cool3a2
Deity
- Joined
- Mar 30, 2007
- Messages
- 2,177
Well, don't know. Having Nagy fixed was one of two things I was waiting for. The other is that request to MethylOrange I made. Seems to me that he didn't post anything since quite a long time. On the other side he told me that the request is 50% finished. The other problem with uploading the new version is, that in july I'll have to write examinations. After that I'll have my holidays. There may be a gap of around two weeks between them, this is the first chance for publishing the mod. The second would be at the end of august when I am back from my holidays. So either end of july or end of august although I can remember that once I wanted to post it in february this year
. Then there is the hun mod I wanted to update, but most probably I'll finish the magyar mod first. I have to wait for Bakuel finishing some hun units anyways.
I wanted to write you a pm about the following, but mediafire disabled their upload function currently (or maybe it is firefox - it seems to be buggy since the last update anyways) and in pms there are no attachments I think, so I ask you here. What do you think, is Nagy better the way as shown on the screenshot above or on this old one where he is slightly moved backwards:
? I mean only the distance between the camera and Nagy here. Secondly, I am not that satisfied with the hairline. The texture is a bit stretched there. All I could do is working on the uv mapping to make the hairline be a sharp line, but that would look bad. You are better in texturing work then me, would you take some time to look at this? For any case I attached the new version of Nagy.
. Then there is the hun mod I wanted to update, but most probably I'll finish the magyar mod first. I have to wait for Bakuel finishing some hun units anyways.I wanted to write you a pm about the following, but mediafire disabled their upload function currently (or maybe it is firefox - it seems to be buggy since the last update anyways) and in pms there are no attachments I think, so I ask you here. What do you think, is Nagy better the way as shown on the screenshot above or on this old one where he is slightly moved backwards:
? I mean only the distance between the camera and Nagy here. Secondly, I am not that satisfied with the hairline. The texture is a bit stretched there. All I could do is working on the uv mapping to make the hairline be a sharp line, but that would look bad. You are better in texturing work then me, would you take some time to look at this? For any case I attached the new version of Nagy.
But I can understand, if you don't want to
On the other side, if you decide to try your luck, it would be necessary to plan further steps. Either I try to make him fattier first and you try your luck with the texture after, or vice versa. At least if you plan to work on the uv mapping as well (which would be necessary in my eyes to fix the textures stretch issue) as I don't know how to transplant the uv mapping on another mesh (which would be necessary if you change the uv mapping while I am working on the heads shape) nor if that's possible at all.
According to what you said, I think you didn't do this so far and thus you are not more expierenced with it then me (although you could have a talent for this...), thus it would only robber your time if you would do this to Nagy. So, in conclusion, it propably makes no sense to ask you for doing this. I can also understand that you like to deal with your own mods for now. But this is maybe no problem. Kabcsi and me won't release the next version before end of july. We have to wait for Ekmeks Kossuth now anyways and I have to concentrate on other things as well. So, I would appreciate it if you could take a look at the texture after you have updated your mods 
