glider1
Deity
I'm amazed that you are able to avoid the AIs from being able to get significantly ahead on tech. In my continents game, the competitive AIs are pretty much always the 0-4 techs ahead as they hit and exceed the funnel limit on their own.
The great thing about the game I've got going now, is that it never from turn 0 onwards, felt like I was going to walk away with an easy game.
Next game which I'll start on the weekend, I'll try to test pangaea maps, since the only report of weirdness in the buffing system has come from Joosegoose playing emperor pangaea.
EDIT: You watch Maya make a swift tech come back when they get to atomic/information. They can pull back 6-8 techs in 12 turns on quick. It will be a last minute thing for them. It won't help them much, but it can be useful to have a late game diplomatic partner show up. It really depends on how long the game lasts in the endgame. Mine is going the full distance.
The great thing about the game I've got going now, is that it never from turn 0 onwards, felt like I was going to walk away with an easy game.
Next game which I'll start on the weekend, I'll try to test pangaea maps, since the only report of weirdness in the buffing system has come from Joosegoose playing emperor pangaea.
EDIT: You watch Maya make a swift tech come back when they get to atomic/information. They can pull back 6-8 techs in 12 turns on quick. It will be a last minute thing for them. It won't help them much, but it can be useful to have a late game diplomatic partner show up. It really depends on how long the game lasts in the endgame. Mine is going the full distance.