eo2: Flailing Around in the Dark (or, war for fun and profit)

A city needs one of a few things to expand. A religion, a creative leader, or a building that produces culture (music notes). The cheapest culture building is an obelisk, and that would be the way to go.
 
Okay. It's 1am now, so I have to go to bed.. then work. Sigh. Sorry my turn is taking so long :(

From memory can't build an Obelisk atm, prolly don't have the tech.
 
What the status on the game?
 
I've played some turns, playing the rest this evening (it's 9am atm). Then I'll be done!
 
2040BC: Switched to Fishing. (was end of turn already.. so turn 0)

2000BC: Archer -> Archer (city growing in two turns). Archer grabs First Strike. Not much else, Barbarian is kinda in the way… sent the archer in a NW direction to scout a little since I can’t see any Barbs in direct vicinity.

civbarbs.jpg


1960BC: Our warriors took out the barbs! Worker set to start building a road to blue dot. Main city is a little unhappy, I’ll wait for the Archer to finish so they are happy again.

1920BC: Beshbalik founded at Blue dot, starts on Archer. Warrior set to heal in city.

civcity.jpg


1880BC: Fishing -> Mysticism (only 5 turns, need some culture in 2nd city)

1840BC: Archer -> Settler. Archer grabs City Garrison I. People are happy again now they have military 

1800BC:: Nothing much interesting. Barbs near our scouting Archer. Found Caesar in North.

1760BC: Archer takes out Barb and is set to heal.

1720BC: Nothing interesting.

1680BC: Mysticism -> Horseback Riding

1640BC: Started Obelisk in 2nd city. Found some copper to the NW.

civcopper.jpg


1600BC: Nothing interesting. Roads finished to the 2nd city though.

1560BC: Nothing interesting.

1480BC: Scout runs away from a barb.

1440BC: Found out we are pretty much blocked in to the NW. Settler popping out in a couple turns, so he’s going to try and block the NE a bit.

1400BC: Nothing interesting.

1360BC: Settler -> Stonehenge. I doubt we’ll get it but what the hey, can’t think of anything else really useful at the moment.

1320BC: Settler makes his way towards Yellow dot. There is whales there too, by the way.

1280BC: Nothing interesting, settler almost there. Archer from West is on his way.

1240BC: Settler arrives, settle next turn. Start the new road.

1200BC: City founded on Yellow dot. Successfully blocked out the NE with our 2 tiny cities 

civfinal.jpg


That’s my 20. Phew. Sure I made lots of poor choices, but what the hey. I got there.
 
Got the save. Thanks for posting it. :)
 
My next turn should be much quicker. I've just been doing 14 hour shifts @ work all week.
 
Will post turn stuff soon. A bit busy today but will have it by tonight PST.
 
Turn 0: Checked status and found nothing to be adjusted.

Turn 1: Move the archer to protect Turfan. Built obelisk at Beshbalik and started on the barracks.

Turn 2: Fredrick of the Germans converts to Judasism.

Turn 3: Horseback Riding learned and our wise men start learning how to stack stones for walls.

Turn 4: Just moving scouts and workers around.

Turn 5: Nothing new, just waiting for completion of buildings

Turn 6: Same as before.

Turn 7: Masonary learned and started on Pottery. Start on farm west of Karakorm.

Turn 8: Stonehenge built and Karakorum starts on archer for defense.

Turn 9: Nothing new.

Turn 10: Pottery learned and our wise men want to study writing.

Turn 11: Beshbalik borders expands and barracks built, start on work boat. Karakorum finishes archer, starts on settler.

Turn 12: Worker move to stone resource, archer to a city site location.

Turn 13: Start constructing a quarry.

Turn 14: Archer arrives at city site near Germany

Turn 15: Confucius founded elsewhere.

Turn 16: Learned writing and Isabella ask for Open Borders, we accept and start learning how to sail on water.

Turn 17: Huayna ask for Open Borders as well and we accept. Turfan expands.

Turn 18: Work boat completed in Beshbalik, starts on making Keshiks. German settlers settle on the city site. So I move the archer to second choice location to the south.

Turn 19: Settler built in Karorum and work boat in turfan completes. Drop science to 90 to keep our income in the green.

Turn 20: Huayna ask fish for Gold but decline since we will get gold in our border.
 
nagash_wa said:
When are we wanting to start bashing people? :)

When we get an army to bash them with.
 
Got it. Will play later or possibly tomorrow, depending on time. Am I playing 20 or 10?
 
Right:

1] Ning-shai founded on tundra -> Barracks
Sailing -> Polytheism (we need to get a religion, as they seem reluctant to spread to us)
2] Karakorum: Archer-> Settler
3] -
4] -
5] Our first Keshik!! Set Sentrying Beshbalik until its needed for greate things :evil:
Beshbalik: Keshik -> Work boat
Science rate: 90% -> 70%
6] Polytheism -> Monotheism
7] Turfan: Granary -> Barracks
8] -
9] Beshbalik: Work boat -> Keshik
10] Oops, the fish tile near Beshbalik was showing up as unworked graphically, so we now have a redundant work boat. Sent to Ning-hsai for later whaling
11] Machevelli informs us we are the least powerful civ in the world :( That will change though :D
Karakorum: Settler -> Library. We need to maintain cultural pressure on Cologne for those resources.
12] -
13] Turfan: Barracks -> One last worker
Gold connected, much rejoicing
Old Sarai founded: -> Archer
14] -
15] Monotheism done -> Iron working
Ning-Hsai: Barracks -> Granary
16] Beshbalik: Keshik -> Lighthouse
17] -
18] Karakorum: Library -> Keshik
19] Our scout is border trapped

I missed a turn somewhere in my log, but datewise my cycle is up. I think now is a good time to start the keshik spam and head maybe to Germany?
 

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I'm trying something new with my log: screenshots of my (improved) in-game log followed by compelling war photojournalism.

125BC - 100BC:
eo1_shot008.jpg


100BC - 25BC:
eo1_shot009.jpg


25BC - 25AD:
eo1_shot018.jpg


25AD - 75AD:
eo1_shot019.jpg


25AD (some overlap) - 100AD:
eo1_shot020.jpg
 
The first attack in our war on Germany:
eo1_shot010.jpg


Our keshik doesn't take a scratch:
eo1_shot011.jpg


Timing is off here, but we captured a worker near the Spanish border:
eo1_shot012.jpg


Three axes near our territory -- axes vs keshiks: not so good odds for them:
eo1_shot013.jpg


Again, not a scratch:
eo1_shot014.jpg


Here I am trying to funnel the remaining axes to our cows, rather than let them get a good defense tile (I have a little note to this effect in the log and on the screen):
eo1_shot015.jpg


They actually attack our keshik on a wooded hill. First axe dies without doing any damage:
eo1_shot016.jpg


They get lucky second time, but the last axe is easy prey for our other keshik (revenge not shown):
eo1_shot017.jpg


Another axe comes wandering in from Germany, this time going where I want him. The keshik takes him down and heads back to the wooded hill to heal, joined by the sword, getting in position to attack Cologne:
eo1_shot021.jpg


So far, we've killed 4 axes and an archer, and stolen a worker. We also pillaged their copper, so I don't think there will be any more spears or axes. Other pillaging noted in the log. Losses on our side are limited to the one keshik. Fortunately, the AI has so far wasted his axes in pitiful attacks on us -- I'd be much more worried about them holed up in those towns. As it is, the swords should do well attacking the towns and the keshiks can catch strays (or help out once the spears are dead) and finish any remaining pillaging.

The save
 
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