more people to test it before it becomes final.

I don't have a good connection here ATM, but I will upload it on Tuesday.
 
Okay, I have a new beta version that works fine (at far as I can tell) with 2.71, but I have no idea how it works with 2.8beta as I haven't downloaded it yet.

Download Here
 
I've just tried it, and I've got to say, it's great, but it takes VERY long to load, even more than CIV Gold. Is that supposed to happen?

Yes, it is supposed to happen. It happens to me too. I just go do something fast while waiting for RoM to load :D. But I found a way ot cut down on loading time. Just cut out civs that you are really not that interested in. Just be sure to research what the python files contain changes for, and if a certain civilization use the python action, and you cut it out, just code that certain python action out for that building of that civ.

I just play with Denmark with Margrete as a LH, that is all. Not interested in others as most of LHs are male and few female ones are not worth looking at :lol:.

EDIT: Oops. I thought you were referring to Zappara's Extra Civ Pack. I dunno about this one installer pack :D.
 
I've just tried it, and I've got to say, it's great, but it takes VERY long to load, even more than CIV Gold. Is that supposed to happen?

Try choosing less civs, religions or any individual option that takes a lot of file space. My installer tells how big each component is.
 
Okay, I have a new beta version that works fine (at far as I can tell) with 2.71, but I have no idea how it works with 2.8beta as I haven't downloaded it yet.

Download Here


Just tried to dl from that link but, sadly, it's dead...

And another question: to be 2.8-compatible, what do the modmods have to change for that
(or: do they even need to change anything at all)?
 
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