The Immortal Challenge 3: The Gathering Storm

people, u shouldn't complaint aelf about using the word 'tomorrow'. now he is using 'midst' and it is more confusing. i would rather he uses 'tomorrow' so that i have the exact date on which the new round will be posted.
 
Grillers in the midst? (sorry).
 
Round 6: 1040AD - 1424AD

Once again, we began the round by making a trade, selling the now almost useless Philosophy to Caesar for lots of gold:

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That would help our research for a while, especially now that we're paying for cities we just captured.

We researched Paper first, heading towards Printing Press (for the extra commerce and on the way to Rifling later), taking a few turns' break to research Archery when the time came to build crossbows.

And it turned out that Caesar coveted our new ability to produce things to write on:

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Quite brave for a guy who lost half his empire, huh? I denied him. Come to think of it, perhaps I should have just given it to him for better relations when we've vassalized him. But it was a time of great uncertainty and I was afraid that he might pass the knowledge on to Bismark.

And then we met Monty, with whom I immediately made a trade:

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Perhaps it was foolhardy, not knowing what the diplomatic situation was like, especially since it's Monty we're dealing with. But I wanted to waste no time in getting a caravel out to meet the remaining civs. And since that meant we would most likely be making the trade anyway, I decided to take the chance and get it done on the first meeting for the diplomatic bonus.

I whipped a caravel in Hastings as quickly as possible and sent it east to meet the others.

Then Bismark came and asked if he could get Paper for 290 gold. I tried asking him for another deal or all of his gold, but he wouldn't give more for it, so I presumed that he was going to get it himself and sold it:

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After we discovered Printing Press (which Peter already had), I made another trade:

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Calendar was kind of tacked on, since there was no way we could get Guilds with Engineering. I had considered taking Guilds and Calendar, but Engineering was more immediately useful for trebuchets and the extra movement point on roads. And that would prove to be absolutely correct.

After Printing Press, we went for Education for Gunpowder and universities.

Anyway, we were building up our forces in preparation for another war with Caesar and were soon ready. I decided to finally sell Caesar the tech he so desired for whatever he could offer:

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There was no point in holding it back now, and it doesn't improve Caesar's military in any conceivable way. Might as well get whatever we could before the war began. We declared war on the next turn and marched our stack from the border of Rome to the eastern Roman city of Cumae.

While we laid siege on Cumae, our caravel met Brennus. After studying the diplomatic situation for a little while, I surmised that Brennus was either Monty's or the last civ's worst enemy. It was more like the latter, since trading with Monty earlier didn't earn us any demerit from Brennus. And I thought it would be alright since we've been making friends with the people from the other side and one is bound to dislike us anyway, so I made a trade with the Celt:

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He wouldn't give anything more, and I decided not to wait and see since he could therefore very well be on the way to getting it himself. Now, this meant that Education wasn't as important anymore, but oh well. We could use Liberalism for its civics.

Anyway, Caesar's put up some resistance again this time, sending some pillagers and attacking our stack. Our crossbowmen dealt with his counterattacking siege weapons admirably then and throughout the war. The first few battles earned us our 2nd GG:

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Naturally, he was sent to our HE city (Nottingham had been chosen for the role) to be an instructor.

After the usual siege and assault, we captured Cumae:

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Caesar's counterattack hit us hard this time. His trebuchets could do some real damage this time, and he took out both our elephants and a catapult. Fortunately, he didn't have any more units, and on the next turn our crossbows moved into the city and finished off what remained of his little stack. The losses forced us to build more reinforcements than planned, though, so we whipped a few trebuchets in our core cities and brought our reserve units (two more crossbows, a catapult and an elephant) to the front immediately. We also upgraded our Medic III Combat II Morale chariot to a knight, just in case.

Then we met the last leader, an angry Isabella:

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Now we know who must have been founding all those religions. And she hated Monty, therefore her antipathy towards us.

After more fighting, the next Roman city fell:

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Again, Caesar counterattacked. But this time we were fortunate that his stack, which was bigger than the first one, ended its turn one tile away from the city. It was slaughtered, of course.

[to be continued in the next post...]
 
[continued from previous post]

After we discovered Education, I went to Monty to see what we could get for it:

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Looks like Education was useful after all :goodjob: You know why we need Banking, and Drama would be useful for the culture slider to deal with the imminent WW, saving us the effort of having to research it ourselves. Music isn't too important, but it might be useful for Military Tradition, should we need to use cavalry in the war against Bismark. And the best thing was we still had not reached WFYABTA status with the other continent after this trade.

After Education, I was thinking of researching Gunpowder. But since everybody else (except Caesar and Isabella) had it, I decided to research Liberalism next and trade it for Gunpowder. As I said earlier, we could use the civics from that tech anyway.

Meanwhile, the war was going smoothly and as planned:

immortal81.jpg


He refused to capitulate and still had a bunch of offensive units in his remaining cities, though, so we would have to be careful. And he had a few Praetorians left, which was quite amazing since we've killed about a dozen in his cities so far. Caesar really loves his Praetorians.

Besides increasing WW, all the fighting also gave us our next GG:

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I was contemplating on how to use him for a while. We could build a Military Academy or add him as another instructor in our HE city. However, I felt that since we would be upgrading our veteran units and drafting troops, we weren't really going to need an MA to speed up unit production by 1 or 2 turns. Adding him as another instructor, on the other hand, would not give units produced there access to another level immediately. Somebody suggested turning Rome into a Globe Theatre draft city, and I thought it would be a pretty good idea. If we planted an instructor there, the drafted Redcoats from that city wouldn't only have the free Protective promotions (since without Vassalage/Theocracy drafted units would be green), but access to another one of our own choosing as well. Instead of producing level 3 Redcoats 1 turn faster in Nottingham, we would be producing level 2 Redcoats in 1 turn in Rome. Sounds good.

Anyway, Monty was turning out to be a pretty good buddy so far, but he had to go and spoil a little:

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We couldn't risk tension with Germany yet, especially since its power has been growing substantially, so I said no.

Back to the war, we marched on Ravenna and took it easily:

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And Caesar still refused to capitulate :mad: We might be forced to take down Aryan along with his bunch of units.

On the next turn, however, his stack moved out of the city. He might be trying to retake Magyar, so I raced our crossbows and elephants to meet his stack in German territory on the way. Our units spotted it, but it evidently perceived them on the next turn as well and ran away. However, it didn't run into the safety of Aryan, dividing itself into two and moving out again - the macemen and crossbowmen marched past Ravenna while the siege weapons headed back towards Magyar. We dispatched both detachments and the war was over. Having lost his last hope, Caesar was more amenable to the kind of negotiations we wanted:

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That happened just one turn before we discovered Liberalism, after which I stopped.

The tech situation:

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We have Liberalism on Monty and Brennus, nothing on Peter and Isabella (who has capitulated to the former and received the blessings of the master), Education and Printing Press on Bismark and all the techs you can see on Caesar.

Neither Monty nor Brennus is willing to give Gunpowder for Liberalism, unfortunately, but due to beaker cost comparison and the fact that the AI doesn't rush to get Liberalism after the race is over, I think they might be willing to do it for some gold. That means it might be worth the effort to turn the slider down to 0% for a turn or two and ask for a deal again.

The power graph:

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Bismark has gotten himself cavalry for some time now, while the other continent is fielding riflemen already. I think we better catch up soon and start producing Redcoats.

The GNP graph:

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And the map of our continent:

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The first German city to be attacked would probably be either Cologne or Essen. The former would preempt the potential problem of the rear, while the latter would put us closer to Berlin.

We know little of the other continent except for what our caravel has seen:

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Spain looks like a small coastal country, while either Russia or Celtia looks like it has a lot of land. So we know who might be our rivals in the future.

On an interesting note, Peter's vassalization of Isabella ticked Brennus off, so he's willing to declare war on Peter for a price. Unfortunately, Liberalism isn't enough. Our next GS is due in 19 turns and it would lightbulb Chemistry, so if he doesn't get or almost get Chemistry within 20+ turns, we might be able to bribe him with it. That is unlikely, though. We'd most probably have to do it with Democracy or something.

Anyway, for our next move, assuming we get Gunpowder, researching Nationalism would be good while waiting for our GS to be born. Monty doesn't have it yet, so we might be able to trade it and Liberalism (meaning we have to make the Gunpowder trade with Brennus) for Replacable Parts. If he happens to get Nationalism himself, we would probably be able to use Chemistry instead a little later.

And I'm still worried about Peter. That guy seems to be a tech monster in this game. I really hope we can take him down a peg or two soon before he becomes the clear winner.

Thoughts?
 

Attachments

Nice round.

I think you'd be better off doing partial research into gunpowder rather than accumulating gold for the trade with Liberalism, depending on whether you have more science buildings or wealth buidlings.

Peter is the score leader, but part of that is due to the vassalization of Isabella, Brennus is not far behind but that's from his empire alone. And looking at the power graphs Peter has had a recent upgrade whereas Brennus' power is just steadily increasing. Brennus may the one to watch out for. But you also have Monty available to drag in onto the winner of the Brennus Peter and Isabella war.

Have you Capiltulated Julius? If you have, or plan on doing so, then gifting him you're obsolete units to take use of his cheap AI upgrade discount could be a good move, while you make use of your drafted Redcoats. Though I'm not entirely sure if I'd make him my vassal.
 
yeah, i hate peter too. he always seems to do that...

once redcoats are online, kill Bismark quickish cause that will be your only hope. also, democracy for emancipation would really kick your economy up to a level that could take peter down on a space race.
 
Gunpowder should be your top priority - I'd say invest a couple of turns of research to see if you can get it from Brennus.

Peter is clearly going to be the biggest problem. It would seem that he's well on course for a spaceship victory unless something really shakes things up. Now, I'd ask about invading Russia instead of Germany, but that isn't an option anyway because you don't have Astronomy. Unfortunately, even after you conquer Germany and have Bismarck as a vassal, neither of your vassals would do much good in a war vs. Russia.

Having Brennus declare on Peter could be an interesting gamble. If you get lucky, it could hurt Peter. If you get unlucky, it will hurt Brennus (who can be a trading partner) more, and only strengthen Peter in the long-term.
 
Peter has Astronomy, and his powergraph just went vertical..
Brennus' power rating is just as bad.

You need a war between those two, and soon. Looks to me like Peter is in danger of running away with the game. Brennus has a higher power rating than Peter, so hopefully thats enough for him to hold off the Cossacks while you do some catching up (by crushing bismark)
 
on other news... LOOK AT ISABELLA'S THREE HEAD HYDRA!!! (Bud/Hindu/Jud) CAPITAL!!! if she has all 3 shrines in that city... no wonder she's ahead in tech, all that shrine income paying of maintenance allowing her to run her science slider at near 100% if she isn't running 100% science already.

If I could I'd really like to raze that city, but then everyone on the other continent would hate me :S... lol

I agree with your Teching Priorities, Although like everyone else, partly research Gunpowder then trade it with liberalism when an AI is willing.

and obviously a Redcoat war with Bismark, combine whipping and drafting. Although that may slow your economy, well it won't matter much once you own the continent to yourself, with Cottaging Civics available.

btw Question, how many Drill IV crossbows do you have?
 
According to your notes on the tech screen, you have Liberalism on Brennus. Will he trade you Economics? If so, you will then have Liberalism and Economics to trade to Monty for Gunpowder, and perhaps something else.

Perhaps Monty will declare war on Peter with a bribe of two techs? I am not sure whether there is a war currently taking place on that continent, but if there is some way to bribe Brennus or Monty to invade Peter, I would encourage it.
 
Checked the save, doesn't seem like anyone is willing to go to war with anyone based on what you can offer them. And the most anyone is willing to give for Liberalism is Monotheism plus a bit of gold - they must be researching it themselves. Doesn't look good on the trading front.

One point - I know you just got Liberalism a few turns ago, but wouldn't it make sense to switch to Free Religion ASAP? The 10% research bonus should make up for the Anarchy.

Oh, and you probably should hit Julius with an Open Borders to help increase your relationship.

Bh
 
I think you'd be better off doing partial research into gunpowder rather than accumulating gold for the trade with Liberalism, depending on whether you have more science buildings or wealth buidlings.

Good idea.

on other news... LOOK AT ISABELLA'S THREE HEAD HYDRA!!! (Bud/Hindu/Jud) CAPITAL!!! if she has all 3 shrines in that city... no wonder she's ahead in tech, all that shrine income paying of maintenance allowing her to run her science slider at near 100% if she isn't running 100% science already.

To the contrary. She was backward and was defeated by Peter.

kniteowl said:
btw Question, how many Drill IV crossbows do you have?

Good question. We have about four. IIRC, two of them have extra promotions as well.

According to your notes on the tech screen, you have Liberalism on Brennus. Will he trade you Economics? If so, you will then have Liberalism and Economics to trade to Monty for Gunpowder, and perhaps something else.

I doubt it. If they aren't willing to simply give Gunpowder for Liberalism, they aren't going to give Economics. The beaker cost comparison isn't favourable to begin with.

One point - I know you just got Liberalism a few turns ago, but wouldn't it make sense to switch to Free Religion ASAP? The 10% research bonus should make up for the Anarchy.

Good idea. But I'm thinking if we should switch to Free Speech at the same time or delay that for a bit.
 
To the contrary. She was backward and was defeated by Peter.

lol lucky Isabella's a Vassal and Peter hasn't taken her 3 head hydra or Peter would have ran away with the game.

Good question. We have about four. IIRC, two of them have extra promotions as well.

too bad it's immortal level, I generally get WP + Barrack + Civics to get as many 8XP Crossbows/Longbows while delaying Rifling until I need it.
 
too bad it's immortal level, I generally get WP + Barrack + Civics to get as many 8XP Crossbows/Longbows while delaying Rifling until I need it.

Don't forget that we do have veteran CR units to upgrade as well. Having both Drill IV Redcoats and CR III Redcoats (and they would most likely have other promotions too) isn't a bad thing, is it?
 
I'd consider researching Astronomy first here, it's worth a lot of commerce on continents and you're going to lose German trade routes soon. It's also good trade bait.
 
Sorry aelf, I haven't had time to follow this game as closely as your others, but I looked at the latest savegame and my first impressions are that your cities are too small and you have too little food right now. Basically not enough farms in some cities although it might be too late to rectify that now. :( And you have 12 cities and 5 workers, which is not a good ratio :eek:

I would consider changing civics to Free Speech and Mercantilism for just 2 turns of anarchy. That would save you a little upkeep and increase income a great deal at the same time. Bureaucracy costs 18 gold/ turn and FS is only 10 and you have enough towns with +2 :commerce: to outweigh the +50% in the capital, then the +100% :culture: will be a benefit in the border cities.

Mercantilism seems the best trade civic as Bismark is running it and you won't have astronomy for some time (since your researching towards redcoats I presume) to enable trade with the other continent. Right now you have zero foriegn trade. With your 12 cities Mercantilism will give an immediate 12 free specialists whose type you can select to support each cities immediate need. At present that is equivalent to adding 1 pop and 2 food plus 1 health and happiness to each city and on this food poor map that is a good deal. So unless you can trade for Astronomy soon change civics now for a big boost in income.

Good luck, I shall be following your fortunes :)
 
I'd consider researching Astronomy first here, it's worth a lot of commerce on continents and you're going to lose German trade routes soon. It's also good trade bait.

But I don't know how that fits into the scheme of things. Anyway, we can benefit from Mercantilism, which has no use for foreign trade routes.

Sorry aelf, I haven't had time to follow this game as closely as your others, but I looked at the latest savegame and my first impressions are that your cities are too small and you have too little food right now. Basically not enough farms in some cities although it might be too late to rectify that now. :( And you have 12 cities and 5 workers, which is not a good ratio :eek:

WW and war needs are partly to blame for that. We've been whipping troops and other things to deal with WW and shore up our war efforts. And we should probably get more workers soon, but Caesar's lands are pretty developed so we can afford to keep the ration lower and focus on building other things.

UncleJJ said:
I would consider changing civics to Free Speech and Mercantilism for just 2 turns of anarchy. That would save you a little upkeep and increase income a great deal at the same time. Bureaucracy costs 18 gold/ turn and FS is only 10 and you have enough towns with +2 :commerce: to outweigh the +50% in the capital, then the +100% :culture: will be a benefit in the border cities.

I may consider switching all 3 civics at once. They cost a turn of anarchy each anyway, which would come sooner or later.
 
Don't forget that we do have veteran CR units to upgrade as well. Having both Drill IV Redcoats and CR III Redcoats (and they would most likely have other promotions too) isn't a bad thing, is it?

Good Idea, you should build a stack of CR II Macemen and upgrade them to CR II Redcoats, I Dunno why but I Usually have better luck with CR II Redcoats then Drill IV Redcoats... Eh... the RNG Gods hate me...
 
um why does he need to build more medival troops? he allready have plenty he needs to upgrade. But as uncleJJ said he needs to grow his cities and fix his civics... Only thing he should be building realy is redcoats(loads drafted too) and sige units. It isnt realy realistic to get enough troops to take dusseldorf colonge and essen at the same time right? How far is bismark from railroads/assembly line? Because that is when it is too late to take him over. It might be better to just kill him off than vazalisze him(since you arent gonna do more fighting anyways) because otherwise it will take some time before the cities are productive.
 
Things are taking more hopeful look this time :)
I haven't had time to check the savegame, but Monty, Izzy and Brennus should create some possibilities for igniting war on another continent. Much better than last time, with just Louis and his vassal...

Nice to hear, that Bismarck does not even have Printing Press yet. This means he is not probably going to get to Riflemen THAT soon. But we should fear Grenadiers the most, I guess...

And make the civic switch!
 
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