Obormot said:To answer the question why an archer rush is better then a defensive war:
We will have fewer losses in defense, but we will also do much less damage, so we'll get fewer things in the peace deal. Also if we are planning to go ahead only when we have a lot of cats the AI will be very far ahead (we would need to get math and build lots of units) and will have very good defense.
I'll try a few starts as china and aztecs now.
Pentium said:I hope I'm still allowed to join, even after 2 pages
I've been playing NMS (yes, that's what you think it is, and no, I'm not crazy yet) these days, and I've had great success with Sumeria.
On Standard Pangaea, with 4 highly agressive opponents, I was able to build GL everytime, even as late as 210BC. I only missed UN victory for 7 turns. Had I got a SGL for one of the 2 techs I discovered first (Lit and San), I'd win that one.
It might be a strategy worth considering.

I expected it to play much better, i particulary don't like our chances at getting a leader as we have only 1 elite archer IIRC and the losses are fairly high. But still if we manage to capture remaining korean cities we will have a much bigger territory then in the carthagian game, and this is with a mediocre start in a 70% world (compared to a 2 cow start in a 60% world). Also i think that i made a mistake by taking cities and not techs for peace. From now on we should go for techs in peace and leave cities for later.
I don't think that an archer army is a great idea, it is too fragile. And i don't want a defensive army too. So i would make an empty army to fill it with swords later. We should be able to extort IW soon. Koreans appear to be gassed now, i feel we sould be able to finish them off without having an army.Domination before AD would be awesome. This is great, I agree about not taking cities, though maybe the first bout was smart for four cities for an army. Archer army I suppose?
Own said:Great start Obormot! Let's continue with this one.
I think that breaking a peace treaty if we got something from the AI (even hard goods) causes a rep hit. And if it doesn't it is an exploit. We should try to make them declare on us, otherwise we should wait. I'm sure booting them will work now because they are still strong according to military advisor. Later it might not work and we should wait 20 turns instead of 10.But don't we have to wait for the peace deal to expire? Oh yeah, we don't, unless we trade gpt, which we won't . I'll play ASAP, which might be tonight or tomorrow.
Yes, the spears are trapped to boot them. There is a stack of 5 archers near their capital and 2 more archers will arrive soon (btw, they may be on goto orders, be carefull). I think we should wait for those 2 archers so that we can attack with a stack of 7 archers. I hop it will be enough.Edit: Another question, should I declare war this turn? Are the workers deliberately trapping the spear stack?