Markus5 said:This is just great! Love it.
How do you deal with the long supply lines?
I'm not sure that you mean by supply lines. If you mean the cost, then I dealt with that by trading for gold with other civs and building cottages, working my 4 gold sea tiles.
If you mean by slow moving troops to the front line, then I just had to deal with it. In the beginning of the game I had 1-4 cities solely building troops and sending them to war. I researched Engineering as fast as I could to speed things up.
Markus5 said:How productive do your captured cites become?
What things do you build in the captured cities?
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For a financial civ, all the new city needs is a courthouse and lighthouse to be profitable. You'll need to clear space so the city's borders can expand and work useful tiles. If the city has a lot of food/mines, I'll use it to build troops (See Thermopylae) otherwise, I'll focus it on economy.
Markus5 said:I'm always hit hard by barbs. How would you deal with that?
Also, it seems like I never get copper or iron in my core. How would you deal with that?
Thanks again. You've done a great thing here.
Quechas own barbs. On emporer+, the barbs will usually attack with archers and quechas are +100% v archers. They are cheap to build. I stick a couple just outside my cities are the barbs usually attack them and die.
If I was playing a different civ, I would rush to archery. Some people will say rush axemen instead but I've found that I can't hook up copper and build axes before 2500 BC.
If you have no iron or copper then you MUST either:
1. Rush a bunch of chariots and take a city with copper or iron; or
2. If you have ivory (or even if you don't) you can rush to construction.
You can make a very formidable stack with catapults and archers. Waiting that long to attack makes the rest of the game much harder but if that's your only option...