vinstafresh
Prince
- Joined
- Oct 31, 2005
- Messages
- 385
My apologies if I say something that has already been said...
I voted not unbalanced when you look at things over the course of the entire game.
Sure, you get a big amount of hammers with chopping, but when you leave the trees, your city can be a lot more productive and healthy. You gain a huge advantage in the beginning, but you sacrifice 2 hammers/turn for the rest of the game when you chop. I would personally opt for an ancient lumbermill, so that forests can be worked in the beginning as well.
I use chopping because I can, not because I must. I left forests one day and I was even better off than when I would have chopped. The start of the game is incredibly boring when you don't chop. Make warrior, city to 2, produce settler (100 hammers
). 25 turns later, found city 2, produce worker (60 hammers), 15 turns later, improve land to city 2. That's 50 turns or so. Chopping reduces this to 25 turns max. Chopping speeds up the darker ages.
I'd say, counter chopping by implementing chopping for the AI as well (maybe on prince and above?) or make chopping a forest take more turns (8 or so)
I voted not unbalanced when you look at things over the course of the entire game.
Sure, you get a big amount of hammers with chopping, but when you leave the trees, your city can be a lot more productive and healthy. You gain a huge advantage in the beginning, but you sacrifice 2 hammers/turn for the rest of the game when you chop. I would personally opt for an ancient lumbermill, so that forests can be worked in the beginning as well.
I use chopping because I can, not because I must. I left forests one day and I was even better off than when I would have chopped. The start of the game is incredibly boring when you don't chop. Make warrior, city to 2, produce settler (100 hammers

I'd say, counter chopping by implementing chopping for the AI as well (maybe on prince and above?) or make chopping a forest take more turns (8 or so)