Paris (rename to Ankh-Morpork?) should finish the Colossus in less than 9 turns with no whipping (Copper hooked up in a couple of turns), or maybe 4-5 using the whip once copper is connected. My inclination is to just build it out, rather than whip at this point. That'll allow the population to grow a bit, for either bigger whips or working more tiles. It needs two fishing boats, a library, and a monument after the Colossus is done.
I agree with not whipping the wonder. And the build order sounds good to me. I count at least 5 WBs needed immediately, with Tours already building one, so 2 quick WBs for the clams would be a good idea. Longer term I think we'll want to start on Moai after the library/monument to take full advantage of a Bureaucracy hammer boost.
Orleans (rename to ?) will finish the Settler in 10 turns. I assume the settler should be put on the island to the E to grab the Iron (my inclination is to settle 1S of the Iron, but we need to talk about that). I can get the Settler production down to 8 turns if I take the Scientist and work a coast tile instead. After the Settler is done, we need a workboat, a Granary and a Monument for that city.
Yes - Iron city should be our next priority. We should be able to move the worker over there from Tours, so maybe we should send the galley near Orleans down that way and then come back for the settler.
Lyons (rename to ?) will finish the Trireme in 8 turns. We need a workboat for the Fish, a warrior for garrison (but won't be able to build once we connect the Copper), a worker to mine the GH two south plus some infrastructure, but since that is one of the better production cities we have I'm thinking it might be better used to pop out a few more Triremes.
I think, at minimum we need 4 triremes. One for Paris, one for Orleans/Iron city, one for Rheims, and one for Tours/Lyons. I think as long as we don't have Hunting we can still build warriors with the metal connected.
Rheims (rename to ?) will finish the Settler in 8 turns. It really needs a warrior for garrison (ditto on building one), a Granary, a Monument, and a boat to put the Settler on.
Tours (rename to ?) will finish the Workboat in 6 turns. It really needs a garrison, a Monument, a Granary, and then lots of other stuff. The worker can be moved to mine the GH south of Lyons after roading the Copper.
I think we've reached the point where we need another worker, as well. Especially if we are going to expand further, as we intend to do. Tours really doesn't need a border pop to serve it's main purpose (hooking up the copper), so I would build the Granary before the Monument.
Tech is Currency in 3 turns. Once we have the Colossus, we can trade around MC and backfill our techs nicely, and since we're at the bottom of the power list no one will be reluctant to trade with us. I'd say backfill everything we can using Alpha/MC, maybe hold Currency back for something juicy (I think we can get Math and Monarchy for MC. I suggest Aesthetics next, for trading, and Lit for the GL.
Again, don't pick up Hunting in trade until we've built enough warriors for MP duty. We can get Monarchy from Vicky or Joao. I'd trade with Vick, since she is the more backward AI. And I definitely agree with Aesthetics > Lit next.
We need a few more Triremes just to keep the barbs under control, and allow us to work fishing boats. We may need to whip some of those. I think this turn set will have to focus on supporting expansion, though we'll get those two settlers out, by building up our defenses and infrastructure.
I think we also need to explore the map areas to our SE and SW to see if there are any other nearby attractive city sites.
So, overall, the plan looks good to me. We definitely need enough triremes to guard our seafood resources and explore/settle the remainder of our surroundings. That, along with settling the iron, should be our priority. We'll need the navy eventually, so those hammers will be put to good use.