The-Hawk
Old Original Geezer
Turn 0 (1085 AD)
IBT
Turn 1 (1100 AD)
IBT
Turn 2 (1106 AD)
IBT
Turn 3 (1112 AD)
IBT
Turn 4 (1118 AD)
IBT
Turn 5 (1124 AD)
IBT
Turn 6 (1130 AD)
Turn 7 (1136 AD)
IBT
Turn 8 (1142 AD)
Turn 9 (1148 AD)
IBT
Turn 10 (1154 AD)
State of affairs at this point:
- Even though I told Sam I would work the iron, I decide to leave Old Sarai as is for now as it will grow pop in three turns (iron would stagnate it).
- Corinth - move a citizen to a food tile to grow one to allow quicker whip.
- Athens - work copper and horses to speed CH.
IBT
- Sally chariot comes out of Kufah, leaving one archer.
- Qin galley with settler appears near Corinth. I assume he is heading towards silver island.
- Qin HA razes iron mine near Corinth.
Turn 1 (1100 AD)
- Decide to kill HA near Corinth with Axes as he will pillage cottages near Corinth before Keshiks arrive. Lose 1 axe doing so.
- Workers begin rebuilding iron mine.
- Kill Sally chariot near Kufah with Axe. Decide to wait to attack Kufah in case the RNG are especially cruel (there are two swords at 26% vs. the archer, so maybe they both can lose).
- Moving wounded Keshik near Kufah back to Ning-tsai.
- Pick of cat near Athens to move to Corinth.
- Unhappiness is up in cities, need to move research to 20%. Alpha getting father away.
IBT
- Togu sends an escorted settler out from Kajoshima.
Turn 2 (1106 AD)
- Move cat near Ning-tsai towards Kufah just to be sure.
- Workers move to build plantation on Dyes near Ning.
- Whip CH in Athens, MM remaining citizens to grow pop back.
IBT
- Qin galley with settler is heading towards silver.
- Qin caravel appears near Corinth.
- Qin caravel near Karakorum.
Turn 3 (1112 AD)
- Beshbalik Granary -> CH
- Decide to sink Qin galley with settler. Attack with galley at 50% and win (but, the RNG will get even later).
- Stack galleys near Corinth against caravel (the wounded galley that killed the settler will not be able to run away).
- Lose one sword capturing and razing Kufah. I decide we can't afford it, can always rebuild later.
- I decide we might want peace with Sally even though we did not keep the city to block him from our island. My thinking is we let him rebuild there and take it later, saves us a settler.
- Make peace with Sally for Alpha and Monotheism. Start Metal Casting.
- Old Sarai grows, now we work the iron as Sam suggested.
- Togu offers peace for CoL, decide that is too high.
IBT
- Qin caravel sinks a galley.
- Qin caravel near Karakorum heads S towards Turfan clams.
- Barb warrior shows there are still 1 sword and 4 axes in Phoenician. I wonder if the warrior will take them on?
- Togu settles a new city to SE of Corinth.
Turn 4 (1118 AD)
- Sink wounded caravel with galley.
- MM Corinth for hammers.
- Move three Keshiks towards Togu's new city.
IBT
- Yep, barb warrior dies attacking a stack of 5.
- Qin caravel turns back N away from Turfan.
Turn 5 (1124 AD)
- Raise Togu city of Nagasaki, but RNGs get me. Lose one Keshik at 88% odds.
IBT
- Another Qin caravel appears, this one moves directly towards clams.
Turn 6 (1130 AD)
- Two Keshiks head back towards Corinth (we are at 2 gpt supply cost, want them in our borders).
- Qin caravel near clams means we can't work it, therefore Turfan is starving. Whip its CH for 2 rather than starve.
- Unhappiness is growing, need to drop research to 20%.
Turn 7 (1136 AD)
- Two kechiks are home, no more supply cost.
- Whip CH in Corinth for 2 pop.
- Notice a longbow in Qin's city of Xian.
IBT
- Taoism spreads to our lands.
Turn 8 (1142 AD)
- I consider founding silver city but decide that's a bad idea. Where the settler is currently sited (which I think is the best spot), it will have crap in its nine-tile box (it needs to expand to get the silver or the fish). However, there is poor production so it will take a while to build something with culture. So, I think we need to wait until a missionary can be sent from Corinth (which won't be long now).
- Moving galley from main island to Corinth to eventually help shuttle missionaries, etc.
Turn 9 (1148 AD)
- Dyes near Ning-tsai are done, move citizen to work them. Research 40%.
IBT
- Cyrus Galley with 2 HA's appears near Corinth.
Turn 10 (1154 AD)
- Move a worker into Corinth. We've done most of the useful improvements possible by Corinth, figure we should send a worker with the missionary to silver city. No point in founding it if we can't actually mine the silver.
- Athens pop grows, mm for gold.
State of affairs at this point:
- We need to decide if we should try to sink Cyrus' galley or let them land. Our galley with combat 2 should have good odds, and we probably will lose a unit killing them on the ground. If Cyrus' galley bypasses Corinth and heads for Athens, then we definitely need to sink it or we may lose Athens.
- I think Athens went back to building a library after the CH. However, we need to get a spear or two there in case someone decide to invade that island. Maybe the galley heading towards Athens from the mainland can go back and get a spear or two. And maybe Athens should take a time out from the library construction and build a spear as well.
- In an earlier post, markh suggested a temple in Corinth to speed GP. However as Athens has Henge, it is already building a GP. We might want to put a temple in Athens instead to speed it up.
- Qin seems to be going caravel crazy. I think we are going to have trouble controlling the seas, and I am reluctant to build lots of galleys trying. We need to focus on ground troops. However, if Qin cuts off our sea lanes to bring troops over, this would be bad. Peace with Qin would be a good thing, but at the moment he is not interested.
- I believe our first missionary is done next turn. I would send it and the worker to silver island, then found that city. It will be a cash drain for 30 turns until it expands, but then it will be good.
- Research is -3 at 40%. We will have metal in 14 turns. Also, the barbs are about 20% done Machinery. The barbs also have almost finished Monarchy. Once they do, we should switch to Hereditary. Also, with monarchy done, going to knights instead of maces might be the better play.