[continued from previous post]
Shaka wasn't happy that we were trading with the Indians:
Of course we were. If only the Zulu knew the role our Indian allies would play in the future
After Industrialism, we researched Flight to build bombers, fighters and carriers. Would need those for the opening of our campaign and air support.
Our GM reached Moscow:
This seemed to be the highest value we could get. No other city was larger than Moscow and I wasn't going to waste time looking for something better anyway. We could use the gold for some rush buying immediately.
And we made a trade with Gandhi to give our military a further little boost:
Not sure how important artillery would be, but having several wouldn't hurt.
And after discovering Flight, we made what was probably our final civic switch:
You may think it's a little late. Well, the change didn't really improve our research (same number of turns for a increase of 10% in the science rate) and it only allowed a few of our larger cities to grow at snail's pace instead of stagnating. A few smaller cities with some watermills did benefit from faster growth, but that was pretty much all. Compared to these minor benefits, I think rushing to get Industrialism and Flight first did turn out to be a better choice. You never know if we'd suddenly need some good units. A turn could mean the difference between losing a coastal city and not.
This is where I stopped playing. We just switched to State Property and are building quite a few units concurrently by now. Here's a look at what we've got so far:
Several of those units were rushed. Not all the infantry will go overseas. Half of them would remain behind as continental defense. Do you think 4 Navy SEALs (a transport-load) are enough to get a beachhead? You can take a look at the save to decide. We've got an explorer and two caravels as semi-spies on the other continent. Remember, Navy SEALs are better than normal marines. Yeah, I hear what you're thinking. At last, we'll get to use our UU, eh?
This is the power graph:
You can see the result of our recent military build up. Shaka, on the other hand, has suffered a drop. I must say Gandhi did well. After we gave him Assembly Line, he managed to recapture Bangalore. Although he didn't hold it for long, we can guess what that sortie must have cost Shaka.
This is the victory conditions screen:
It's likely that we'll have enough land to win after capturing all of Shaka's and Mehmed's cities. It's only a question of whether we do it before Stalin launches. Of course, we can deter him by attacking him, but it would be very difficult.
Anyway, I've devised a plan for as quick a victory as possible. This is an updated map of the other continent:
We'll attack westernmost Zulu city amphibiously with battleships, destroyers, carriers and Navy seals and take it. Then, we'll move in 4 infantry as beachhead defense. With the bulk of Shaka's forces concentrated near the Indian territories, we should be able to survive long enough to airlift sufficient reinforcements. We would also land our artillery and city raider troops there. Once the Zulu waves have subsided, we can begin a slow overland campaign against the western Zulu cities, supported by our carriers.
On the Indian eastern part of the continent, we'll land 12 tanks and a couple of infantry and base several bombers for support. There will be 4 City Raider tanks, 4 Drill tanks and 4 Combat tanks. This is our blitzkrieg arm. Once the western forces have a beachhead and have turned Shaka's attention there, we will open the eastern front. Our bombers will bomb city defenses and units while our tanks will move in according to the principles laid down
here. The infantry would provide some cover in case Shaka gets Flight and builds some gunships during the campaign. Of course, we would be airlifting reinforcements as necessary. The eastern cities should fall quickly. The ultimate goal is the meeting of the two arms in the middle of the continent and a domination victory. What do you think of the plan?
Right now, Shaka doesn't even have Assembly Line yet, although he has Artillery. If we get there quickly, he might not be able to fight back with tanks of his own till it's too late.
This is an overview of our continent:
How big a navy should we build? I think several escort destroyers and a few battleships and carriers for the western front would be enough. Maybe several destroyers for homeland defense. And how aggressively should we rush units? I've been controlling it in anticipation of having to rush some airports and maybe emergency homeland defense.
And what should we research next? Rocketry for SAM infantry (to counter possible gunships later on)? Radio -> Computers -> Robotics for mech infantry?