Round 3: Turns 101-155, 350BC to 900AD
End of Round 3 Save
Turn 101 Great Spy builds Scotland Yard in Lisbon.
Turn 103 I am building military (axes) in all cities unless otherwise mentioned. Oporto starts on Monastery. Meditation completed, start researching Writing.
Turn 105 Great Lighthouse built in a far away land.
Turn 106 Writing completed, start on Sailing. I could research CoL in only 13 turns for courthouses, but I dont really want to found another religion. Right now, the unknown AI have only 1. I would rather they have at least the possibility for religious strife. Oporto completes monastery and starts on library.
Turn 107 I start on a missionary in Lisbon. Next will be a settler for the 2 fish spot.
Turn 108 Confucianism founded in a distant land. Now I can grab Code of Laws. Willem completed Construction and is now on HBR. If I dont self-research CoL, it may be a long time before I get it
. Once the religion is founded, the AI greatly drops its priority on CoL.
Turn 112 Guimaraes starts on Library (for culture, and a little extra research bonus). I have enough axes at the moment. Lisbon finishes settler and starts on Work Boat for new city.
Turn 113 Lisbon completes Work Boat and starts on Lighthouse.
Turn 115 Coimbra founded at the fish/fish/cow site. It starts on a granary. Willem starts on Monotheism. He moves a stack of 3 swords, 3 axes, and a cat 1 square west of The Hague. It would be odd for him to attack as my power is higher, we are only at 1 relations, and dont even have a close borders penalty. Just to make sure he doesnt attack right away, I demand he convert to Judaism. This moves us to +1 relations, and ensures peace for 10 turns. He could never take one of my cities, but he could pillage some cottages around Oporto. I check on all my cities, and notice Oportos governor has assigned a scientist
none of that
go work that plains forest until I have more cottages.
Turn 118 CoL completed, start on Alphabet. Lisbon completes second work boat for Coimbra, and starts on Courthouse. Oporto switches to courthouse. Guimaraes has one turn left on library and then will start on courthouse.
Turn 120 Willem starts on Monarchy.
Turn 121 Silver discovered near Lisbon!
Turn 122 Colossus built in a faraway land.
Turn 123 Lisbon and Oporto complete courthouses and start on more axemen. Both cities hire spy specialists, and the next great spy is now only 32 turns away. Screenshots of these 2 cities:
Lisbon:
Oporto:
Turn 124 Lisbon starts on worker. Oporto starts building spies. Alphabet is completed, and I start on Iron Working. I put the espionage slider at 50% (81/turn), and science at 10%. IW will be complete in 18 turns. I want to get math for aqueducts and construction for catapults ASAP.
Turn 125 Guimaraes completes courthouse and starts on walls. Why walls? I will want them eventually for castles, and Guimaraes will be the most difficult to defend if Willem sneak attacks. Also, they take 3 turns to build, and the city will grow in 3 turns, after which it will build a couple settlers for the peninsula. Until Civil Service for chain irrigation, Guimaraes will stay at size 10. Once it grows, it will stop working the forest, and work the Eastern elephant and a town I am building 1E of the city. Note that I have purposely not built a cottage on the one riverside plain. This will be used for chain irrigation, both for this city, and the next city to the west.
Screenshot of Guimaraes:
Turn 126 The peace treaty with Willem expires, and he wastes no time and declares war and switches back to Hinduism. Oporto and Lisbon switch to axes. I guess the expansion will have to wait a bit. I send 2 axes from Lisbon to Oporto, and 3 from Oporto towards Guimaraes, which has only 4. The trick will be trying to keep enough axes in my cities for happiness while preventing too much pillaging. Willem has moved 2 axes and 2 swords towards Guimaraes.
Turn 127 A screenshot of the situation:
I have highlighted Willems main battle group, 2 swords, an axe and 2 cats. The other group in the forest N of Guimaraes is 2 axes and 2 swords. There is also an axe on my copper, and The Hague still has an axe and a sword. SE of Opporto is one axe, 2S of Oporto are 3 axes, you can see 2 axes on the way from Lisbon. Guimaraes has 4 axes and a warrior, and there are still 5 axes and a spear in Oporto, and 2 axes and a warrior in Lisbon. The question is how best to handle the situation. I want to be able to bring enough force to eliminate a stack hopefully without getting pillaged much.
Heres what I came up with
I moved the 3 axes S of Oporto S, SE towards Guimaraes. They will be able to help with the Southern stack of Willems if it moves W or SW. It will be across a river, but I plan on using all 4 axes in Guimaraes first, so I should be able to take this stack out with 7 axes. The 2 axes that were coming from Lisbon, I moved E,SE to the square the other 3 vacated. I want them across the river, so they can next turn move 2 squares to do one of 3 things
head towards Guimaraes, garrison Oporto, or reach squares E of Oporto. The lone axe I moved to join these 2. I also had a warrior fogbusting and hoping to reach Woodsman 3 NW of Oporto, and he heads to Oporto for happiness.
Turn 128 Willem made some odd moves. He moved an axe back into the Hague. That helps me a lot. The 2 swords and cats move one west, rather than joining the axe on the copper. The other units stayed put, the axe predictably pillaging the copper (which doesnt really bother me as I have the source by Lisbon). These moves actually allow me to consolidate my forces such that I should be able to destroy any stack in range that is on flat terrain. I move the 3 axes into Guimaraes, giving me 7 axes against a stack of 2 swords and 2 axes. I move all 6 axes out of Oporto 2S to join the other 3. These 9 should easily be able to kill 2 swords, 2 cats, and an axe. All 3 axes in Lisbon head towards Oporto. Next turn, the road on the silver will be complete, and I will get +1 happy. Lisbon has 3 unhappy citizens, and Oporto 4, but that wont last long, and I shouldnt lose any population over it. Id rather lose some stored grain than have a village pillaged.
Turn 129 Temple of Artemis built in a faraway land. Coimbra completes Granary with help of a chop, and starts on lighthouse. Willems 2 swords and 2 cats move 1W, all his other units stay put. My axes attack the swords and cats. The first 2 axes I promote to combat 1 and they defeat the cats. The second 2 axes get about 72% odds unpromoted against the swords, so I leave them unpromoted so that they can take CR2 after the battle. Combat 1 would not have increased the odds by much, while CR2 will be a great help in taking a city. I win all 4 battles. I get my first Great General after only 3 battles! Apparently the IMP bonus to great general emergence and the Great Wall bonus for battles within cultural borders multiply, as I got 12 Great General points for earning 3 exp! Nice! I also kill the axe on my copper, my first axe losing, and the second winning. Willems axe was combat 2. I move the remaining 3 axes into Oporto, along with one from Lisbon, and the other 2 from Lisbon go back to Lisbon for happiness.
Turn 130 I settle my Great General in Lisbon. I move all my injured axemen onto the copper tile. One of the combat 1 axes takes the medic promotion. The other takes the shock promotion to be a stack defender. All cities are again happy. Willems southern stack is still hanging out on that forest square.
Turn 131 Guimaraes finishes axeman and starts making spies. I want to start stealing some techs. A great general born in a distant land
good news that there is war going on overseas.
Turn 133 Christianity founded in a distant land. Oporto starts working on spies. Lisbon starts building some galleys. I go to talk to Willem, and he offers archery and IW for peace. I agree. I would rather steal construction and have cats before I take his Creative cities. I start researching compass.
Turn 134 Coimbra finishes lighthouse and starts on Moai statues. Iron is also discovered near Coimbra, on a desert hill. Ive never seen this before
anyone else think it rare to find iron on a desert hill?
Turn 135 Willem starts researching Currency. I was hoping he would do that.
Turn 137 Lisbon goes back to building axes. I now have 1600 Eps on Willem, and go back to max science to work towards optics.
Turn 138 I now have 4 spies built, and move them all towards The Hague.
Turn 139 Lisbon starts working on chariots. They are cheaper than axes, and will probably be quite useful, as the AI tends to favour the mounted unit techs. I could mass upgrade to knights in the near future.
Turn 140 I finally get my warrior promoted to Woodsman 3.
Turn 141 Compass completed, start on MC. Lisbon starts on harbor.
Turn 144 Guimaraes starts working on Settler.
Turn 145 Coimbra completes Moai statues and starts on Harbor. Lisbon completes Harbor and returns to building chariots.
Turn 146 My beaker cost for mathematics is 357 beakers. I can steal it for 128 EP. My first spy failed, but the second was successful.
Turn 147 Harbor completed in Coimbra, start on Aqueduct. I steal Construction from Willem. Check out the screenshot:
180 EP for construction ... not bad. Lisbon makes that in 9 turns with the slider at 0%
Turn 148 Lisbon starts on Aqueduct.
Turn 149 Oporto starts on Aqueduct. Guimaraes finishes settler and starts on another.
Turn 150 Coimbra completes Aqueduct and starts on Temple. Willem completes Currency and starts on Aesthetics. I steal currency from him.
Turn 151 Willem declares war again. He invades towards Oporto with a force of 3 axes, 3 swords, and a cat. I have 11 axes in the vicinity. I found Evora 1S of the Elephants W of Guimaraes. A screenshot of Willems attack:
I wilcome this attack because it means a lot more great general points for me, and I have plenty of military here.
Turn 152 Willem attacks my stack of axes and loses 2 swords, an axe and a cat while only defeating one of my axes. I kill Willems remaining axe on the grassland mine E of Oporto. I move 2 axes each to that square, and the square south of it that has my main force damaged from his initial attack. Oporto is back to 4 unhappies, but I move 4 axes from Guimaraes towards Oporto.
Turn 153 Willem counter attacks and loses a sword and axe then kills one of my axes. A Great Prophet is born in Lisbon. This is truly bad luck. The city governor kept wanting to have a priest specialist, and I think I missed it for about 6 turns. I loaded up an autosave and saw there was about a 15% chance for a Great Prophet, but thats what happened. Guess Ill have a shrine now. I use the GP to build the Jewish shrine. I couldn't believe it when I saw the Prophet born. I was being really anal about checking my cities when they grew, or at least so I thought.
Turn 154 Lisbon starts on forge.
Turn 155 I am now about 13 turns from having optics. Willems tech rate is dropping. He is spending more on espionage, founded a couple junk cities, and keeps going to war with me. So I think it is time to take him out. End of Round 3.
I was going to post a screenshot of Coimbra, but Civ just crashed, so I'll stop here and reboot.