Clash of Warmongers - BTS - Take 2

There goes our hope for PRO/CHA Redcoats. Ah well.

The start is better than I hoped, which is great. Can you summarize the possible locations of your neighbours? What about Oracle to CS, or Machinery, for Samurai b-line? What about the resulting Great Spy?
 
hello ABigCivFan,

Great to see one off your game (long time lurker).

From the mini-map in your last screen shot, it seems Monty is just up north.

Rexing him instead off Churchil could be a good idea as churchil may be a better trade partner?

Can't wait to see the bloodbath!!!
 
hello ABigCivFan,

Great to see one off your game (long time lurker).

From the mini-map in your last screen shot, it seems Monty is just up north.

Rexing him instead off Churchil could be a good idea as churchil may be a better trade partner?

Can't wait to see the bloodbath!!!

Moonty captured a barb city ( see the image after the one with Monty to the north... ) ... he can be pretty far away. Besides that monty tech badly and it is less a risk to leave him alive than a Pro civ with a obscene ammount of FP . Churchill has good land and it is already banging heads with japan... clearly a candidate for a axe (+ sword? ) rush

On another issues: Hastings is in a really bad spot... it has to be razed :devil: But york needs to be captured asap as soon as war starts: it already has a strong cultural defence and I would not be suprised to see 4 pro archers in there if you take much time to capture it .... that even with spy supported revolt, can be very hard to tackle. That means the York needs to be the first target of the war.
 
There goes our hope for PRO/CHA Redcoats. Ah well.
The start is better than I hoped, which is great. Can you summarize the possible locations of your neighbours? What about Oracle to CS, or Machinery, for Samurai b-line? What about the resulting Great Spy?

Right now, all efforts will be griding Churchill down with lots of Axe/Chariots. Taking his prime land and resources. I guess he is not programmed to be like Monty and other guys to build lots of units from the BCs, which really makes him a prime target for early REX even though he is protective. I have 3 cities pumping units, the sheer numbers of my Aggressive troops can overwhelm him.

I have not scouted well beyond current Japan/English territories as every unit is being put into war, will later get a couple spies out to explore Aztec land, do the spies get eaten by animals too, they are visible to bears right? haha

Lets see how our war against England go, if I get some elite troops out of this war, might use the momentum to trim down Monty as he is leading the scores. COL should be a priority if we do well against English and grab lots of land.

If I get great spy early, I prob settle him or use him on a Scottland yard to increase spy pts in capital; whichever yields most spy pts per turn, that is prob the best long tearm choice.

from r_rolo1
On another issues: Hastings is in a really bad spot... it has to be razed But york needs to be captured asap as soon as war starts: it already has a strong cultural defence and I would not be suprised to see 4 pro archers in there if you take much time to capture it .... that even with spy supported revolt, can be very hard to tackle. That means the York needs to be the first target of the war.

exactly my thoughts, Hastings prob get the raze, but it should be the first target as it is weak and my reinforcing troops will gain access to roads enroute to York.

My furthest city is producing chariots to catch up to the main attack force, and the nearby 2 prodcing Axe. Churchill has horse, so my Chariots provide protection/pillaging/scouting/healing to the main force is necessary.
 
875BC:

Declared on Churhill with 4 Axe + 2 chariots should be able to take down his 2 archers in Hastings. All 3 cities producing Axeman.




625BC:

7 Axeman+2 chariots at the gate of York. There are 6 units in York, only 2 archers+4 chariots!!!!! I dont know why, is it because it sees that I have so many Axeman??? the problems the AI is using those chariots as DEFENSIVE units and hence they take the full brunt of my CR Axe.... Had he made more Pro Archers, my assults will take on HUGE losses. I wish he did not have horse...




625BC:

My combat odds was extremely good on York, only lost 1 Axeman, and got a GG, settled in Capital to crank out CRII+CombI Axe. It is good to be on the offense, you take full advantage of AI's weakness, taking opportune targets as allow.




525BC:

I had a horde of Axeman, unit maint is killing me, researching toward COL, having 5 workers chopping Pyramid in Capital, Chop the trees outside of BFC first. I captured several workers from Churchill, have a large surplus of them. Pyramid should help a lot with happy cap and our research rate, will start some scientists in those English cities. Larger production cities means faster troops against Aztec.




475BC:

Churchill Capital, again more chariots then archers defending! This can be a nice GP farm for Japan. It has decent production, might try build GLH/Colusis here.




275BC:

Map. War with England was one-sided, Monty and Boudica are gaining power, i need to get to COL, consolidate the new land and prepare to trim Monty, dont want him to get too powerful too early, need to do some opportune killing on him ASAP. Ended war with England netting 3 free techs. I will build a useless city to the south to claim Iron+Marble(soon needed for HE/NE/GL)+Fur+Siver in the tundra tiles. Already roaded everything down there.




150BC:

I had been massing troops near Japan/Aztec border, Monty is leading all scores, I found a good opportunity when I see he has 6 units in the border city, my CR3, CR2 Axe quickly went to work.. In the mean time, a Great Spy was born in capital, will use him to get the most spy pts per turn.

 
Looking pretty good so far... I was expecting that the bulldog would put more of a fight ( those defending chariots... :nono: )
Monty looks to be doing his usual show of "build lots of ancient units" and can be a tough nut to crack if you can't force him to defend in cities
 
Finished my shadow game already. The setting was so much fun I couldn't stop and neglected everything else. I won't make a big report or anything as you (ABCF) and other people probably just started and spoiling would be a no-no. Maybe I'll add a short one in later. ;)

Lots of fun warmongering and ended up winning (yay!) a domination victory in 1967. Pretty late I guess, but with these guys around on Immortal difficulty I didn't want to take any unnecessary chances.
Screen of score and victory pop-up below. Spoiler-free unless I missed something, just don't want to take up any space with images.
Spoiler :
victory0000.JPG

Spoiler :
Score0000.JPG
 
Great job of boosting your economy by making that early conquest...

Even though Churchill has the Protective trait, it's the element of surprise and thorough preparation that gave you the critical advantage in battle.
 
1AD:

Peace with Monty, forward settling the rice and Iron right next to Aztec Border. Rice, Corn and Wheat are key health res, need to snatch them ASAP.




75AD:

Research is low, running 2 scientiest in all cities. Planning to build Moui Status in Longdon, this city will become a prod moster with huge populations.




150AD:

Settling city of resources, it will never grow but will be provide Marble+Silver +Iron+2Fur for the entire empire.




275AD:

Empire view, Building up to finish Churchill. I need to finish him off so all English cities will be happy no "yean to join mother land" factor.




400AD: Captured English capital.




620AD:

Shipped some unit over to Finish English last city.




620AD:

Capital is a production powerhouse, building GL.




640AD:

Spying Monty territory. Making sure he does not have a huge SOD near my border.




680AD:

The farthest size 2 city is paying for itself by GLH effect. Very cool




720AD:

Nappy is doing me a big favor by keeping Monty busy. Nappy is to my NorthEast and Monty to my North. Let the 2 military juggs duke it out and I ll have some pop corn and enjoy the action...

Nappy fights very well, he even has a medic2 HA in the stack!!!



740AD:

Shaka wants a piece of me, he is annoying, sending a small stack from who knows where... I rushed some Swords to defend.




780AD: Spy pts allocation, assign pts to the 3 top scores, Nappy gets most since i had low pts for him. need to be able to monitor his border cities passively.




880AD: Gone through a long peaceful build up process, growing population, bulding infrustructure, consolidating empire costs and boosting productions, so far ALL FARMS and mines, hence the low research you see. When all courthouse/forges/markets are built, research will soar, happiness is almost no issue since I have grabbed so many resources. Ealier war gave me a decent standing Army, kept my power rating good to deter AIs from sneak attacks. Affording me a little bit "Sim City" time.

Note I adapted Jewish religion to gain diplo pts with the most powerful AI leaders, GK is Friendly, Boudica is Pleased. I used Organized Religion extensively in most of my games when building infrustruture. 25% boost in production is HUGE. Need to spread the religion a little though.




1030AD:

Mass building castles to boost commerce, gotta use what we ve got as Protective leaders.



1110AD:

Empire view, did a nice job growing the empire, see some very large cities at 1110AD. In addition to "Land is power" motto, I am a firm believer of "Population is power"; without population to work it, land is nothing. When you have this kind of large empire, it translate into a very very versitile game, you can have high production for war having cities working farms and mines; or you can run tons of specialists under caste, it is much much more flexible than a CE game, and the cities will be a lot bigger than a typical CE game at the same check point. That is why I believe FE (Food economy) is the way to go in early stages. After you get domocracy, you can mass build cottages and quickly switch to a CE under Emancipation.





1110AD:

Capital size 17, high prod, built a few wonders here, will go for NE/OXford combo. Had an Academy here.




1110AD:

HE city size 17, 1 turn to 18, troop factory with close to 30 base hanmmer, will add more workshops later.




1110AD:

London size 20; had Moui Status, it can do anything. Every new pop will become a specialist.




At this point, I will mass some Samurais/trebs, and prop go after Nappy to secure my NorthEast flank, he is weakened by Monty, so it should be a good strategical move. Now you have seen my powerful cities, its time to get them to good use. Next target will be Monty, basically doing a sweep from East to West.
 
That is why I believe FE (Food economy) is the way to go in early stages. After you get domocracy, you can mass build cottages and quickly switch to a CE under Emancipation.
Totally agree. A FE is very much fun to play and doesn't force you into any non-reversable paths. You can switch to emphasize whatever is the most important/suitable in the later stages. In my shadow game I managed to build the Pyradmids and thus decided to settle my specialists (everyone was at war, so trading bulbed techs wasn't as effective). I never felt the need to make cottages. I kept running specialists and all-out warfare most of the game (even military instructors give +3 science with representation ^^).

Great game so far, enjoy following your progress. You were exceptionally fast at taking out the English, well done! :goodjob:
 
I have one question, you start building mids at 525BC and get it? Must be one of the upsides playing aggressive ai/warmongering leaders.

Anyways nice read.
 
Enjoying the walkthrough. :goodjob:

I may have missed it, but are you using hereditary rule to keep your :) high in those large cities?
 
You're seeing the power of resources/market/forge (+9/+3/+2 :) ) - Pretty amazing!

Gotta love that Forge. Aside from the happiness bonus it provides, the production bonus alone is enough to justify building it, except in the rare case that health levels are too marginal.
 
BurN said:
I have one question, you start building mids at 525BC and get it? Must be one of the upsides playing aggressive ai/warmongering leaders.

Stone+Math+5 tree choppers+high prod capital, it only took like 4-5 turns to get the mids in this game. I did not plan on building it, but the war with English went well, and no one had built it so i went for it.


Gotta love that Forge. Aside from the happiness bonus it provides, the production bonus alone is enough to justify building it, except in the rare case that health levels are too marginal.

I have traded with GK, Nappy extensively to get as many happy resources as possible. Forge+Market+Temples+Representation did the rest. The capacity of this economy is enormous, if I go to war or need to defend an invasion, I have 5+ excellent troop producing cities. If I need to rush to liberalism, by producing Beakers in these cities I can net about +250:science: just from :hammers: if i go all out specialists in those 17+ size cities, it will even add more beakers.


An interesting observation since I am still new to BTS, it seems if you found an religion, build the AP, then the Temples and Monestaries of that religion get +2 :hammers: wow.. Monty found Budda, he built the AP, and most of my cities have Budda religion, so I am building Budda temples and Monestaries in all cities, they are quite cheap and give Happy, production and science boosts!
 
I have traded with GK, Nappy extensively to get as many happy resources as possible. Forge+Market+Temples+Representation did the rest. The capacity of this economy is enormous, if I go to war or need to defend an invasion, I have 5+ excellent troop producing cities. If I need to rush to liberalism, by producing Beakers in these cities I can net about +250:science: just from :hammers: if i go all out specialists in those 17+ size cities, it will even add more beakers.

What's the strategy for tech development?

Are any rivals pulling ahead in tech right now?
 
What's the strategy for tech development?

Are any rivals pulling ahead in tech right now?

Now, I am researching Guilds for the following reasons:

1. Need Grocers for economical reasons, Maint is high, 25% boost in gold is huge which will allow a higher science slider.

2. My defenses is inadequate now facing multiple potential theats, need mobil knights for this.

3. Need boost in workshops for some production cities.

Next will most likely go Philo, paper,edu,optics(I have whale),liber (taking Astronomy if I won the race); After this my science should double. Probably will fight Nappy with Samuri+Trebs+knights combo. playing Japan, just gotta give those Samuri some action.

Even later, will aim for Rifle/cannon/MT and go all out war with super rifleman+Cav+cannons.


Boudia is slightly ahead, but given my highly flexible economy, I can for sure win the Liberalism race. Just need to switch gear if something unexpected happen.
 
Stone+Math+5 tree choppers+high prod capital, it only took like 4-5 turns to get the mids in this game. I did not plan on building it, but the war with English went well, and no one had built it so i went for it.

I was more aiming at the fact that it hadn't been build by another civ yet. :) Usually it's gone around roughly 1000-700BC. So I thought it was either because of the agressive/warmongering ai's or maybe it's just a bts thing.

I like your capital+HE city btw, it's nice to have hammer rich cities. Take a screeny once you got biology and workshops in those spots. Unless you plan domin-conq before that. :mischief:
 
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