Ho ho ho and a bottle of Tokaj! - A Magyar civ

Well, don't know. Having Nagy fixed was one of two things I was waiting for. The other is that request to MethylOrange I made. Seems to me that he didn't post anything since quite a long time. On the other side he told me that the request is 50% finished. The other problem with uploading the new version is, that in july I'll have to write examinations. After that I'll have my holidays. There may be a gap of around two weeks between them, this is the first chance for publishing the mod. The second would be at the end of august when I am back from my holidays. So either end of july or end of august although I can remember that once I wanted to post it in february this year :blush:. Then there is the hun mod I wanted to update, but most probably I'll finish the magyar mod first. I have to wait for Bakuel finishing some hun units anyways.

I wanted to write you a pm about the following, but mediafire disabled their upload function currently (or maybe it is firefox - it seems to be buggy since the last update anyways) and in pms there are no attachments I think, so I ask you here. What do you think, is Nagy better the way as shown on the screenshot above or on this old one where he is slightly moved backwards:
attachment.php

? I mean only the distance between the camera and Nagy here. Secondly, I am not that satisfied with the hairline. The texture is a bit stretched there. All I could do is working on the uv mapping to make the hairline be a sharp line, but that would look bad. You are better in texturing work then me, would you take some time to look at this? For any case I attached the new version of Nagy.
 
Yeah, I already tried to make him fatter. I may come back to this, but only after my examinations.
 
Kabcsi finally returned. This ways the next version of the mod might be released earlier then expected, but no guaranties so far. Also, you, avain, may ask him for help to register on the hungarian forum. BTW: the forum got renewed again. The old URL still works via redirection, the new one is http://civilizacio.zump.co.cc/.

I also tried to make Nagy fattier with limited success. I simply stretched him in sceneviewer, which actually wasn't that simple as I got problems with the eyes again. But well, managed to fix them once again. If I stretch him any further, it looks unnatural. So any attempts to make him fattier would need work in 3ds max. Theoretically I am able to do this, but I think I would distort him too much. At least I would need some time for this, so no chance to see that happen before my examinations. Don't know if you, avain, found some time to take a look at the texture... :mischief: But I can understand, if you don't want to ;) On the other side, if you decide to try your luck, it would be necessary to plan further steps. Either I try to make him fattier first and you try your luck with the texture after, or vice versa. At least if you plan to work on the uv mapping as well (which would be necessary in my eyes to fix the textures stretch issue) as I don't know how to transplant the uv mapping on another mesh (which would be necessary if you change the uv mapping while I am working on the heads shape) nor if that's possible at all.
 
unfortunately I don't think I can do uv mapping...
We may misunderstand each other. Just want to clear things up. "uv mapping" may sound more brutal then it may be. Theoretically you could open a nif in nifskope, select the mesh (a 3d object, for example the body or the head), right-click on it, select texture and then edit uv. A window opens with the texture assigned to the 3d object and a net, consisting of the vertices and their connections. Actually uv mapping then "just" means moving around those vertices to assign different parts of the texture to the 3d object. The problem is, that I tend to lose orientation a bit (due to the fact that this procedure is a bit uncomfortable), which leads to even more uv mapping distortions, and that this is highly annyoing and potentially frustating... However, it can help fixing some minor things (for example the windows of your Mil Mi). Just wanted to let you know this so you could fix such minor things when dealing with units in future. I can understand if you don't want to do this with Nagy as I don't want to myself :D According to what you said, I think you didn't do this so far and thus you are not more expierenced with it then me (although you could have a talent for this...), thus it would only robber your time if you would do this to Nagy. So, in conclusion, it propably makes no sense to ask you for doing this. I can also understand that you like to deal with your own mods for now. But this is maybe no problem. Kabcsi and me won't release the next version before end of july. We have to wait for Ekmeks Kossuth now anyways and I have to concentrate on other things as well. So, I would appreciate it if you could take a look at the texture after you have updated your mods ;)
 
Hey guys!
I love and appreciate this mod very much. I'm hungarian too, from Szeged :)
I have only one suggestion. When u update the mod with Nagy Imre, can u get the other version of Arpad? The one which was used in Amra's modpack (bts version) and in The Capo's Diplomacy mod. It's the same Arpad LH, just not to colorful as the one currently in the mod.
I really dislike the yellow, green and red on him at the same time. His armored version is way better (at least for me).
 
Hmmm... You ment this module, right? That's actually not ment to be Árpád, but the leader of the teutonic order (don't know what he is called). Also, I think Zerver based it on this picture:
Spoiler :
Arpad%20fejedelem.jpg

Actually I'd like to keep it roughly the way it is, to have it different from the other leader. But if you want me to, I could tweak the texture a little. I could make the colours less strong. Also, I thougth about replacing the backround against another one with a yurt. I saw such pictures. The current one is maybe a bit boring. What do ya think?
Another thing that could be fixed, is the feather. It's a bit plastic now. Unfortunately I don't know how to do this...
BTW: you may concentrate on the advantages of the Árpád LH: I spend some time to correct some glitches. This ways the helmet is more enrounded / smooth as the teutonic leaders. ;) (can't remember whether the new version is already part of the currently published version)

BTW: currently I am working on the hungarian citystyle. So far, I've got two unique barracks (depending on the era, one with árpádsávos zászló...), a palace (with hungarian tricolour), a renaissance harbor, two libraries, a modern bank, a medieval market, a sewage plant and a well as replacement for the aqueduct (also depending on the era) and of course the Turul statue and the MTA. Also, I worked a bit on the hungarian parliament to make its texture less blurry and I am using the mongol yurt as the unique art for ancient stables. Lastly, I plan to reuse GeoModders mongol citystyle (with yurts and tents) as ancient citystyle for Hungary. I'd like to replace the renaissance (or is it late medieval?) against something that looks like todays hungarian villages. Unfortunately I couldn't find such buildings. Finally, there are two more ideas I have: kopja fa and székely kapu. I think the latter could be made out of parts from chinese buildings that also consist of similar gates, by more advanced graphics modders. For kopja fa, I don't know how I could use them, although they perhaps could be made easily out of the indians unique building, as we already have a unique monument (I guess a kind of luxury problem...).
Ayways, if you see useful buildings, let me know, either by pm or by a post in this thread. You are welcome! If you want me know, I could upload some screenshots tomorow. For those, that are curious: take a look at the MTAs thread (graphics modpacks forum). There is a screenshot showing the slightly corrected MTA and the palace I mentioned.

Kabcsi also did some things, for example he worked again on the diplomacy texts. Unfortunately he is not at home momentarily, but left his work on his home computer. He will be back in approx. 2 weeks only, that means this long will it also take minimally till the next version is out. I hope I can finish Nagy till then. I could need some one who has time to work on the texture a little (hair line only). Volunteers please post here!

P.S. Don't forget to take a look at the hungarian civ4 forum (http://civilizacio.zump.co.cc)!

EDIT: If Ekmek wil finish him in time, his new Kossuth may also be part of the next version.
EDIT2: I think the teutonic leader is also not shadered...
 
I'm actually making a new Teutonic Leader (his name is Hermann von Salza by the way) so you should probably just use that old LH as Arpad because it looks better, I'll probably switch that old LH for Arpad myself in that mod. Here is a screen of what I have so far for the new Teutonic leader in case anyone is interested when I'm finished...
 
Hmmm... Then I'll think about this. I guess I make a combo of both + a new background.

BTW: Very nice LH, The Capo!

EDIT: Uhm... your file is unavailable. Could you please reup it?
 
He needs a crown, like this picture.

420px-Hermann_von_Salza1.jpg
 
I'm already on it Madman, don't worry... :goodjob:

Yeah I won't have that module pack up for a month or two since I am remaking it for my new mod. I might have those files up again soon though, I'll PM you when I do.
 
Okay, thank you. For the case it eases your job: (the old) Hermann alone would be enough. Just for the case it saves you time.
 
Got it. Thank you, The Capo!

EDIT: What do you think? Something doesn't look right, don't know what...
EDIT2: This could be it (picture 2), just have to figure out how to tweak this specularity. I think I have to edit the sahder maps... Opinions?
 
Great news ,)
Thx for both of you!
Good to hear that this mod still has (or will have) this many updates, and the next version will be released not too far from now :)

As of Arpad: I like the yurt, it was a good idea. And I always thought it's a great LH, these are just small suggestions how can he be even better.
Btw, I'm not sure this LH was made to be a Teutonic leader in the first place. I first saw it in Amra'a modpacks (not just in the bts version (2nd picture, 1st row, 3rd leader), in the warlords version too (2nd picture, top right corner)), as Arpad.
I may be mistaken, but I suppose The Capo found it there too for Diplomacy mod, just he needed a Teutonic leader, not another Hungarian...

I can't help it, maybe I just loved that version too much (without the red palast and with the sword), but I still think that's slightly better (apart from the helmet, which looks way better on your new version).
If there will be a total new Teutonic leader, then u don't have to change these things on him just for differentation reasons.


Edit: just saw your second picture, and i'm glad at least the sword is back :)
 
Yeah, but I liked the red thing. It makes it less monotonously due to the colour. Also, it is a nice homage to the first version. Tomorow I'll fix the gloss issue, then I'll post screenshots from Árpád, the unique building arts and Nagy, who's arms I managed to tweak finally. I will upload the latter seperately tomorow, so others may work on the texture a bit if interested.
 
Allright, this LH looks good with or without that 'red thing' (not sure what to call that), so it's not a problem ;) I vote for the without version, but it is totally your call.
If we stack at LHs, i have another question on Matyas. Do you like his hair the way it is? It's not that bad either, but a little frustrating for me...
 
I'd say that 'red thing' could be called 'cape'. ;) Anyways.

Mátyás' hair is a bit tricky. Esnaz made Mátyás out of Joao / John (Portugals leader) who originally weared a hat. He had to cut that down and in consequence Mátyás got a hole in the head. To fill it, he put two blobs in it. When I took it over it looked way worse than now. I removed one of the blobs and made the other fit better into the hole. The biggest problem with that blob is, that it lacks a good texture. It is simply brown and therefore sticks a bit out. I thing I couldn't really transform the blob better and I am not good at texturing. Moreover, even if there would be someone willingly to texture it for us, this could be difficult as it got unhomogenous when I made it fit into that hole, making it hard to map it onto a homogenous texture. Still, I had an idea what I could do: cfkane made a leaderhead, Prince Charming I think, that was based on the same leaderhead as Mátyás and his hair has a way better texture:
Spoiler :
previewgallery.jpg

As you can see the hairs style does not really meet our purpose. But fortunately ther is also a first version:
Spoiler :
charmant_portrait_DQL.jpg

Maybe still not the best hair, but maybe useful. Without taking a closer look, I think the hair is a separate part. I could then try to copy it onto Mátyás and change the colour to brown. But as esnaz changed the shape of the head, there is no guarantee that this will work. Also, avain head a good idea for an additional part that may have had tweaked the whole thing anyways. At least it covers the line where the blob begins and takes away the attention. Some kind of psycho trick. I guess I will fix Árpád and Nagy a little, then update this post with screenshots of these two leaders and Mátyás as he currently is and then I may try my luck with Mátyás' hair.
 
Back
Top Bottom