The Emperor Masters' Challenge 3 (on Warlords)

Invade invade invade.

The free world (You + Gandhi + Mehmet) are being threatened by the horrible war-loving beasts (Stalin + Shaka). You must travel to the other side and make things right.

You dont even need to do an amphib invasion, you could deposit units in Gandhis or Shakas territory before attacking. This will save on your transport needs anyway.

Stalin is the greater threat, but Shaka will be easier to kill. So therefore I suggest you hit Stalin. (unless Gandhi &co are at war with Shaka when youre ready)

I think your bombers can operate from other civ's cities, but gotta make sure Stalin cant get an open border to them and whack em.

Go hit St. Petersburg first. It should have a Shrine, and taoism is decently spread. It also gives you a wide area of operations after - you could go for capital, or reduce the surrounding cities.

So yeah, just tech towards getting bombers and tanks while building infantry. Start shipping infantry over too. Navy might be nice for home continent defense, but mabye not needed at all. Don't have much experience fighting modern wars. Mabye thats why I'm nagging about it so much...
 
Cabert, we will eventually be in US, don't worry about that.

Yesterday, I thought perhaps it's better that we settle for a space win this time. But now, after reading the suggestions about aiming for domination, I think we should try to keep our options open for a while. Get Combustion, Industrialism and then Flight. Flight opens up Rocketry anyway. Then we can either get Rocketry for SAMs or head towards Robotics for Mech Inf, which also allows Space Elevator with Satelites.

We can build units in our bigger cities until the smaller cities have built all the necessary infrastructure. Once our economy is strong, we can start building/rush buying units in the smaller cities while the bigger cities build spaceship parts. We should have more than enough units to conduct the invasion while keeping a foot in the doorway to a space win in case the war goes awry. How about that?
 
could you be kind enough to post a screenie of the victory conditions screen?

I have the feeling the land requirement isn't very far, but I may be mistaken.

Otherwise, I think going to combustion, flight (airports) and radio (bombers) is the way to go.
Do you need infantry? no, not really
Do you need transports and destroyers and carriers and subs? yes!

I think it's time for some spies.
You have communism, scotland yard is urgent and could have been a good first use of US, that's why I asked.
You need to check what your opponents are building.
You may even need to check where the invasion forces are stacked :mischief:
 
I'm sure that none of this is particularly revolutionary, but I would suggest a romp through Stalin land:

I have had a lot of success at Prince level mounting modern invasions with bombers to soften up the defense (usually bombarding), and tanks with city raider to beat down the defenders. Then, I use airport(s) to airlift in units to defend the city from recapture (generally infantry or machine gunners).

When I capture a new city, I will often move the bombers up to that city as well, although that depends on whether or not they can reach my next target city from where they are; it's nice to keep them a city behind the advance for safety...

The bombers are then also available to strike stacks that are out of the cities as well, which can make it a pretty easy waltz through an entire nation in pretty short order, and heavily injured bombers either rest to heal up, or I will often use them to recon, to be sure that no one sneaks up on me.

The big consideration would be getting your army there, but as has been suggested, you should be able to use open borders to good effect...
 
Cabert, go back to the last update and read the last part of it. I gave a description of the victory conditions screen.

Do our units get defensive bonuses when they are stationed in friendly cities? I've never tried that.

Anyway, I'm not very inclined to go for Stalin. Why should we do that? Killing Shaka and Mehmed would be enough. I think getting friendly with Stalin, especially by running State Property, would be a better idea.
 
Maybe because it's the weekend so there is nobody around with further comments to give. But since I'm free, I decided to go ahead with the next round. The game hasn't ended yet, but we are definitely heading towards a domination attempt. I'll post the update as soon as possible.
 
Hey yeah! Kiss some a$$. Or kick. Whichever.

I'd like you to go after Stalin because he is EVIL. And he is a worthy opponent. But I guess you did the inferior Zulu, that is the smart thing to do, obviously. My reasons were purely emotional.
 
Round 12: 1832AD - 1904AD

I'm not an expert in preparing for a domination attempt, but here goes. First, I took illram's advice and began researching Railroad (which Gandhi refused to give in exchange for Assembly Line) -> Combustion so that we could start building transports and a navy before building all the units we need for an intercontinental invasion. And I gradually got out cities to build units - beginning with Infantry for continental and beachhead defense - usually alternating between infrastructure and units. I also planted our two GGs as instructors in Bibracte, which would build the Heroic Epic, West Point and a drydock to become our main unit-production city.

The first interesting thing that happened was Shaka declaring war on Mehmed again and the latter asking us to not trade with the former:

Emperor3b-223.jpg


Mehmed's toast anyway, and we have some ongoing trades with Shaka, so I refused.

And finally, the Arabians' day of reckoning had arrived:

Emperor3b-224.jpg


They managed to pillage a few improvements before disappearing from the face of the earth:

Emperor3b-225.jpg


No casualties. What a nice farewell gift ;)

Once Combustion was discovered, researched Physics, burning a GS to help.

And then the desperate Mehmed came again:

Emperor3b-226.jpg


He was made a vassal shortly after. No surprise there, him having only one city left.

After Physics, we researched Electricity, burning the remaining two GS to help. Industrialism would be next for tanks, Navy SEALs and battleships.

Gandhi was Shaka's next target, so I decided to help him a little:

Emperor3b-227.jpg


We could really use his land as a base for launching a second front against Shaka. Therefore, it would be in our interest to ensure as far as possible that he survives.

Shortly after, needing some cash to rush the Pentagon, I made a trade with our future enemy:

Emperor3b-228.jpg


A harmless tech at a decent price. I also made the trade to Stalin for 350 gold or so. The Russian was busy building the first parts of his spaceship, by the way. We had better make quick progress when we invade Shaka's land.

Soon, we had enough gold to rush the Pentagon, so we switched to US:

Emperor3b-229.jpg


And we got a GM as our next GP:

Emperor3b-230.jpg


:goodjob: Trade mission and US+Kremlin sounds like an excellent combination.

And then, using 2000+ gold, we rushed the rest of what would perhaps be our last wonder:

Emperor3b-231.jpg


Once again, Washington had the honour. It's really competing with Moscow to be the wonder capital of the world. Now that we got the Pentagon, we could begin building the bulk of our invasion forces, which would benefit from the extra experience.

[to be continued in the next post...]
 
aelf said:
He was made a vassal shortly after. No surprise there, him having only one city left.

That's unfortunate. It would have been nice to start off by fighting Mehmed (alone) to gain a beachhead from which to stage the assault on Shaka. I don't know if you had the forces to do it at the time, but it might have been a good idea to join Shaka's side of the war long enough to take one city from Mehmed.

At this point, you probably want to take the same approach but using Gandhi as the first opponent. It's unfortunate that you'll lose him as an ally, but it might be inevitable. I really think the Zulu war will go much better if you can make it into a land war instead of an amphibious landing.
 
I think he's going to land an expeditionary force in Ghandi's territory and then attack Shaka from dry land, using his cities to base aircraft until he captures one of his own over there..
 
[continued from previous post]

Shaka wasn't happy that we were trading with the Indians:

Emperor3b-232.jpg


Of course we were. If only the Zulu knew the role our Indian allies would play in the future ;)

After Industrialism, we researched Flight to build bombers, fighters and carriers. Would need those for the opening of our campaign and air support.

Our GM reached Moscow:

Emperor3b-233.jpg


This seemed to be the highest value we could get. No other city was larger than Moscow and I wasn't going to waste time looking for something better anyway. We could use the gold for some rush buying immediately.

And we made a trade with Gandhi to give our military a further little boost:

Emperor3b-234.jpg


Not sure how important artillery would be, but having several wouldn't hurt.

And after discovering Flight, we made what was probably our final civic switch:

Emperor3b-235.jpg


You may think it's a little late. Well, the change didn't really improve our research (same number of turns for a increase of 10% in the science rate) and it only allowed a few of our larger cities to grow at snail's pace instead of stagnating. A few smaller cities with some watermills did benefit from faster growth, but that was pretty much all. Compared to these minor benefits, I think rushing to get Industrialism and Flight first did turn out to be a better choice. You never know if we'd suddenly need some good units. A turn could mean the difference between losing a coastal city and not.

This is where I stopped playing. We just switched to State Property and are building quite a few units concurrently by now. Here's a look at what we've got so far:

Emperor3b-236.jpg


Several of those units were rushed. Not all the infantry will go overseas. Half of them would remain behind as continental defense. Do you think 4 Navy SEALs (a transport-load) are enough to get a beachhead? You can take a look at the save to decide. We've got an explorer and two caravels as semi-spies on the other continent. Remember, Navy SEALs are better than normal marines. Yeah, I hear what you're thinking. At last, we'll get to use our UU, eh? :lol:

This is the power graph:

Emperor3b-237.jpg


You can see the result of our recent military build up. Shaka, on the other hand, has suffered a drop. I must say Gandhi did well. After we gave him Assembly Line, he managed to recapture Bangalore. Although he didn't hold it for long, we can guess what that sortie must have cost Shaka.

This is the victory conditions screen:

Emperor3b-238.jpg


It's likely that we'll have enough land to win after capturing all of Shaka's and Mehmed's cities. It's only a question of whether we do it before Stalin launches. Of course, we can deter him by attacking him, but it would be very difficult.

Anyway, I've devised a plan for as quick a victory as possible. This is an updated map of the other continent:

Emperor3b-240.jpg


We'll attack westernmost Zulu city amphibiously with battleships, destroyers, carriers and Navy seals and take it. Then, we'll move in 4 infantry as beachhead defense. With the bulk of Shaka's forces concentrated near the Indian territories, we should be able to survive long enough to airlift sufficient reinforcements. We would also land our artillery and city raider troops there. Once the Zulu waves have subsided, we can begin a slow overland campaign against the western Zulu cities, supported by our carriers.

On the Indian eastern part of the continent, we'll land 12 tanks and a couple of infantry and base several bombers for support. There will be 4 City Raider tanks, 4 Drill tanks and 4 Combat tanks. This is our blitzkrieg arm. Once the western forces have a beachhead and have turned Shaka's attention there, we will open the eastern front. Our bombers will bomb city defenses and units while our tanks will move in according to the principles laid down here. The infantry would provide some cover in case Shaka gets Flight and builds some gunships during the campaign. Of course, we would be airlifting reinforcements as necessary. The eastern cities should fall quickly. The ultimate goal is the meeting of the two arms in the middle of the continent and a domination victory. What do you think of the plan?

Right now, Shaka doesn't even have Assembly Line yet, although he has Artillery. If we get there quickly, he might not be able to fight back with tanks of his own till it's too late.

This is an overview of our continent:

Emperor3b-239.jpg


How big a navy should we build? I think several escort destroyers and a few battleships and carriers for the western front would be enough. Maybe several destroyers for homeland defense. And how aggressively should we rush units? I've been controlling it in anticipation of having to rush some airports and maybe emergency homeland defense.

And what should we research next? Rocketry for SAM infantry (to counter possible gunships later on)? Radio -> Computers -> Robotics for mech infantry?
 
UncleJJ said:
I think he's going to land an expeditionary force in Ghandi's territory and then attack Shaka from dry land, using his cities to base aircraft until he captures one of his own over there..

Oh yeah. Open Borders. One warning about something that's bitten me more than a few times ...

If Shaka also has Open Borders with Gandhi, be careful with your airplanes. Too many times I've rebased a bunch of bombers into a neighboring country only to have my enemy walk into the city and destroy all my bombers. You need to defend your bombers if the AI can get there.
 
Dr Elmer Jiggle said:
If Shaka also has Open Borders with Gandhi, be careful with your airplanes. Too many times I've rebased a bunch of bombers into a neighboring country only to have my enemy walk into the city and destroy all my bombers. You need to defend your bombers if the AI can get there.

Open Borders? They hate each other and might even be at war when we attack.
 
Aelf,

did your merchant's trip through stalin's territory give you any idea of his military strength?? since he is closest to alternate victory I would advocate attacking him instead. fewer cities but it might be a tougher fight. still if you waste his capitol and drop like 8 infantry in there he'll probably lose 90% of his defenders trying to regain his capitol. it is also likely that the parts were made there, and if I'm not mistaken they would be immediately destroyed. however such a plan would require you to make sure you have some naval defense to insure against counter attack. from there with your bombers and tanks you would be able to quickly wipe out his ring of cities... probably in a couple of turns. it will be a brutal fight but well worth it. that beachhead leaves shaka seriously exposed to a double prong attack by water and his southern borders.

after checking out the save.. whats going on at the top of your continent? you have mehmed with a small stack next to ghandi's city, and stalin has some units in your land. mehmed is listed as shaka's vassal.. if you attack he will DOW immediately so you'll have to anticipate defending from that small stack of units. same would go for stalin. stalin's capitol looks extremely well defended so I'd be careful regardless of which direction you decide to attack first. but you NEED to get a move on before any of them get tanks!!!

NaZ
 
Dr Elmer Jiggle said:
Oh yeah. Open Borders. One warning about something that's bitten me more than a few times ...

If Shaka also has Open Borders with Gandhi, be careful with your airplanes. Too many times I've rebased a bunch of bombers into a neighboring country only to have my enemy walk into the city and destroy all my bombers. You need to defend your bombers if the AI can get there.

I agree about needing some ground troops to protect the aircraft in an AI city. Usually I'll send some infantry and machine guns to "defend" against trouble like that.
 
I have just looked at the savegame and it looks an exciting situation :D Far from a forgone conclusion against Shaka, as his power is still 50% more than aelf's although you are catching up fast. Also he has SAM infantry already so maybe you should build at least some artillery or it could be difficult to hit his big counter attacking stacks with bombers if he has 6 SAM infantry in them.

You need a Mall in quite a few of your cities :p It's the American UB and is like a supermarket with +4 :health: and 20% gold and upto +3 happiness for hit singles etc. That could be good in quite a few places... I hate to see good food going to waste and some cities have -5 :yuck:

Good luck with the major invasion it looks like it could be fun :)
 
Interesting developments and that hit Gandhi's given Shaka's power graph is a definite bonus. He'll be far easier to take out than Stalin (who won't give you enough land anyway) so I'd definitely go for him. If you can get a spy or two over there while you're' shipping forces into India, so much the better. Good intel will make the war run more smoothly, plus they'll be on hand to sabotage Stalin's ship-building efforts if he starts to get close to completing it.

With any luck, Shaka will also have spent most of his cavalry in attacking Mehmed and Gandhi so he won't have hordes of them stockpiled to upgrade to gunships even if he does get the tech. Rocketry (for SAMs) and Radio (for bombers) are the only techs you really need from here on in. After that you'll be able to crush them with sheer weight of numbers so I'd be inclined to turn off research at that point and turn up the tax rate for improved rush-buying (modifying with whatever culture you need to keep WW down - have you built Rushmore yet?). Mechs will only make a significant difference if you're planning on taking out Stalin too.
 
I have not found carriers and fighters to be very effective as an offensive force when invading. Apart from naval interdiction carriers seem useful primarily as a way of ferrying fighters to the invasion site. Fighters are not very useful as bombers, but can be useful in defense.

I am unclear from your earlier post whether you will invade directly or use India as a staging ground for your attack. The latter is usually easier if it can be done.

I am looking forward to how you manage the attack against an AI with a high power rating and the advantage of fighting on home ground.
 
I opened the save, and played it. No spoiler yet, but remember that modern era makes huge WW. Radio is needed now, more urgently than rocketry (you don't need rocketry at all in fact), then refrigeration for the malls...
You're lacking a lot of buildings, but it's not time to build them.
You need :
- a lot of planes.
- a few carriers (2 would be plenty)
- artillery
- navy seals (4 is not enough!)

IMHO you have enough troops to send away your ships. The rest will be airlifted later (or you can make a round trip).

Just one more thing : navy seals are amphibuous. It would be a waste to unload them.
 
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