the formula for n seems to be (1.15 * combat strength) ^ 1.5
this isn't exact, there are maybe two levels of truncation, but it fits the basic curve.
there are additional percent modifiers for some subset of innate promotions, which i haven't figured out exactly. for example the jaguar and mohawk warrior both start at 25% higher than their counterparts, an anti tank gun starts at 25% above it's base 222 (277), while an anti aircraft gun starts at 95% above (432).
additionally the % damage a unit has suffered is cut directly from its strength (ie an aa gun at 1 health is either 43 or 44)
Nice work vexing

I'm sure that:
n number is not connected with combat power but only with:
-unit base power
-unit promotions
-civilization gold amount
-unit HP
and formula for n number is sth like that:
=(( unitbasepower+x)^y) / z
with gold const =0 and only for units without promotions like warrior, sword and long
so we have
unit/power/n level
warrior/6/17
sword/11/44
long/16/75
so
17=((6+x)^y)/z
44=((11+x)^y)/z
75=((16+x)^y)/z
and who will find x,y,z? i think that you can assume that y = 2 or 3 or 4NOVAL invert mirror map script

