Slynky333
Warlord
- Joined
- Oct 22, 2010
- Messages
- 150
Sorry, but what does ICS mean. Thanks!
Finally found an explanation somewhere. Thanks anyway.
Sorry, but what does ICS mean. Thanks!
Sorry, but what does ICS mean. Thanks!
Infinite City Sprawl (sometimes people prefer Spawn or Spam for the S). It's when you build as many cities as possible, packed in tightly (sometimes as tight as possible, sometimes just very tight) and keep building them in preference to growing up. There were variants in earlier versions of Civ, in Civ5 you have to manage happiness (Happiness building + small size, Forbidden Palace, Planned Economy, Meritocracy, and Piety are all used in different variants) and be ready to stop getting social policies once you start the sprawl.
France and Arabia both work well for it in 5 and India has a hard time, but any civ can pull off some flavor of it. (France gets their policies quicker before starting the sprawl, Arabia gets a lot of benefits from multiple tightly-packed trade routes)
Infinite City Sprawl (sometimes people prefer Spawn or Spam for the S). It's when you build as many cities as possible, packed in tightly (sometimes as tight as possible, sometimes just very tight) and keep building them in preference to growing up. There were variants in earlier versions of Civ, in Civ5 you have to manage happiness (Happiness building + small size, Forbidden Palace, Planned Economy, Meritocracy, and Piety are all used in different variants) and be ready to stop getting social policies once you start the sprawl.
France and Arabia both work well for it in 5 and India has a hard time, but any civ can pull off some flavor of it. (France gets their policies quicker before starting the sprawl, Arabia gets a lot of benefits from multiple tightly-packed trade routes)
I assumed you started right out (let's say turn 50) doing this...there's an optimum time?
You can't start right out, as you don't have the techs or policies you need - you can't deal with happiness, and once you start the spam you won't get any more policies. You need to at least have coliseums before you can start, and you probably want to get some social policies too (meritocracy for early, piety for middle, planned economy for late). You want to build more than one city, but just expanding is not ICS; once you've started ICS you start building settlers and don't stop until you run out of land (or get bored).
One variant that someone posted step-by-step directions involved playing as France. You build a few cities to get you through the early years, make sure to get Forbidden Palace, and stockpile culture without expanding until you get to steam power. Once there, you go all the way down to Communism and start spamming cities with zero penalty for city size and +5 production in each new city.
Ahh, thanks for the clarification.![]()
For ICS/honeycomb, keep to 2 tiles away as much as possible.
For 'normal' playing, 4 tiles is fine.
For small empires (such as cultural victories), five or six tiles, as high populations + high culture to pop borders = a lot of land being worked per city.
No, it's not. Space does not constrain you; happiness does. You never find yourself in a situation where you have excess happiness and not enough tiles to work.
If you want to get the most production out of a finite happiness allotment, you want to work the best possible tiles, and those are the city tiles. Even though there is a baseline penalty of 1 extra unhappiness for "working" a city tile, it's worth more than 2 regular tiles.
Working lots of city tiles with a finite amount of happiness means lots of small cities. Small cities don't need land, and spacing them farther apart just means extra road costs.