Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
We control 51% of the worlds territory, 48% of its population. Theres plenty of play left in this game, but not many turnsfifteen or twenty, perhaps.
Were set up to sneak our way onto the other continent using neutral territory and an airfield, build up without much fighting, and explode out of our bridgehead after that. We have a very small force north of One-Tile Crap Island, which should be able to land three tiles NE of Merv next turn, shelter behind the forests for the interturn, and then build an airfield. If this doesnt work for some reason, we have two somewhat larger task forces trailing behind it which can try the same thing.
Once we have an airfield, everything well need on the other continent except early tanksincluding Lancias, workers, fast settlers, Great Artists, and a Leadercan be brought in by airlift. We can replace the Korean town of Chonju with one of our own controlling the uranium source, Leader-rush National Uranium Mine for a trade route allowing rails, and the rest should be easy.
(So if it seems safe, it might in fact be better for the task force to spend an extra turn at sea and land on the forest/tundra/game tile two east of Chonju. In that area we could even base the whole operation on Halles rubber rather than Chonjus uranium. Whatever the next player decides about the details will be fine.)
Were also rushing up a normal ship chain, with dreadnoughts protecting steamers, leading from the far northwest of our continent to the target area of the other continent. This will let us bring early tanks and elite cav over, and gives us a backup if the finesse approach to getting ashore doesnt work.
This plan is completely dependent on our having a Leader available to rush National Uranium Mine, of course, so we shouldnt use the Leader now in Jerusalem for anything else unless were absolutely, metaphysically certain we can generate another while mopping up the five remaining Roman stacks around Olliphane in the northeast of our continent.
With not many turns left in the game, our doing full research is just a symbolic gesture. If wed like to cut research to 30% and have about 2500 gpt available for rushing, that would be perfectly rational.
Ive done very little rushing for the upcoming interturn, to leave the next players options open, so he should look over the builds before hitting Enter.
We have a stack next to Faro, so we can re-take it and see what happens whenever we sink another Portuguese ship that might contain a settler. They have one suspicious stack off Meribah in the northwestern tundra, which we should be able to attack soon, and another right off One-Tile Crap Island, which will be harder to do anything about for a while.
We have a ship chain to Tschai on the island off Hebron, and we can raze the two Canadian cities there whenever we want.
Were at war with the Chinese, and may have the chance to savage a galleon fleet of theirs with ironclads next turn.
We have over a hundred ordinary attack units in Milan, to heal while suppressing resistance during the safe interturn. Specialized units are in or around Jerusalem, and Great Artists in Kadesh (Military Academy).
Were set up to sneak our way onto the other continent using neutral territory and an airfield, build up without much fighting, and explode out of our bridgehead after that. We have a very small force north of One-Tile Crap Island, which should be able to land three tiles NE of Merv next turn, shelter behind the forests for the interturn, and then build an airfield. If this doesnt work for some reason, we have two somewhat larger task forces trailing behind it which can try the same thing.
Once we have an airfield, everything well need on the other continent except early tanksincluding Lancias, workers, fast settlers, Great Artists, and a Leadercan be brought in by airlift. We can replace the Korean town of Chonju with one of our own controlling the uranium source, Leader-rush National Uranium Mine for a trade route allowing rails, and the rest should be easy.
(So if it seems safe, it might in fact be better for the task force to spend an extra turn at sea and land on the forest/tundra/game tile two east of Chonju. In that area we could even base the whole operation on Halles rubber rather than Chonjus uranium. Whatever the next player decides about the details will be fine.)
Were also rushing up a normal ship chain, with dreadnoughts protecting steamers, leading from the far northwest of our continent to the target area of the other continent. This will let us bring early tanks and elite cav over, and gives us a backup if the finesse approach to getting ashore doesnt work.
This plan is completely dependent on our having a Leader available to rush National Uranium Mine, of course, so we shouldnt use the Leader now in Jerusalem for anything else unless were absolutely, metaphysically certain we can generate another while mopping up the five remaining Roman stacks around Olliphane in the northeast of our continent.
With not many turns left in the game, our doing full research is just a symbolic gesture. If wed like to cut research to 30% and have about 2500 gpt available for rushing, that would be perfectly rational.
Ive done very little rushing for the upcoming interturn, to leave the next players options open, so he should look over the builds before hitting Enter.
We have a stack next to Faro, so we can re-take it and see what happens whenever we sink another Portuguese ship that might contain a settler. They have one suspicious stack off Meribah in the northwestern tundra, which we should be able to attack soon, and another right off One-Tile Crap Island, which will be harder to do anything about for a while.
We have a ship chain to Tschai on the island off Hebron, and we can raze the two Canadian cities there whenever we want.
Were at war with the Chinese, and may have the chance to savage a galleon fleet of theirs with ironclads next turn.
We have over a hundred ordinary attack units in Milan, to heal while suppressing resistance during the safe interturn. Specialized units are in or around Jerusalem, and Great Artists in Kadesh (Military Academy).