[continued from previous post]
After we discovered Education, I went to Monty to see what we could get for it:
Looks like Education was useful after all

You know why we need Banking, and Drama would be useful for the culture slider to deal with the imminent WW, saving us the effort of having to research it ourselves. Music isn't too important, but it might be useful for Military Tradition, should we need to use cavalry in the war against Bismark. And the best thing was we still had not reached WFYABTA status with the other continent after this trade.
After Education, I was thinking of researching Gunpowder. But since everybody else (except Caesar and Isabella) had it, I decided to research Liberalism next and trade it for Gunpowder. As I said earlier, we could use the civics from that tech anyway.
Meanwhile, the war was going smoothly and as planned:
He refused to capitulate and still had a bunch of offensive units in his remaining cities, though, so we would have to be careful. And he had a few Praetorians left, which was quite amazing since we've killed about a dozen in his cities so far. Caesar really loves his Praetorians.
Besides increasing WW, all the fighting also gave us our next GG:
I was contemplating on how to use him for a while. We could build a Military Academy or add him as another instructor in our HE city. However, I felt that since we would be upgrading our veteran units and drafting troops, we weren't really going to need an MA to speed up unit production by 1 or 2 turns. Adding him as another instructor, on the other hand, would not give units produced there access to another level immediately. Somebody suggested turning Rome into a Globe Theatre draft city, and I thought it would be a pretty good idea. If we planted an instructor there, the drafted Redcoats from that city wouldn't only have the free Protective promotions (since without Vassalage/Theocracy drafted units would be green), but access to another one of our own choosing as well. Instead of producing level 3 Redcoats 1 turn faster in Nottingham, we would be producing level 2 Redcoats in 1 turn in Rome. Sounds good.
Anyway, Monty was turning out to be a pretty good buddy so far, but he had to go and spoil a little:
We couldn't risk tension with Germany yet, especially since its power has been growing substantially, so I said no.
Back to the war, we marched on Ravenna and took it easily:
And Caesar still refused to capitulate

We might be forced to take down Aryan along with his bunch of units.
On the next turn, however, his stack moved out of the city. He might be trying to retake Magyar, so I raced our crossbows and elephants to meet his stack in German territory on the way. Our units spotted it, but it evidently perceived them on the next turn as well and ran away. However, it didn't run into the safety of Aryan, dividing itself into two and moving out again - the macemen and crossbowmen marched past Ravenna while the siege weapons headed back towards Magyar. We dispatched both detachments and the war was over. Having lost his last hope, Caesar was more amenable to the kind of negotiations we wanted:
That happened just one turn before we discovered Liberalism, after which I stopped.
The tech situation:
We have Liberalism on Monty and Brennus, nothing on Peter and Isabella (who has capitulated to the former and received the blessings of the master), Education and Printing Press on Bismark and all the techs you can see on Caesar.
Neither Monty nor Brennus is willing to give Gunpowder for Liberalism, unfortunately, but due to beaker cost comparison and the fact that the AI doesn't rush to get Liberalism after the race is over, I think they might be willing to do it for some gold. That means it might be worth the effort to turn the slider down to 0% for a turn or two and ask for a deal again.
The power graph:
Bismark has gotten himself cavalry for some time now, while the other continent is fielding riflemen already. I think we better catch up soon and start producing Redcoats.
The GNP graph:
And the map of our continent:
The first German city to be attacked would probably be either Cologne or Essen. The former would preempt the potential problem of the rear, while the latter would put us closer to Berlin.
We know little of the other continent except for what our caravel has seen:
Spain looks like a small coastal country, while either Russia or Celtia looks like it has a lot of land. So we know who might be our rivals in the future.
On an interesting note, Peter's vassalization of Isabella ticked Brennus off, so he's willing to declare war on Peter for a price. Unfortunately, Liberalism isn't enough. Our next GS is due in 19 turns and it would lightbulb Chemistry, so if he doesn't get or almost get Chemistry within 20+ turns, we might be able to bribe him with it. That is unlikely, though. We'd most probably have to do it with Democracy or something.
Anyway, for our next move, assuming we get Gunpowder, researching Nationalism would be good while waiting for our GS to be born. Monty doesn't have it yet, so we might be able to trade it and Liberalism (meaning we have to make the Gunpowder trade with Brennus) for Replacable Parts. If he happens to get Nationalism himself, we would probably be able to use Chemistry instead a little later.
And I'm still worried about Peter. That guy seems to be a tech monster in this game. I really hope we can take him down a peg or two soon before he becomes the clear winner.
Thoughts?