Round 11: 1860AD - 1924AD
Having rush bought to our hearts' content, we switched back to Representation at the beginning of the round:
The Space Elevator would be due in only 7 turns, so it's quite impossible to lose it, especially since nobody had all the required techs. It was better that we start reaccumulating points with Napoleon for having his favourite civic. We still needed this guy firmly on our side. And it turned out that the shared civic bonus was immediately at +6. So, Nappy remembers.
Since we're no longer using US, we went on to research Fibre Optics (which obsoletes the Kremlin). Why not Fission first? Fibre Optics leads to Fusion (and its free GE) after all, and we could potentially benefit from building the Internet. True, it would tie up a productive city for a while, but we needed to wait for the right techs to build the expensive parts anyway. And in the midst of researching all those space techs, half the world could be beelining to Composites, waiting for the chance to build a more modern army with which to crush our peaceful little empire. With the Internet, at least we'd get that tech without having to research it ourselves and we could then begin building a modern army of our own for defense.
Anyway, our spies were already on the other continent. Now they began using our excess income for covert operations to hinder our biggest rival's space program. The first mine went down:
An unguarded coal mine. That was too tempting

That delayed a thruster for 1 or 2 turns. And there was this other city that relied on an unguarded copper mine to build a thruster in 20+ turns... After the initial rounds of sabotaging production tiles, our spies started sabotaging the food tiles instead. It's fun to watch those big cities starve down (especially the food-rich capital) and, in that way, lose production

And food tiles are rarely guarded.
We got our next GP a few turns into the round:
A GA was a good GP to get at this point. Now, with the Fusion GE that would soon be born, we had all we need to trigger a golden age. The GS could be used to speed up Fibre Optics. It was only by a single turn, but at this stage every turn can count.
Then we saw signs of trouble on the war front. The Arabs captured Rheims, a major French coastal city

I didn't see that coming. In the frantic defense of Numidian, it didn't cross my mind that Saladin might land a big SoD from the sea and start conquering Napoleon's 'safe' cities. Napoleon did take it back immediately, but he was going to lose it a second time:
Nappy had no force anywhere nearby that could resist such a stack or retake the city again. Hence, Saladin would gain a coastal foothold in the French portion of the continent, a valuable base for the evidently superior Arab navy and good landing point for future invading stacks. I couldn't let that happen. However, we didn't have any units near enough to relieve Rheims, so I decided that we should simply evict the Arab army:
Besides peace and the immediate removal of Saladin's units from French territory, this deal would also help Nappy by allowing him to build bombers. We are such a friend, aren't we?
And after peace prevailed, we were finally able to get it out of Nappy:
It was a risk, though. We could very well be dragged into a war we didn't want to fight. However, we could use Nappy's help if somebody declared war on
us. And I reckoned that the combined power ratings of Nappy and us would make Saladin think twice about attacking the former again.
We researched Fission next, on the way to Fusion. At about this time, we found our sources of oil and alumium sabotaged. It was annoying but not damaging. We could switch the current builds from ships and aircraft to other things in a few cities while we repaired the oil well, and the aluminium mine went up again within that turn. The simple solution was to post some guards on these resources, but I decided to gift Peter an extra workboat that we happened to have, just in case (as you can see, Peter's borders finally enveloped the oil patch). Oil wells take a long time to build.
Embarassingly enough, it turned out that I forgot to give him the required tech for offshore platforms (Plastics) until the end of the round. But we didn't suffer another sabotage incident anyway.
And then we completed a key wonder:
I think it's actually important for this particular space race. HC was quite far ahead, and we might not have enough production to complete all the parts in time without the Elevator.
By then, HC had completed the UN. Guess who was elected Secretary General

I decided to call for a diplomatic victory vote, just for kicks:
Well, as expected, we did not win it this time.
I made another tech trade with Gandhi:
We didn't even need it (we have the Eiffel Tower), but we could milk the score a little if we win.
[to be continued in the next post...]