2040BC: Switched to Fishing. (was end of turn already.. so turn 0)
2000BC: Archer -> Archer (city growing in two turns). Archer grabs First Strike. Not much else, Barbarian is kinda in the way
sent the archer in a NW direction to scout a little since I cant see any Barbs in direct vicinity.
1960BC: Our warriors took out the barbs! Worker set to start building a road to blue dot. Main city is a little unhappy, Ill wait for the Archer to finish so they are happy again.
1920BC: Beshbalik founded at Blue dot, starts on Archer. Warrior set to heal in city.
1880BC: Fishing -> Mysticism (only 5 turns, need some culture in 2nd city)
1840BC: Archer -> Settler. Archer grabs City Garrison I. People are happy again now they have military 
1800BC:: Nothing much interesting. Barbs near our scouting Archer. Found Caesar in North.
1760BC: Archer takes out Barb and is set to heal.
1720BC: Nothing interesting.
1680BC: Mysticism -> Horseback Riding
1640BC: Started Obelisk in 2nd city. Found some copper to the NW.
1600BC: Nothing interesting. Roads finished to the 2nd city though.
1560BC: Nothing interesting.
1480BC: Scout runs away from a barb.
1440BC: Found out we are pretty much blocked in to the NW. Settler popping out in a couple turns, so hes going to try and block the NE a bit.
1400BC: Nothing interesting.
1360BC: Settler -> Stonehenge. I doubt well get it but what the hey, cant think of anything else really useful at the moment.
1320BC: Settler makes his way towards Yellow dot. There is whales there too, by the way.
1280BC: Nothing interesting, settler almost there. Archer from West is on his way.
1240BC: Settler arrives, settle next turn. Start the new road.
1200BC: City founded on Yellow dot. Successfully blocked out the NE with our 2 tiny cities 
Thats my 20. Phew. Sure I made lots of poor choices, but what the hey. I got there.