DRJ
Hedonist
Bump: Nimek's XML Parser might have the ability to do this automatically for all units in a few hours, if rescaling is all done in XML.
Excellent! The only thing that could be a problem would be that not all the animals/units have same values in regard to height. For some I needed to reduce the height from lets say 0,7 to 0,175 and the multiply appearance from 3 instances to 6 or 9 (herd animals!) whereas the sabertooth for example had a base value of 0,5 height which I reduced only to 0,35 and also didn't change the number of sabretooths on the tile as it's no herd animal.
So what I wanted to say, it might be not possible to just change all automatically and then have perfect output, there would be a lot of finetuning still to be done.
What I would like to know though is if the parser would be able to set relations right?
Lets say one units height is 0,7 and another ones 0,5 and I tell the parser to half the height values of all units, it would automatically set the height to 0,35 respectively 0,25?
As a first step, however, we could try to sort out which animals are herd units and should be multiplied and how often... same with units. For instance, I'd say a rogue, berzerker and samurai would be units that should be low on numbers of graphical instances, whereas stonethrower, spearman or trench infantry should be plentiful in that regard...
Thanks for the heads-up, Mr. Azure! I really can't say I am good with programming but the ideas are there so don't give up on me.
