1AD:
Peace with Monty, forward settling the rice and Iron right next to Aztec Border. Rice, Corn and Wheat are key health res, need to snatch them ASAP.
75AD:
Research is low, running 2 scientiest in all cities. Planning to build Moui Status in Longdon, this city will become a prod moster with huge populations.
150AD:
Settling city of resources, it will never grow but will be provide Marble+Silver +Iron+2Fur for the entire empire.
275AD:
Empire view, Building up to finish Churchill. I need to finish him off so all English cities will be happy no "yean to join mother land" factor.
400AD: Captured English capital.
620AD:
Shipped some unit over to Finish English last city.
620AD:
Capital is a production powerhouse, building GL.
640AD:
Spying Monty territory. Making sure he does not have a huge SOD near my border.
680AD:
The farthest size 2 city is paying for itself by GLH effect. Very cool
720AD:
Nappy is doing me a big favor by keeping Monty busy. Nappy is to my NorthEast and Monty to my North. Let the 2 military juggs duke it out and I ll have some pop corn and enjoy the action...
Nappy fights very well, he even has a medic2 HA in the stack!!!
740AD:
Shaka wants a piece of me, he is annoying, sending a small stack from who knows where... I rushed some Swords to defend.
780AD: Spy pts allocation, assign pts to the 3 top scores, Nappy gets most since i had low pts for him. need to be able to monitor his border cities passively.
880AD: Gone through a long peaceful build up process, growing population, bulding infrustructure, consolidating empire costs and boosting productions, so far ALL FARMS and mines, hence the low research you see. When all courthouse/forges/markets are built, research will soar, happiness is almost no issue since I have grabbed so many resources. Ealier war gave me a decent standing Army, kept my power rating good to deter AIs from sneak attacks. Affording me a little bit "Sim City" time.
Note I adapted Jewish religion to gain diplo pts with the most powerful AI leaders, GK is Friendly, Boudica is Pleased. I used Organized Religion extensively in most of my games when building infrustruture. 25% boost in production is HUGE. Need to spread the religion a little though.
1030AD:
Mass building castles to boost commerce, gotta use what we ve got as Protective leaders.
1110AD:
Empire view, did a nice job growing the empire, see some very large cities at 1110AD.
In addition to "Land is power" motto, I am a firm believer of "Population is power"; without population to work it, land is nothing. When you have this kind of large empire, it translate into a very very versitile game, you can have high production for war having cities working farms and mines; or you can run tons of specialists under caste, it is much much more flexible than a CE game, and the cities will be a lot bigger than a typical CE game at the same check point. That is why I believe FE (Food economy) is the way to go in early stages. After you get domocracy, you can mass build cottages and quickly switch to a CE under Emancipation.
1110AD:
Capital size 17, high prod, built a few wonders here, will go for NE/OXford combo. Had an Academy here.
1110AD:
HE city size 17, 1 turn to 18, troop factory with close to 30 base hanmmer, will add more workshops later.
1110AD:
London size 20; had Moui Status, it can do anything. Every new pop will become a specialist.
At this point, I will mass some Samurais/trebs, and prop go after Nappy to secure my NorthEast flank, he is weakened by Monty, so it should be a good strategical move. Now you have seen my powerful cities, its time to get them to good use. Next target will be Monty, basically doing a sweep from East to West.