Well, so far when I test a mod (or a mod that I add to my project for that matter) I just run a quick Custom Game. Then what ever it is that I added, I'll just the functionality of it.
In the case with your mods, I would start a Custom Game (set in Modern Times, Dual Map, fastest game speed... just so it loads faster). Then when I go to found my first city... all goes well, until I pick what my city is going to build next. That's when everything listed shows 1 turn to complete.
Same goes with the technologies. It happens no matter what civic options I choose, too. And it does always happen.
But I'll check out what the science/hammer output is in the city and get back with you. I really want to nip this in the butt, too.
Where in the XML files should I look for the 500% science/hammers that you put in for testing?
In the case with your mods, I would start a Custom Game (set in Modern Times, Dual Map, fastest game speed... just so it loads faster). Then when I go to found my first city... all goes well, until I pick what my city is going to build next. That's when everything listed shows 1 turn to complete.
Same goes with the technologies. It happens no matter what civic options I choose, too. And it does always happen.
But I'll check out what the science/hammer output is in the city and get back with you. I really want to nip this in the butt, too.
Where in the XML files should I look for the 500% science/hammers that you put in for testing?