Nobody died, it just slowed me down.
I just pointed out that it'd be possible for archers to sink a destroyer.
Yeah, that really makes sense. All the triremes would be sunk before they'd even get within range of a destroyer normally. The point is, beyond flights of fancy, there is no way they should be damaging it at all. The fact that you have to try and think up these absurd scenarios to justify the damage tells us a lot about the situation. There is no ship to ship combat in this game, it's all range attacks.
This is what the archers did to your.
http://en.wikipedia.org/wiki/USS_Cole_bombing
A tank vs a club might as well be.
A brute with club can knock on your tank hatch and the soldier opens the hatch like a fool and gets rapped hard on head and bam, your tank just got taken over.
Yes, including a tank spotting a barbarian with a club, blowing it away long before it gets close, and carrying on none the worse for the wear. That apparently doesn't happen in Civ though.
Grand idea but you're operating on assumpation that they file up on open plains far away from you for you to use them as target practice, nay they hide in the grounds like brave heart and ambush you.
If all someone can field is archers and warriors, aren't mechanized infantry and tanks going to absolutely obliterate their civ anyway?
Right but I don't know why you're complaining.
What becomes broken about gameplay if someone doesn't have to stop every 6 or 7 turns to heal up for a handful of turns before carrying on clear an area overrun by barbarians?
Because it takes time to make sure the ground is clear and safe before moving on. Lest recieve a rude surprise like non-consent encounter.
It's exactly the reason I started this thread. You're unlikely to find many games where the players get so far out of balance that one is using archers and warriors while another is using mechanized infantry.
Actually I have done that on civ 3 my full modern era armada vs knights and spearmen.
And more recently, Industrial Germany vs the whole world in renaissance or medieval with sole exception of frenchies. I won anyways, took over 3/4 of the world in 20+ turns.
a meat grinder isn't tactics. it was simply an area that had been player free for most of the game that had numerous camps spawning barbarians non-stop.
The only tactics is overwhelming numbers. In fact had they all been modern units (like musketmen) it would have been less damaging as they wouldn't have been having half a dozen archers firing off every turn from various parts of the wave.
It lived free of your ugly colored borders and the barbs will do as well as they please. You'll have to deal with it. You will just have to accept the fact that Civ 5 don't have intricate details like, updating the units to match most advanced nation in the game in the moment.
Then you'll be seeing those brutes armed with ak47s instead of clubs and be at str 6.
The AI does explore, and those caravels could've easily traded them guns and stuf for their gold.