Ancient Korea DLC...?

Oooh, exciting... What'll it be???

All the previous DLC had achievements as well. I guess someone screwed up the sequence for prepping a DLC for deployment on Steam. ;p

I thought I was just about done with the (non-bugged) achievements, too. :crazyeye:
 
All the previous DLC had achievements as well. I guess someone screwed up the sequence for prepping a DLC for deployment on Steam. ;p

I thought I was just about done with the (non-bugged) achievements, too. :crazyeye:

I know, I was meaning what'll the DLC be?
 
I know, I was meaning what'll the DLC be?
Probably based on the Joseon's Epoch.
Which leads us to Majapahit and as a result to Borneo & Brunei with a sharp twist into the Portugese Magellan Voyage? Maybe?

PS; Sorry, but i've got to state this. The summer layoffs at Firaxis prevented them from supplying us with specific extra Leaders in the Polynesia DLC - i fear we'll get the same sort of placeholders for Manchuria (etc) since the creative staff isn't there to work on a predictable Korean_Joseon scenario.
 
PS; Sorry, but i've got to state this. The summer layoffs at Firaxis prevented them from supplying us with specific extra Leaders in the Polynesia DLC - i fear we'll get the same sort of placeholders for Manchuria (etc) since the creative staff isn't there to work on a predictable Korean_Joseon scenario.

Do you mean the figureheads for the four different choices in the scenario? The Mongol scenario has interestingly enough Rammkhamkaeng as one of the figureheads too, so it's not particular to that DLC's scenario.
 
that's a little bit of an exaggeration there, but yeah, it makes no sense to make new leaders from scratch just for a scenario
 
Basically, yeah. If it's an actual playable civ, like Spain/Incas (/Polynesia) then the assets for a figurehead makes sense. For only a specific scenario I agree the development man-hours would be better used elsewhere. :)
 
Basically, yeah. If it's an actual playable civ, like Spain/Incas (/Polynesia) then the assets for a figurehead makes sense. For only a specific scenario I agree the development man-hours would be better used elsewhere. :)

DLC quality & actual features worthy of a tag price?

Let me guess -- such an elsewhere might also include Patching until everyone's satisfied with whatever comes next. Please do have a long look at the extensive fine-tunings assets that have been provided FREE since release.

It's fairly clear to me that devs & the remaining staff are aiming for *progressive* integration with extra Civs sold -- but when the ruleset (Design & Gameplay) is finally sealed from *ANY* subsequent alterations, then i might consider SDK'ing my way into static MOD'ding. What good is structure when function isn't defined.
Their elsewhere, not ours - yet.
 
i really do hope Kim Jong Il is the leader of korea. and their civ ability is +50% production towards nuclear weapons
 
Confirmed. Here's the link. Look under the 뉴스 (news) section.

Thanks :), but i can't interpet that much besides Korea, DLC and Firaxis in there. Do i not see everything or is there just no image yet?
 
Interesting. Not hard to think of a replacement cultural civ, so if this is Korea, it should be interesting (quick, off the top of my head suggestions: Jerusalem or Ur. Maybe Amsterdam, although they might be best suited for Maritime. Maybe even Agkor). Kills my theory that they aren't going to go for any Civs that have City-States representing them, though.

This is still a bit vague, so I wouldn't call this confirmed, but it does give weight to this persistent rumor. I would call it "plausible" or maybe even "likely" at this point.

Speculation time:
Leader: Wang Kong (I'd prefer Sejong the Great, but I don't expect them to break tradition here).
Two Unique Units:
Hwach'a
Turtle
Unique Ability:
Something science related

The reason I think it would be two UUs is there are two UUs within common knowledge. Firaxis seems to lean 2 UUs when possible and only goes with a UB when there really isn't a good second choice.
 
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